Debug TA Win32 Debug Win32 Release TA Win32 Release Win32 {CD289B03-887C-4602-BDCE-AB6785A7489E} DynamicLibrary v120 false NotSet DynamicLibrary v120 false NotSet DynamicLibrary v120 false NotSet DynamicLibrary v120 false NotSet <_ProjectFileVersion>12.0.30501.0 ..\..\build\release_ta-msvc12-x86\ ..\..\build\release_ta-msvc12-x86\opengl1\ false renderer_opengl1_x86 ..\..\build\debug-msvc12-x86\ ..\..\build\debug-msvc12-x86\opengl1\ true renderer_opengl1_x86 ..\..\build\release-msvc12-x86\ ..\..\build\release-msvc12-x86\opengl1\ false renderer_opengl1_x86 ..\..\build\debug_ta-msvc12-x86\ ..\..\build\debug_ta-msvc12-x86\opengl1\ true renderer_opengl1_x86 NDEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)opengl1.tlb MaxSpeed AnySuitable ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) true MultiThreaded true $(IntDir)opengl1.pch $(IntDir) $(IntDir) $(IntDir) Level4 true CompileAsC Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) $(OutDir)renderer_opengl1_x86.dll true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) false $(IntDir)opengl1.pdb true $(IntDir)opengl1.map Windows 8388608 false MachineX86 Post build processing.. rem bash -c "perl ./unix/cons -- release-TA" _DEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)opengl1.tlb Disabled ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) MultiThreadedDebugDLL $(IntDir)opengl1.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 true EditAndContinue CompileAsC Fast _DEBUG;%(PreprocessorDefinitions) 0x0409 ..\winquake.res user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) $(OutDir)renderer_opengl1_x86.dll true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) true $(IntDir)opengl1.pdb true $(IntDir)opengl1.map Windows 8388608 false MachineX86 Post build processing.. rem bash -c "perl ./unix/cons -- debug" NDEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)opengl1.tlb MaxSpeed AnySuitable ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) true MultiThreaded true $(IntDir)opengl1.pch $(IntDir) $(IntDir) $(IntDir) Level4 true CompileAsC Fast NDEBUG;%(PreprocessorDefinitions) 0x0409 user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) $(OutDir)renderer_opengl1_x86.dll true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) false $(IntDir)opengl1.pdb true $(IntDir)opengl1.map Windows 8388608 false MachineX86 _DEBUG;%(PreprocessorDefinitions) true true Win32 $(IntDir)opengl1.tlb Disabled ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories) _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions) MultiThreadedDebugDLL $(IntDir)opengl1.pch $(IntDir) $(IntDir) $(IntDir) true $(IntDir) Level3 true EditAndContinue CompileAsC Fast _DEBUG;%(PreprocessorDefinitions) 0x0409 ..\winquake.res user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies) $(OutDir)renderer_opengl1_x86.dll true ..\..\code\libs\win32;%(AdditionalLibraryDirectories) true $(IntDir)opengl1.pdb true $(IntDir)opengl1.map Windows 8388608 false MachineX86 Post build processing.. rem bash -c "perl ./unix/cons -- debug-TA"