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https://github.com/ioquake/ioq3.git
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819e9830d8
Fix crash when scrolling using touchpad on macOS 10.6 (I fixed it in SDL 2.0.18) and fix failing to start on x86 due to ioq3 SDL dylib having absolute path instead of "@executable_path/libSDL2-2.0.0.dylib". SDL 2.24.0 removed macOS 10.6 support (last with x86). Offically at least, they also dropped x86_64 on macOS 10.7 and 10.8. So ioq3 UB1 is limited to SDL 2.0.22. - Update x86 and x86_64 to SDL 2.0.22. Compiled with 10.13 SDK as 10.14 SDK dropped running on older than macOS 10.9 and I ran "strip -x" on the libraries. Ad-hoc signed with PyOxidizer rcodesign. - PPC is still MAN-AT-ARMS' SDL 2.0.1 build but I ran "strip -x" on it to reduce the file size. - ARM64 build was removed from UB1 as UB2 with SDL 2.24.0 should be used instead.
115 lines
3.1 KiB
C
115 lines
3.1 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_test_random.h
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*
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* Include file for SDL test framework.
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*
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* This code is a part of the SDL2_test library, not the main SDL library.
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*/
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/*
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A "32-bit Multiply with carry random number generator. Very fast.
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Includes a list of recommended multipliers.
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multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
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period: (a*2^31)-1
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*/
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#ifndef SDL_test_random_h_
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#define SDL_test_random_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* --- Definitions */
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/*
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* Macros that return a random number in a specific format.
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*/
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#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
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/*
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* Context structure for the random number generator state.
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*/
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typedef struct {
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unsigned int a;
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unsigned int x;
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unsigned int c;
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unsigned int ah;
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unsigned int al;
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} SDLTest_RandomContext;
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/* --- Function prototypes */
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/**
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* \brief Initialize random number generator with two integers.
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*
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* Note: The random sequence of numbers returned by ...Random() is the
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* same for the same two integers and has a period of 2^31.
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*
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* \param rndContext pointer to context structure
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* \param xi integer that defines the random sequence
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* \param ci integer that defines the random sequence
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*
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*/
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void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
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unsigned int ci);
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/**
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* \brief Initialize random number generator based on current system time.
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*
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* \param rndContext pointer to context structure
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*
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*/
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void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
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/**
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* \brief Initialize random number generator based on current system time.
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*
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* Note: ...RandomInit() or ...RandomInitTime() must have been called
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* before using this function.
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*
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* \param rndContext pointer to context structure
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*
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* \returns a random number (32bit unsigned integer)
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*
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*/
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unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_test_random_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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