/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /********************************************************************** UI_QMENU.C Quake's menu framework system. **********************************************************************/ #include "ui_local.h" sfxHandle_t menu_in_sound; sfxHandle_t menu_move_sound; sfxHandle_t menu_out_sound; sfxHandle_t menu_buzz_sound; sfxHandle_t menu_null_sound; sfxHandle_t weaponChangeSound; static qhandle_t sliderBar; static qhandle_t sliderButton_0; static qhandle_t sliderButton_1; vec4_t menu_text_color = {1.0f, 1.0f, 1.0f, 1.0f}; vec4_t menu_dim_color = {0.0f, 0.0f, 0.0f, 0.75f}; vec4_t color_black = {0.00f, 0.00f, 0.00f, 1.00f}; vec4_t color_white = {1.00f, 1.00f, 1.00f, 1.00f}; vec4_t color_yellow = {1.00f, 1.00f, 0.00f, 1.00f}; vec4_t color_blue = {0.00f, 0.00f, 1.00f, 1.00f}; vec4_t color_lightOrange = {1.00f, 0.68f, 0.00f, 1.00f }; vec4_t color_orange = {1.00f, 0.43f, 0.00f, 1.00f}; vec4_t color_red = {1.00f, 0.00f, 0.00f, 1.00f}; vec4_t color_dim = {0.00f, 0.00f, 0.00f, 0.25f}; // current color scheme vec4_t pulse_color = {1.00f, 1.00f, 1.00f, 1.00f}; vec4_t text_color_disabled = {0.50f, 0.50f, 0.50f, 1.00f}; // light gray vec4_t text_color_normal = {1.00f, 0.43f, 0.00f, 1.00f}; // light orange vec4_t text_color_highlight = {1.00f, 1.00f, 0.00f, 1.00f}; // bright yellow vec4_t listbar_color = {1.00f, 0.43f, 0.00f, 0.30f}; // transluscent orange vec4_t text_color_status = {1.00f, 1.00f, 1.00f, 1.00f}; // bright white // action widget static void Action_Init( menuaction_s *a ); static void Action_Draw( menuaction_s *a ); // radio button widget static void RadioButton_Init( menuradiobutton_s *rb ); static void RadioButton_Draw( menuradiobutton_s *rb ); static sfxHandle_t RadioButton_Key( menuradiobutton_s *rb, int key ); // slider widget static void Slider_Init( menuslider_s *s ); static sfxHandle_t Slider_Key( menuslider_s *s, int key ); static void Slider_Draw( menuslider_s *s ); // spin control widget static void SpinControl_Init( menulist_s *s ); static void SpinControl_Draw( menulist_s *s ); static sfxHandle_t SpinControl_Key( menulist_s *l, int key ); // text widget static void Text_Init( menutext_s *b ); static void Text_Draw( menutext_s *b ); // scrolllist widget static void ScrollList_Init( menulist_s *l ); sfxHandle_t ScrollList_Key( menulist_s *l, int key ); // proportional text widget static void PText_Init( menutext_s *b ); static void PText_Draw( menutext_s *b ); // proportional banner text widget static void BText_Init( menutext_s *b ); static void BText_Draw( menutext_s *b ); /* ================= Text_Init ================= */ static void Text_Init( menutext_s *t ) { t->generic.flags |= QMF_INACTIVE; } /* ================= Text_Draw ================= */ static void Text_Draw( menutext_s *t ) { int x; int y; char buff[512]; float* color; x = t->generic.x; y = t->generic.y; buff[0] = '\0'; // possible label if (t->generic.name) strcpy(buff,t->generic.name); // possible value if (t->string) strcat(buff,t->string); if (t->generic.flags & QMF_GRAYED) color = text_color_disabled; else color = t->color; UI_DrawString( x, y, buff, t->style, color ); } /* ================= BText_Init ================= */ static void BText_Init( menutext_s *t ) { t->generic.flags |= QMF_INACTIVE; } /* ================= BText_Draw ================= */ static void BText_Draw( menutext_s *t ) { int x; int y; float* color; x = t->generic.x; y = t->generic.y; if (t->generic.flags & QMF_GRAYED) color = text_color_disabled; else color = t->color; UI_DrawBannerString( x, y, t->string, t->style, color ); } /* ================= PText_Init ================= */ static void PText_Init( menutext_s *t ) { int x; int y; int w; int h; float sizeScale; sizeScale = UI_ProportionalSizeScale( t->style ); x = t->generic.x; y = t->generic.y; w = UI_ProportionalStringWidth( t->string ) * sizeScale; h = PROP_HEIGHT * sizeScale; if( t->generic.flags & QMF_RIGHT_JUSTIFY ) { x -= w; } else if( t->generic.flags & QMF_CENTER_JUSTIFY ) { x -= w / 2; } t->generic.left = x - PROP_GAP_WIDTH * sizeScale; t->generic.right = x + w + PROP_GAP_WIDTH * sizeScale; t->generic.top = y; t->generic.bottom = y + h; } /* ================= PText_Draw ================= */ static void PText_Draw( menutext_s *t ) { int x; int y; float * color; int style; x = t->generic.x; y = t->generic.y; if (t->generic.flags & QMF_GRAYED) color = text_color_disabled; else color = t->color; style = t->style; if( t->generic.flags & QMF_PULSEIFFOCUS ) { if( Menu_ItemAtCursor( t->generic.parent ) == t ) { style |= UI_PULSE; } else { style |= UI_INVERSE; } } UI_DrawProportionalString( x, y, t->string, style, color ); } /* ================= Bitmap_Init ================= */ void Bitmap_Init( menubitmap_s *b ) { int x; int y; int w; int h; x = b->generic.x; y = b->generic.y; w = b->width; h = b->height; if( w < 0 ) { w = -w; } if( h < 0 ) { h = -h; } if (b->generic.flags & QMF_RIGHT_JUSTIFY) { x = x - w; } else if (b->generic.flags & QMF_CENTER_JUSTIFY) { x = x - w/2; } b->generic.left = x; b->generic.right = x + w; b->generic.top = y; b->generic.bottom = y + h; b->shader = 0; b->focusshader = 0; } /* ================= Bitmap_Draw ================= */ void Bitmap_Draw( menubitmap_s *b ) { float x; float y; float w; float h; vec4_t tempcolor; float* color; x = b->generic.x; y = b->generic.y; w = b->width; h = b->height; if (b->generic.flags & QMF_RIGHT_JUSTIFY) { x = x - w; } else if (b->generic.flags & QMF_CENTER_JUSTIFY) { x = x - w/2; } // used to refresh shader if (b->generic.name && !b->shader) { b->shader = trap_R_RegisterShaderNoMip( b->generic.name ); if (!b->shader && b->errorpic) b->shader = trap_R_RegisterShaderNoMip( b->errorpic ); } if (b->focuspic && !b->focusshader) b->focusshader = trap_R_RegisterShaderNoMip( b->focuspic ); if (b->generic.flags & QMF_GRAYED) { if (b->shader) { trap_R_SetColor( colorMdGrey ); UI_DrawHandlePic( x, y, w, h, b->shader ); trap_R_SetColor( NULL ); } } else { if (b->shader) UI_DrawHandlePic( x, y, w, h, b->shader ); if ( ( (b->generic.flags & QMF_PULSE) || (b->generic.flags & QMF_PULSEIFFOCUS) ) && (Menu_ItemAtCursor( b->generic.parent ) == b)) { if (b->focuscolor) { tempcolor[0] = b->focuscolor[0]; tempcolor[1] = b->focuscolor[1]; tempcolor[2] = b->focuscolor[2]; color = tempcolor; } else color = pulse_color; color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR); trap_R_SetColor( color ); UI_DrawHandlePic( x, y, w, h, b->focusshader ); trap_R_SetColor( NULL ); } else if ((b->generic.flags & QMF_HIGHLIGHT) || ((b->generic.flags & QMF_HIGHLIGHT_IF_FOCUS) && (Menu_ItemAtCursor( b->generic.parent ) == b))) { if (b->focuscolor) { trap_R_SetColor( b->focuscolor ); UI_DrawHandlePic( x, y, w, h, b->focusshader ); trap_R_SetColor( NULL ); } else UI_DrawHandlePic( x, y, w, h, b->focusshader ); } } } /* ================= Action_Init ================= */ static void Action_Init( menuaction_s *a ) { int len; // calculate bounds if (a->generic.name) len = strlen(a->generic.name); else len = 0; // left justify text a->generic.left = a->generic.x; a->generic.right = a->generic.x + len*BIGCHAR_WIDTH; a->generic.top = a->generic.y; a->generic.bottom = a->generic.y + BIGCHAR_HEIGHT; } /* ================= Action_Draw ================= */ static void Action_Draw( menuaction_s *a ) { int x, y; int style; float* color; style = 0; color = menu_text_color; if ( a->generic.flags & QMF_GRAYED ) { color = text_color_disabled; } else if (( a->generic.flags & QMF_PULSEIFFOCUS ) && ( a->generic.parent->cursor == a->generic.menuPosition )) { color = text_color_highlight; style = UI_PULSE; } else if (( a->generic.flags & QMF_HIGHLIGHT_IF_FOCUS ) && ( a->generic.parent->cursor == a->generic.menuPosition )) { color = text_color_highlight; } else if ( a->generic.flags & QMF_BLINK ) { style = UI_BLINK; color = text_color_highlight; } x = a->generic.x; y = a->generic.y; UI_DrawString( x, y, a->generic.name, UI_LEFT|style, color ); if ( a->generic.parent->cursor == a->generic.menuPosition ) { // draw cursor UI_DrawChar( x - BIGCHAR_WIDTH, y, 13, UI_LEFT|UI_BLINK, color); } } /* ================= RadioButton_Init ================= */ static void RadioButton_Init( menuradiobutton_s *rb ) { int len; // calculate bounds if (rb->generic.name) len = strlen(rb->generic.name); else len = 0; rb->generic.left = rb->generic.x - (len+1)*SMALLCHAR_WIDTH; rb->generic.right = rb->generic.x + 6*SMALLCHAR_WIDTH; rb->generic.top = rb->generic.y; rb->generic.bottom = rb->generic.y + SMALLCHAR_HEIGHT; } /* ================= RadioButton_Key ================= */ static sfxHandle_t RadioButton_Key( menuradiobutton_s *rb, int key ) { switch (key) { case K_MOUSE1: if (!(rb->generic.flags & QMF_HASMOUSEFOCUS)) break; case K_JOY1: case K_JOY2: case K_JOY3: case K_JOY4: case K_ENTER: case K_KP_ENTER: case K_KP_LEFTARROW: case K_LEFTARROW: case K_KP_RIGHTARROW: case K_RIGHTARROW: rb->curvalue = !rb->curvalue; if ( rb->generic.callback ) rb->generic.callback( rb, QM_ACTIVATED ); return (menu_move_sound); } // key not handled return 0; } /* ================= RadioButton_Draw ================= */ static void RadioButton_Draw( menuradiobutton_s *rb ) { int x; int y; float *color; int style; qboolean focus; x = rb->generic.x; y = rb->generic.y; focus = (rb->generic.parent->cursor == rb->generic.menuPosition); if ( rb->generic.flags & QMF_GRAYED ) { color = text_color_disabled; style = UI_LEFT|UI_SMALLFONT; } else if ( focus ) { color = text_color_highlight; style = UI_LEFT|UI_PULSE|UI_SMALLFONT; } else { color = text_color_normal; style = UI_LEFT|UI_SMALLFONT; } if ( focus ) { // draw cursor UI_FillRect( rb->generic.left, rb->generic.top, rb->generic.right-rb->generic.left+1, rb->generic.bottom-rb->generic.top+1, listbar_color ); UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); } if ( rb->generic.name ) UI_DrawString( x - SMALLCHAR_WIDTH, y, rb->generic.name, UI_RIGHT|UI_SMALLFONT, color ); if ( !rb->curvalue ) { UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y + 2, 16, 16, uis.rb_off); UI_DrawString( x + SMALLCHAR_WIDTH + 16, y, "off", style, color ); } else { UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y + 2, 16, 16, uis.rb_on ); UI_DrawString( x + SMALLCHAR_WIDTH + 16, y, "on", style, color ); } } /* ================= Slider_Init ================= */ static void Slider_Init( menuslider_s *s ) { int len; // calculate bounds if (s->generic.name) len = strlen(s->generic.name); else len = 0; s->generic.left = s->generic.x - (len+1)*SMALLCHAR_WIDTH; s->generic.right = s->generic.x + (SLIDER_RANGE+2+1)*SMALLCHAR_WIDTH; s->generic.top = s->generic.y; s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT; } /* ================= Slider_Key ================= */ static sfxHandle_t Slider_Key( menuslider_s *s, int key ) { sfxHandle_t sound; int x; int oldvalue; switch (key) { case K_MOUSE1: x = uis.cursorx - s->generic.x - 2*SMALLCHAR_WIDTH; oldvalue = s->curvalue; s->curvalue = (x/(float)(SLIDER_RANGE*SMALLCHAR_WIDTH)) * (s->maxvalue-s->minvalue) + s->minvalue; if (s->curvalue < s->minvalue) s->curvalue = s->minvalue; else if (s->curvalue > s->maxvalue) s->curvalue = s->maxvalue; if (s->curvalue != oldvalue) sound = menu_move_sound; else sound = 0; break; case K_KP_LEFTARROW: case K_LEFTARROW: if (s->curvalue > s->minvalue) { s->curvalue--; sound = menu_move_sound; } else sound = menu_buzz_sound; break; case K_KP_RIGHTARROW: case K_RIGHTARROW: if (s->curvalue < s->maxvalue) { s->curvalue++; sound = menu_move_sound; } else sound = menu_buzz_sound; break; default: // key not handled sound = 0; break; } if ( sound && s->generic.callback ) s->generic.callback( s, QM_ACTIVATED ); return (sound); } #if 1 /* ================= Slider_Draw ================= */ static void Slider_Draw( menuslider_s *s ) { int x; int y; int style; float *color; int button; qboolean focus; x = s->generic.x; y = s->generic.y; focus = (s->generic.parent->cursor == s->generic.menuPosition); if( s->generic.flags & QMF_GRAYED ) { color = text_color_disabled; style = UI_SMALLFONT; } else if( focus ) { color = text_color_highlight; style = UI_SMALLFONT | UI_PULSE; } else { color = text_color_normal; style = UI_SMALLFONT; } // draw label UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, UI_RIGHT|style, color ); // draw slider UI_SetColor( color ); UI_DrawHandlePic( x + SMALLCHAR_WIDTH, y, 96, 16, sliderBar ); UI_SetColor( NULL ); // clamp thumb if( s->maxvalue > s->minvalue ) { s->range = ( s->curvalue - s->minvalue ) / ( float ) ( s->maxvalue - s->minvalue ); if( s->range < 0 ) { s->range = 0; } else if( s->range > 1) { s->range = 1; } } else { s->range = 0; } // draw thumb if( style & UI_PULSE) { button = sliderButton_1; } else { button = sliderButton_0; } UI_DrawHandlePic( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ) - 2, y - 2, 12, 20, button ); } #else /* ================= Slider_Draw ================= */ static void Slider_Draw( menuslider_s *s ) { float *color; int style; int i; int x; int y; qboolean focus; x = s->generic.x; y = s->generic.y; focus = (s->generic.parent->cursor == s->generic.menuPosition); style = UI_SMALLFONT; if ( s->generic.flags & QMF_GRAYED ) { color = text_color_disabled; } else if (focus) { color = text_color_highlight; style |= UI_PULSE; } else { color = text_color_normal; } if ( focus ) { // draw cursor UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); } // draw label UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, UI_RIGHT|style, color ); // draw slider UI_DrawChar( x + SMALLCHAR_WIDTH, y, 128, UI_LEFT|style, color); for ( i = 0; i < SLIDER_RANGE; i++ ) UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 129, UI_LEFT|style, color); UI_DrawChar( x + (i+2)*SMALLCHAR_WIDTH, y, 130, UI_LEFT|style, color); // clamp thumb if (s->maxvalue > s->minvalue) { s->range = ( s->curvalue - s->minvalue ) / ( float ) ( s->maxvalue - s->minvalue ); if ( s->range < 0) s->range = 0; else if ( s->range > 1) s->range = 1; } else s->range = 0; // draw thumb if (style & UI_PULSE) { style &= ~UI_PULSE; style |= UI_BLINK; } UI_DrawChar( (int)( x + 2*SMALLCHAR_WIDTH + (SLIDER_RANGE-1)*SMALLCHAR_WIDTH* s->range ), y, 131, UI_LEFT|style, color); } #endif /* ================= SpinControl_Init ================= */ static void SpinControl_Init( menulist_s *s ) { int len; int l; const char* str; if (s->generic.name) len = strlen(s->generic.name) * SMALLCHAR_WIDTH; else len = 0; s->generic.left = s->generic.x - SMALLCHAR_WIDTH - len; len = s->numitems = 0; while ( (str = s->itemnames[s->numitems]) != 0 ) { l = strlen(str); if (l > len) len = l; s->numitems++; } s->generic.top = s->generic.y; s->generic.right = s->generic.x + (len+1)*SMALLCHAR_WIDTH; s->generic.bottom = s->generic.y + SMALLCHAR_HEIGHT; } /* ================= SpinControl_Key ================= */ static sfxHandle_t SpinControl_Key( menulist_s *s, int key ) { sfxHandle_t sound; sound = 0; switch (key) { case K_KP_RIGHTARROW: case K_RIGHTARROW: case K_MOUSE1: s->curvalue++; if (s->curvalue >= s->numitems) s->curvalue = 0; sound = menu_move_sound; break; case K_KP_LEFTARROW: case K_LEFTARROW: s->curvalue--; if (s->curvalue < 0) s->curvalue = s->numitems-1; sound = menu_move_sound; break; } if ( sound && s->generic.callback ) s->generic.callback( s, QM_ACTIVATED ); return (sound); } /* ================= SpinControl_Draw ================= */ static void SpinControl_Draw( menulist_s *s ) { float *color; int x,y; int style; qboolean focus; x = s->generic.x; y = s->generic.y; style = UI_SMALLFONT; focus = (s->generic.parent->cursor == s->generic.menuPosition); if ( s->generic.flags & QMF_GRAYED ) color = text_color_disabled; else if ( focus ) { color = text_color_highlight; style |= UI_PULSE; } else if ( s->generic.flags & QMF_BLINK ) { color = text_color_highlight; style |= UI_BLINK; } else color = text_color_normal; if ( focus ) { // draw cursor UI_FillRect( s->generic.left, s->generic.top, s->generic.right-s->generic.left+1, s->generic.bottom-s->generic.top+1, listbar_color ); UI_DrawChar( x, y, 13, UI_CENTER|UI_BLINK|UI_SMALLFONT, color); } UI_DrawString( x - SMALLCHAR_WIDTH, y, s->generic.name, style|UI_RIGHT, color ); UI_DrawString( x + SMALLCHAR_WIDTH, y, s->itemnames[s->curvalue], style|UI_LEFT, color ); } /* ================= ScrollList_Init ================= */ static void ScrollList_Init( menulist_s *l ) { int w; l->oldvalue = 0; l->curvalue = 0; l->top = 0; if( !l->columns ) { l->columns = 1; l->seperation = 0; } else if( !l->seperation ) { l->seperation = 3; } w = ( (l->width + l->seperation) * l->columns - l->seperation) * SMALLCHAR_WIDTH; l->generic.left = l->generic.x; l->generic.top = l->generic.y; l->generic.right = l->generic.x + w; l->generic.bottom = l->generic.y + l->height * SMALLCHAR_HEIGHT; if( l->generic.flags & QMF_CENTER_JUSTIFY ) { l->generic.left -= w / 2; l->generic.right -= w / 2; } } /* ================= ScrollList_Key ================= */ sfxHandle_t ScrollList_Key( menulist_s *l, int key ) { int x; int y; int w; int i; int j; int c; int cursorx; int cursory; int column; int index; switch (key) { case K_MOUSE1: if (l->generic.flags & QMF_HASMOUSEFOCUS) { // check scroll region x = l->generic.x; y = l->generic.y; w = ( (l->width + l->seperation) * l->columns - l->seperation) * SMALLCHAR_WIDTH; if( l->generic.flags & QMF_CENTER_JUSTIFY ) { x -= w / 2; } if (UI_CursorInRect( x, y, w, l->height*SMALLCHAR_HEIGHT )) { cursorx = (uis.cursorx - x)/SMALLCHAR_WIDTH; column = cursorx / (l->width + l->seperation); cursory = (uis.cursory - y)/SMALLCHAR_HEIGHT; index = column * l->height + cursory; if (l->top + index < l->numitems) { l->oldvalue = l->curvalue; l->curvalue = l->top + index; if (l->oldvalue != l->curvalue && l->generic.callback) { l->generic.callback( l, QM_GOTFOCUS ); return (menu_move_sound); } } } // absorbed, silent sound effect return (menu_null_sound); } break; case K_KP_HOME: case K_HOME: l->oldvalue = l->curvalue; l->curvalue = 0; l->top = 0; if (l->oldvalue != l->curvalue && l->generic.callback) { l->generic.callback( l, QM_GOTFOCUS ); return (menu_move_sound); } return (menu_buzz_sound); case K_KP_END: case K_END: l->oldvalue = l->curvalue; l->curvalue = l->numitems-1; if( l->columns > 1 ) { c = (l->curvalue / l->height + 1) * l->height; l->top = c - (l->columns * l->height); } else { l->top = l->curvalue - (l->height - 1); } if (l->top < 0) l->top = 0; if (l->oldvalue != l->curvalue && l->generic.callback) { l->generic.callback( l, QM_GOTFOCUS ); return (menu_move_sound); } return (menu_buzz_sound); case K_PGUP: case K_KP_PGUP: if( l->columns > 1 ) { return menu_null_sound; } if (l->curvalue > 0) { l->oldvalue = l->curvalue; l->curvalue -= l->height-1; if (l->curvalue < 0) l->curvalue = 0; l->top = l->curvalue; if (l->top < 0) l->top = 0; if (l->generic.callback) l->generic.callback( l, QM_GOTFOCUS ); return (menu_move_sound); } return (menu_buzz_sound); case K_PGDN: case K_KP_PGDN: if( l->columns > 1 ) { return menu_null_sound; } if (l->curvalue < l->numitems-1) { l->oldvalue = l->curvalue; l->curvalue += l->height-1; if (l->curvalue > l->numitems-1) l->curvalue = l->numitems-1; l->top = l->curvalue - (l->height-1); if (l->top < 0) l->top = 0; if (l->generic.callback) l->generic.callback( l, QM_GOTFOCUS ); return (menu_move_sound); } return (menu_buzz_sound); case K_MWHEELUP: if( l->columns > 1 ) { return menu_null_sound; } if (l->top > 0) { // if scrolling 3 lines would replace over half of the // displayed items, only scroll 1 item at a time. int scroll = l->height < 6 ? 1 : 3; l->top -= scroll; if (l->top < 0) l->top = 0; if (l->generic.callback) l->generic.callback( l, QM_GOTFOCUS ); // make scrolling silent return (menu_null_sound); } return (menu_buzz_sound); case K_MWHEELDOWN: if( l->columns > 1 ) { return menu_null_sound; } if (l->top < l->numitems-l->height) { // if scrolling 3 items would replace over half of the // displayed items, only scroll 1 item at a time. int scroll = l->height < 6 ? 1 : 3; l->top += scroll; if (l->top > l->numitems-l->height) l->top = l->numitems-l->height; if (l->generic.callback) l->generic.callback( l, QM_GOTFOCUS ); // make scrolling silent return (menu_null_sound); } return (menu_buzz_sound); case K_KP_UPARROW: case K_UPARROW: if( l->curvalue == 0 ) { return menu_buzz_sound; } l->oldvalue = l->curvalue; l->curvalue--; if( l->curvalue < l->top ) { if( l->columns == 1 ) { l->top--; } else { l->top -= l->height; } } if( l->generic.callback ) { l->generic.callback( l, QM_GOTFOCUS ); } return (menu_move_sound); case K_KP_DOWNARROW: case K_DOWNARROW: if( l->curvalue == l->numitems - 1 ) { return menu_buzz_sound; } l->oldvalue = l->curvalue; l->curvalue++; if( l->curvalue >= l->top + l->columns * l->height ) { if( l->columns == 1 ) { l->top++; } else { l->top += l->height; } } if( l->generic.callback ) { l->generic.callback( l, QM_GOTFOCUS ); } return menu_move_sound; case K_KP_LEFTARROW: case K_LEFTARROW: if( l->columns == 1 ) { return menu_null_sound; } if( l->curvalue < l->height ) { return menu_buzz_sound; } l->oldvalue = l->curvalue; l->curvalue -= l->height; if( l->curvalue < l->top ) { l->top -= l->height; } if( l->generic.callback ) { l->generic.callback( l, QM_GOTFOCUS ); } return menu_move_sound; case K_KP_RIGHTARROW: case K_RIGHTARROW: if( l->columns == 1 ) { return menu_null_sound; } c = l->curvalue + l->height; if( c >= l->numitems ) { return menu_buzz_sound; } l->oldvalue = l->curvalue; l->curvalue = c; if( l->curvalue > l->top + l->columns * l->height - 1 ) { l->top += l->height; } if( l->generic.callback ) { l->generic.callback( l, QM_GOTFOCUS ); } return menu_move_sound; } // cycle look for ascii key inside list items if ( !Q_isprint( key ) ) return (0); // force to lower for case insensitive compare if ( Q_isupper( key ) ) { key -= 'A' - 'a'; } // iterate list items for (i=1; i<=l->numitems; i++) { j = (l->curvalue + i) % l->numitems; c = l->itemnames[j][0]; if ( Q_isupper( c ) ) { c -= 'A' - 'a'; } if (c == key) { // set current item, mimic windows listbox scroll behavior if (j < l->top) { // behind top most item, set this as new top l->top = j; } else if (j > l->top+l->height-1) { // past end of list box, do page down l->top = (j+1) - l->height; } if (l->curvalue != j) { l->oldvalue = l->curvalue; l->curvalue = j; if (l->generic.callback) l->generic.callback( l, QM_GOTFOCUS ); return ( menu_move_sound ); } return (menu_buzz_sound); } } return (menu_buzz_sound); } /* ================= ScrollList_Draw ================= */ void ScrollList_Draw( menulist_s *l ) { int x; int u; int y; int i; int base; int column; float* color; qboolean hasfocus; int style; hasfocus = (l->generic.parent->cursor == l->generic.menuPosition); x = l->generic.x; for( column = 0; column < l->columns; column++ ) { y = l->generic.y; base = l->top + column * l->height; for( i = base; i < base + l->height; i++) { if (i >= l->numitems) break; if (i == l->curvalue) { u = x - 2; if( l->generic.flags & QMF_CENTER_JUSTIFY ) { u -= (l->width * SMALLCHAR_WIDTH) / 2 + 1; } UI_FillRect(u,y,l->width*SMALLCHAR_WIDTH,SMALLCHAR_HEIGHT+2,listbar_color); color = text_color_highlight; if (hasfocus) style = UI_PULSE|UI_LEFT|UI_SMALLFONT; else style = UI_LEFT|UI_SMALLFONT; } else { color = text_color_normal; style = UI_LEFT|UI_SMALLFONT; } if( l->generic.flags & QMF_CENTER_JUSTIFY ) { style |= UI_CENTER; } UI_DrawString( x, y, l->itemnames[i], style, color); y += SMALLCHAR_HEIGHT; } x += (l->width + l->seperation) * SMALLCHAR_WIDTH; } } /* ================= Menu_AddItem ================= */ void Menu_AddItem( menuframework_s *menu, void *item ) { menucommon_s *itemptr; if (menu->nitems >= MAX_MENUITEMS) trap_Error ("Menu_AddItem: excessive items"); menu->items[menu->nitems] = item; ((menucommon_s*)menu->items[menu->nitems])->parent = menu; ((menucommon_s*)menu->items[menu->nitems])->menuPosition = menu->nitems; ((menucommon_s*)menu->items[menu->nitems])->flags &= ~QMF_HASMOUSEFOCUS; // perform any item specific initializations itemptr = (menucommon_s*)item; if (!(itemptr->flags & QMF_NODEFAULTINIT)) { switch (itemptr->type) { case MTYPE_ACTION: Action_Init((menuaction_s*)item); break; case MTYPE_FIELD: MenuField_Init((menufield_s*)item); break; case MTYPE_SPINCONTROL: SpinControl_Init((menulist_s*)item); break; case MTYPE_RADIOBUTTON: RadioButton_Init((menuradiobutton_s*)item); break; case MTYPE_SLIDER: Slider_Init((menuslider_s*)item); break; case MTYPE_BITMAP: Bitmap_Init((menubitmap_s*)item); break; case MTYPE_TEXT: Text_Init((menutext_s*)item); break; case MTYPE_SCROLLLIST: ScrollList_Init((menulist_s*)item); break; case MTYPE_PTEXT: PText_Init((menutext_s*)item); break; case MTYPE_BTEXT: BText_Init((menutext_s*)item); break; default: trap_Error( va("Menu_Init: unknown type %d", itemptr->type) ); } } menu->nitems++; } /* ================= Menu_CursorMoved ================= */ void Menu_CursorMoved( menuframework_s *m ) { void (*callback)( void *self, int notification ); if (m->cursor_prev == m->cursor) return; if (m->cursor_prev >= 0 && m->cursor_prev < m->nitems) { callback = ((menucommon_s*)(m->items[m->cursor_prev]))->callback; if (callback) callback(m->items[m->cursor_prev],QM_LOSTFOCUS); } if (m->cursor >= 0 && m->cursor < m->nitems) { callback = ((menucommon_s*)(m->items[m->cursor]))->callback; if (callback) callback(m->items[m->cursor],QM_GOTFOCUS); } } /* ================= Menu_SetCursor ================= */ void Menu_SetCursor( menuframework_s *m, int cursor ) { if (((menucommon_s*)(m->items[cursor]))->flags & (QMF_GRAYED|QMF_INACTIVE)) { // cursor can't go there return; } m->cursor_prev = m->cursor; m->cursor = cursor; Menu_CursorMoved( m ); } /* ================= Menu_SetCursorToItem ================= */ void Menu_SetCursorToItem( menuframework_s *m, void* ptr ) { int i; for (i=0; initems; i++) { if (m->items[i] == ptr) { Menu_SetCursor( m, i ); return; } } } /* ** Menu_AdjustCursor ** ** This function takes the given menu, the direction, and attempts ** to adjust the menu's cursor so that it's at the next available ** slot. */ void Menu_AdjustCursor( menuframework_s *m, int dir ) { menucommon_s *item = NULL; qboolean wrapped = qfalse; wrap: while ( m->cursor >= 0 && m->cursor < m->nitems ) { item = ( menucommon_s * ) m->items[m->cursor]; if (( item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE) ) ) { m->cursor += dir; } else { break; } } if ( dir == 1 ) { if ( m->cursor >= m->nitems ) { if ( m->wrapAround ) { if ( wrapped ) { m->cursor = m->cursor_prev; return; } m->cursor = 0; wrapped = qtrue; goto wrap; } m->cursor = m->cursor_prev; } } else { if ( m->cursor < 0 ) { if ( m->wrapAround ) { if ( wrapped ) { m->cursor = m->cursor_prev; return; } m->cursor = m->nitems - 1; wrapped = qtrue; goto wrap; } m->cursor = m->cursor_prev; } } } /* ================= Menu_Draw ================= */ void Menu_Draw( menuframework_s *menu ) { int i; menucommon_s *itemptr; // draw menu for (i=0; initems; i++) { itemptr = (menucommon_s*)menu->items[i]; if (itemptr->flags & QMF_HIDDEN) continue; if (itemptr->ownerdraw) { // total subclassing, owner draws everything itemptr->ownerdraw( itemptr ); } else { switch (itemptr->type) { case MTYPE_RADIOBUTTON: RadioButton_Draw( (menuradiobutton_s*)itemptr ); break; case MTYPE_FIELD: MenuField_Draw( (menufield_s*)itemptr ); break; case MTYPE_SLIDER: Slider_Draw( (menuslider_s*)itemptr ); break; case MTYPE_SPINCONTROL: SpinControl_Draw( (menulist_s*)itemptr ); break; case MTYPE_ACTION: Action_Draw( (menuaction_s*)itemptr ); break; case MTYPE_BITMAP: Bitmap_Draw( (menubitmap_s*)itemptr ); break; case MTYPE_TEXT: Text_Draw( (menutext_s*)itemptr ); break; case MTYPE_SCROLLLIST: ScrollList_Draw( (menulist_s*)itemptr ); break; case MTYPE_PTEXT: PText_Draw( (menutext_s*)itemptr ); break; case MTYPE_BTEXT: BText_Draw( (menutext_s*)itemptr ); break; default: trap_Error( va("Menu_Draw: unknown type %d", itemptr->type) ); } } #ifndef NDEBUG if( uis.debug ) { int x; int y; int w; int h; if( !( itemptr->flags & QMF_INACTIVE ) ) { x = itemptr->left; y = itemptr->top; w = itemptr->right - itemptr->left + 1; h = itemptr->bottom - itemptr->top + 1; if (itemptr->flags & QMF_HASMOUSEFOCUS) { UI_DrawRect(x, y, w, h, colorYellow ); } else { UI_DrawRect(x, y, w, h, colorWhite ); } } } #endif } itemptr = Menu_ItemAtCursor( menu ); if ( itemptr && itemptr->statusbar) itemptr->statusbar( ( void * ) itemptr ); } /* ================= Menu_ItemAtCursor ================= */ void *Menu_ItemAtCursor( menuframework_s *m ) { if ( m->cursor < 0 || m->cursor >= m->nitems ) return NULL; return m->items[m->cursor]; } /* ================= Menu_ActivateItem ================= */ sfxHandle_t Menu_ActivateItem( menuframework_s *s, menucommon_s* item ) { if ( item->callback ) { item->callback( item, QM_ACTIVATED ); if( !( item->flags & QMF_SILENT ) ) { return menu_move_sound; } } return 0; } /* ================= Menu_DefaultKey ================= */ sfxHandle_t Menu_DefaultKey( menuframework_s *m, int key ) { sfxHandle_t sound = 0; menucommon_s *item; int cursor_prev; // menu system keys switch ( key ) { case K_MOUSE2: case K_ESCAPE: UI_PopMenu(); return menu_out_sound; } if (!m || !m->nitems) return 0; // route key stimulus to widget item = Menu_ItemAtCursor( m ); if (item && !(item->flags & (QMF_GRAYED|QMF_INACTIVE))) { switch (item->type) { case MTYPE_SPINCONTROL: sound = SpinControl_Key( (menulist_s*)item, key ); break; case MTYPE_RADIOBUTTON: sound = RadioButton_Key( (menuradiobutton_s*)item, key ); break; case MTYPE_SLIDER: sound = Slider_Key( (menuslider_s*)item, key ); break; case MTYPE_SCROLLLIST: sound = ScrollList_Key( (menulist_s*)item, key ); break; case MTYPE_FIELD: sound = MenuField_Key( (menufield_s*)item, &key ); break; } if (sound) { // key was handled return sound; } } // default handling switch ( key ) { #ifndef NDEBUG case K_F11: uis.debug ^= 1; break; case K_F12: trap_Cmd_ExecuteText(EXEC_APPEND, "screenshot\n"); break; #endif case K_KP_UPARROW: case K_UPARROW: cursor_prev = m->cursor; m->cursor_prev = m->cursor; m->cursor--; Menu_AdjustCursor( m, -1 ); if ( cursor_prev != m->cursor ) { Menu_CursorMoved( m ); sound = menu_move_sound; } break; case K_TAB: case K_KP_DOWNARROW: case K_DOWNARROW: cursor_prev = m->cursor; m->cursor_prev = m->cursor; m->cursor++; Menu_AdjustCursor( m, 1 ); if ( cursor_prev != m->cursor ) { Menu_CursorMoved( m ); sound = menu_move_sound; } break; case K_MOUSE1: case K_MOUSE3: if (item) if ((item->flags & QMF_HASMOUSEFOCUS) && !(item->flags & (QMF_GRAYED|QMF_INACTIVE))) return (Menu_ActivateItem( m, item )); break; case K_JOY1: case K_JOY2: case K_JOY3: case K_JOY4: case K_AUX1: case K_AUX2: case K_AUX3: case K_AUX4: case K_AUX5: case K_AUX6: case K_AUX7: case K_AUX8: case K_AUX9: case K_AUX10: case K_AUX11: case K_AUX12: case K_AUX13: case K_AUX14: case K_AUX15: case K_AUX16: case K_KP_ENTER: case K_ENTER: if (item) if (!(item->flags & (QMF_MOUSEONLY|QMF_GRAYED|QMF_INACTIVE))) return (Menu_ActivateItem( m, item )); break; } return sound; } /* ================= Menu_Cache ================= */ void Menu_Cache( void ) { uis.charset = trap_R_RegisterShaderNoMip( "gfx/2d/bigchars" ); uis.charsetProp = trap_R_RegisterShaderNoMip( "menu/art/font1_prop.tga" ); uis.charsetPropGlow = trap_R_RegisterShaderNoMip( "menu/art/font1_prop_glo.tga" ); uis.charsetPropB = trap_R_RegisterShaderNoMip( "menu/art/font2_prop.tga" ); uis.cursor = trap_R_RegisterShaderNoMip( "menu/art/3_cursor2" ); uis.rb_on = trap_R_RegisterShaderNoMip( "menu/art/switch_on" ); uis.rb_off = trap_R_RegisterShaderNoMip( "menu/art/switch_off" ); uis.whiteShader = trap_R_RegisterShaderNoMip( "white" ); if ( uis.glconfig.hardwareType == GLHW_RAGEPRO ) { // the blend effect turns to shit with the normal uis.menuBackShader = trap_R_RegisterShaderNoMip( "menubackRagePro" ); } else { uis.menuBackShader = trap_R_RegisterShaderNoMip( "menuback" ); } uis.menuBackNoLogoShader = trap_R_RegisterShaderNoMip( "menubacknologo" ); menu_in_sound = trap_S_RegisterSound( "sound/misc/menu1.wav", qfalse ); menu_move_sound = trap_S_RegisterSound( "sound/misc/menu2.wav", qfalse ); menu_out_sound = trap_S_RegisterSound( "sound/misc/menu3.wav", qfalse ); menu_buzz_sound = trap_S_RegisterSound( "sound/misc/menu4.wav", qfalse ); weaponChangeSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); // need a nonzero sound, make an empty sound for this menu_null_sound = -1; sliderBar = trap_R_RegisterShaderNoMip( "menu/art/slider2" ); sliderButton_0 = trap_R_RegisterShaderNoMip( "menu/art/sliderbutt_0" ); sliderButton_1 = trap_R_RegisterShaderNoMip( "menu/art/sliderbutt_1" ); }