#!/bin/bash # # Let's make the user give us a target build system if [ $# -ne 1 ]; then echo "Usage: $0 target_architecture" echo "Example: $0 x86" echo "other valid options are x86_64 or ppc" echo echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script." exit 1 fi if [ "$1" == "x86" ]; then BUILDARCH=x86 elif [ "$1" == "x86_64" ]; then BUILDARCH=x86_64 elif [ "$1" == "ppc" ]; then BUILDARCH=ppc else echo "Invalid architecture: $1" echo "Valid architectures are x86, x86_64 or ppc" exit 1 fi CC=gcc-4.0 DESTDIR=build/release-darwin-${BUILDARCH} cd `dirname $0` if [ ! -f Makefile ]; then echo "This script must be run from the ioquake3 build directory" exit 1 fi # we want to use the oldest available SDK for max compatiblity. However 10.4 and older # can not build 64bit binaries, making 10.5 the minimum version. This has been tested # with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent # enough gcc to actually compile ioquake3 # For PPC macs, G4's or better are required to run ioquake3. unset ARCH_SDK unset ARCH_CFLAGS unset ARCH_MACOSX_VERSION_MIN if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk ARCH_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk" ARCH_MACOSX_VERSION_MIN="10.5" else ARCH_MACOSX_VERSION_MIN="10.7" fi echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\"" sleep 3 if [ ! -d $DESTDIR ]; then mkdir -p $DESTDIR fi # For parallel make on multicore boxes... NCPU=`sysctl -n hw.ncpu` # intel client and server #if [ -d build/release-darwin-${BUILDARCH} ]; then # rm -r build/release-darwin-${BUILDARCH} #fi (ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS MACOSX_VERSION_MIN=$ARCH_MACOSX_VERSION_MIN make -j$NCPU) || exit 1; # use the following shell script to build an application bundle export MACOSX_DEPLOYMENT_TARGET="${ARCH_MACOSX_VERSION_MIN}" "./make-macosx-app.sh" release ${BUILDARCH}