Debug TA
Win32
Debug
Win32
Release TA
Win32
Release
Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}
DynamicLibrary
v120
false
NotSet
DynamicLibrary
v120
false
NotSet
DynamicLibrary
v120
false
NotSet
DynamicLibrary
v120
false
NotSet
<_ProjectFileVersion>12.0.30501.0
..\..\build\release_ta-msvc12-x86\
..\..\build\release_ta-msvc12-x86\opengl1\
false
renderer_opengl1_x86
..\..\build\debug-msvc12-x86\
..\..\build\debug-msvc12-x86\opengl1\
true
renderer_opengl1_x86
..\..\build\release-msvc12-x86\
..\..\build\release-msvc12-x86\opengl1\
false
renderer_opengl1_x86
..\..\build\debug_ta-msvc12-x86\
..\..\build\debug_ta-msvc12-x86\opengl1\
true
renderer_opengl1_x86
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
MaxSpeed
AnySuitable
..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
true
MultiThreaded
true
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
Level4
true
CompileAsC
Fast
NDEBUG;%(PreprocessorDefinitions)
0x0409
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl1_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
false
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- release-TA"
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
Disabled
..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
true
EditAndContinue
CompileAsC
Fast
_DEBUG;%(PreprocessorDefinitions)
0x0409
..\winquake.res
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl1_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
true
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- debug"
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
MaxSpeed
AnySuitable
..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
true
MultiThreaded
true
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
Level4
true
CompileAsC
Fast
NDEBUG;%(PreprocessorDefinitions)
0x0409
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl1_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
false
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
$(IntDir)opengl1.tlb
Disabled
..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
$(IntDir)opengl1.pch
$(IntDir)
$(IntDir)
$(IntDir)
true
$(IntDir)
Level3
true
EditAndContinue
CompileAsC
Fast
_DEBUG;%(PreprocessorDefinitions)
0x0409
..\winquake.res
user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
$(OutDir)renderer_opengl1_x86.dll
true
..\..\code\libs\win32;%(AdditionalLibraryDirectories)
true
$(IntDir)opengl1.pdb
true
$(IntDir)opengl1.map
Windows
8388608
false
MachineX86
Post build processing..
rem bash -c "perl ./unix/cons -- debug-TA"