ioq3/code/sys
Zack Middleton e452b7ac04 Fix macOS client/server failing to start from terminal
The macOS client and server were completely unusable when run from a
terminal. They blocked forever in `[NSApp run];` which was called by
Sys_InitProtocolHandler(). `applicationDidFinishLaunching` was never
called to exit the NSApp run loop.

Use SDL's SDL_DROPFILE event to receive URLs to handle on macOS instead.
This also handles URLs while the game is running (connect to new server)
instead of nothing happening when clicking a link while the game is
running.
2023-06-11 11:05:13 -04:00
..
con_log.c Fix reading crash log when log wraps around buffer 2017-10-08 07:19:07 -05:00
con_passive.c * Add con_log.c to log all console output 2007-11-30 18:32:52 +00:00
con_tty.c Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function 2018-03-14 21:43:56 +00:00
con_win32.c Add arrow key support for win32 console 2015-01-26 02:39:59 -06:00
sys_autoupdater.c Fixed comment typo: s/until/under 2017-06-02 11:28:33 -04:00
sys_loadlib.h Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
sys_local.h Fix macOS client/server failing to start from terminal 2023-06-11 11:05:13 -04:00
sys_main.c Fix macOS client/server failing to start from terminal 2023-06-11 11:05:13 -04:00
sys_osx.m Fix macOS client/server failing to start from terminal 2023-06-11 11:05:13 -04:00
sys_unix.c Added missing variable. 2021-10-02 21:24:45 -05:00
sys_win32.c Improve setting Microsoft Store path 2021-11-06 21:04:06 -04:00
win_manifest.xml Disable DPI scaling on Windows 2017-09-07 21:17:44 -05:00
win_resource.h * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
win_resource.rc Add Windows application manifest 2017-09-07 21:04:52 -05:00