/* =========================================================================== Copyright (C) 2010 James Canete (use.less01@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_fbo.h #ifndef __TR_FBO_H__ #define __TR_FBO_H__ struct image_s; struct shaderProgram_s; typedef struct FBO_s { char name[MAX_QPATH]; int index; uint32_t frameBuffer; uint32_t colorBuffers[16]; int colorFormat; struct image_s *colorImage[16]; uint32_t depthBuffer; int depthFormat; uint32_t stencilBuffer; int stencilFormat; uint32_t packedDepthStencilBuffer; int packedDepthStencilFormat; int width; int height; } FBO_t; void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment, GLuint cubemapside); void FBO_Bind(FBO_t *fbo); void FBO_Init(void); void FBO_Shutdown(void); void FBO_BlitFromTexture(struct image_s *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); void FBO_Blit(FBO_t *src, ivec4_t srcBox, vec2_t srcTexScale, FBO_t *dst, ivec4_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int buffers, int filter); #endif