/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #ifdef USE_LOCAL_HEADERS # include "SDL_opengl.h" #else # include #endif extern void (APIENTRYP qglActiveTextureARB) (GLenum texture); extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); extern void (APIENTRYP qglUnlockArraysEXT) (void); //=========================================================================== #define qglAccum glAccum #define qglAlphaFunc glAlphaFunc #define qglAreTexturesResident glAreTexturesResident #define qglArrayElement glArrayElement #define qglBegin glBegin #define qglBindTexture glBindTexture #define qglBitmap glBitmap #define qglBlendFunc glBlendFunc #define qglCallList glCallList #define qglCallLists glCallLists #define qglClear glClear #define qglClearAccum glClearAccum #define qglClearColor glClearColor #define qglClearDepth glClearDepth #define qglClearIndex glClearIndex #define qglClearStencil glClearStencil #define qglClipPlane glClipPlane #define qglColor3b glColor3b #define qglColor3bv glColor3bv #define qglColor3d glColor3d #define qglColor3dv glColor3dv #define qglColor3f glColor3f #define qglColor3fv glColor3fv #define qglColor3i glColor3i #define qglColor3iv glColor3iv #define qglColor3s glColor3s #define qglColor3sv glColor3sv #define qglColor3ub glColor3ub #define qglColor3ubv glColor3ubv #define qglColor3ui glColor3ui #define qglColor3uiv glColor3uiv #define qglColor3us glColor3us #define qglColor3usv glColor3usv #define qglColor4b glColor4b #define qglColor4bv glColor4bv #define qglColor4d glColor4d #define qglColor4dv glColor4dv #define qglColor4f glColor4f #define qglColor4fv glColor4fv #define qglColor4i glColor4i #define qglColor4iv glColor4iv #define qglColor4s glColor4s #define qglColor4sv glColor4sv #define qglColor4ub glColor4ub #define qglColor4ubv glColor4ubv #define qglColor4ui glColor4ui #define qglColor4uiv glColor4uiv #define qglColor4us glColor4us #define qglColor4usv glColor4usv #define qglColorMask glColorMask #define qglColorMaterial glColorMaterial #define qglColorPointer glColorPointer #define qglCopyPixels glCopyPixels #define qglCopyTexImage1D glCopyTexImage1D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage1D glCopyTexSubImage1D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCullFace glCullFace #define qglDeleteLists glDeleteLists #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRange glDepthRange #define qglDisable glDisable #define qglDisableClientState glDisableClientState #define qglDrawArrays glDrawArrays #define qglDrawBuffer glDrawBuffer #define qglDrawElements glDrawElements #define qglDrawPixels glDrawPixels #define qglEdgeFlag glEdgeFlag #define qglEdgeFlagPointer glEdgeFlagPointer #define qglEdgeFlagv glEdgeFlagv #define qglEnable glEnable #define qglEnableClientState glEnableClientState #define qglEnd glEnd #define qglEndList glEndList #define qglEvalCoord1d glEvalCoord1d #define qglEvalCoord1dv glEvalCoord1dv #define qglEvalCoord1f glEvalCoord1f #define qglEvalCoord1fv glEvalCoord1fv #define qglEvalCoord2d glEvalCoord2d #define qglEvalCoord2dv glEvalCoord2dv #define qglEvalCoord2f glEvalCoord2f #define qglEvalCoord2fv glEvalCoord2fv #define qglEvalMesh1 glEvalMesh1 #define qglEvalMesh2 glEvalMesh2 #define qglEvalPoint1 glEvalPoint1 #define qglEvalPoint2 glEvalPoint2 #define qglFeedbackBuffer glFeedbackBuffer #define qglFinish glFinish #define qglFlush glFlush #define qglFogf glFogf #define qglFogfv glFogfv #define qglFogi glFogi #define qglFogiv glFogiv #define qglFrontFace glFrontFace #define qglFrustum glFrustum #define qglGenLists glGenLists #define qglGenTextures glGenTextures #define qglGetBooleanv glGetBooleanv #define qglGetClipPlane glGetClipPlane #define qglGetDoublev glGetDoublev #define qglGetError glGetError #define qglGetFloatv glGetFloatv #define qglGetIntegerv glGetIntegerv #define qglGetLightfv glGetLightfv #define qglGetLightiv glGetLightiv #define qglGetMapdv glGetMapdv #define qglGetMapfv glGetMapfv #define qglGetMapiv glGetMapiv #define qglGetMaterialfv glGetMaterialfv #define qglGetMaterialiv glGetMaterialiv #define qglGetPixelMapfv glGetPixelMapfv #define qglGetPixelMapuiv glGetPixelMapuiv #define qglGetPixelMapusv glGetPixelMapusv #define qglGetPointerv glGetPointerv #define qglGetPolygonStipple glGetPolygonStipple #define qglGetString glGetString #define qglGetTexGendv glGetTexGendv #define qglGetTexGenfv glGetTexGenfv #define qglGetTexGeniv glGetTexGeniv #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv #define qglGetTexLevelParameteriv glGetTexLevelParameteriv #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglHint glHint #define qglIndexMask glIndexMask #define qglIndexPointer glIndexPointer #define qglIndexd glIndexd #define qglIndexdv glIndexdv #define qglIndexf glIndexf #define qglIndexfv glIndexfv #define qglIndexi glIndexi #define qglIndexiv glIndexiv #define qglIndexs glIndexs #define qglIndexsv glIndexsv #define qglIndexub glIndexub #define qglIndexubv glIndexubv #define qglInitNames glInitNames #define qglInterleavedArrays glInterleavedArrays #define qglIsEnabled glIsEnabled #define qglIsList glIsList #define qglIsTexture glIsTexture #define qglLightModelf glLightModelf #define qglLightModelfv glLightModelfv #define qglLightModeli glLightModeli #define qglLightModeliv glLightModeliv #define qglLightf glLightf #define qglLightfv glLightfv #define qglLighti glLighti #define qglLightiv glLightiv #define qglLineStipple glLineStipple #define qglLineWidth glLineWidth #define qglListBase glListBase #define qglLoadIdentity glLoadIdentity #define qglLoadMatrixd glLoadMatrixd #define qglLoadMatrixf glLoadMatrixf #define qglLoadName glLoadName #define qglLogicOp glLogicOp #define qglMap1d glMap1d #define qglMap1f glMap1f #define qglMap2d glMap2d #define qglMap2f glMap2f #define qglMapGrid1d glMapGrid1d #define qglMapGrid1f glMapGrid1f #define qglMapGrid2d glMapGrid2d #define qglMapGrid2f glMapGrid2f #define qglMaterialf glMaterialf #define qglMaterialfv glMaterialfv #define qglMateriali glMateriali #define qglMaterialiv glMaterialiv #define qglMatrixMode glMatrixMode #define qglMultMatrixd glMultMatrixd #define qglMultMatrixf glMultMatrixf #define qglNewList glNewList #define qglNormal3b glNormal3b #define qglNormal3bv glNormal3bv #define qglNormal3d glNormal3d #define qglNormal3dv glNormal3dv #define qglNormal3f glNormal3f #define qglNormal3fv glNormal3fv #define qglNormal3i glNormal3i #define qglNormal3iv glNormal3iv #define qglNormal3s glNormal3s #define qglNormal3sv glNormal3sv #define qglNormalPointer glNormalPointer #define qglOrtho glOrtho #define qglPassThrough glPassThrough #define qglPixelMapfv glPixelMapfv #define qglPixelMapuiv glPixelMapuiv #define qglPixelMapusv glPixelMapusv #define qglPixelStoref glPixelStoref #define qglPixelStorei glPixelStorei #define qglPixelTransferf glPixelTransferf #define qglPixelTransferi glPixelTransferi #define qglPixelZoom glPixelZoom #define qglPointSize glPointSize #define qglPolygonMode glPolygonMode #define qglPolygonOffset glPolygonOffset #define qglPolygonStipple glPolygonStipple #define qglPopAttrib glPopAttrib #define qglPopClientAttrib glPopClientAttrib #define qglPopMatrix glPopMatrix #define qglPopName glPopName #define qglPrioritizeTextures glPrioritizeTextures #define qglPushAttrib glPushAttrib #define qglPushClientAttrib glPushClientAttrib #define qglPushMatrix glPushMatrix #define qglPushName glPushName #define qglRasterPos2d glRasterPos2d #define qglRasterPos2dv glRasterPos2dv #define qglRasterPos2f glRasterPos2f #define qglRasterPos2fv glRasterPos2fv #define qglRasterPos2i glRasterPos2i #define qglRasterPos2iv glRasterPos2iv #define qglRasterPos2s glRasterPos2s #define qglRasterPos2sv glRasterPos2sv #define qglRasterPos3d glRasterPos3d #define qglRasterPos3dv glRasterPos3dv #define qglRasterPos3f glRasterPos3f #define qglRasterPos3fv glRasterPos3fv #define qglRasterPos3i glRasterPos3i #define qglRasterPos3iv glRasterPos3iv #define qglRasterPos3s glRasterPos3s #define qglRasterPos3sv glRasterPos3sv #define qglRasterPos4d glRasterPos4d #define qglRasterPos4dv glRasterPos4dv #define qglRasterPos4f glRasterPos4f #define qglRasterPos4fv glRasterPos4fv #define qglRasterPos4i glRasterPos4i #define qglRasterPos4iv glRasterPos4iv #define qglRasterPos4s glRasterPos4s #define qglRasterPos4sv glRasterPos4sv #define qglReadBuffer glReadBuffer #define qglReadPixels glReadPixels #define qglRectd glRectd #define qglRectdv glRectdv #define qglRectf glRectf #define qglRectfv glRectfv #define qglRecti glRecti #define qglRectiv glRectiv #define qglRects glRects #define qglRectsv glRectsv #define qglRenderMode glRenderMode #define qglRotated glRotated #define qglRotatef glRotatef #define qglScaled glScaled #define qglScalef glScalef #define qglScissor glScissor #define qglSelectBuffer glSelectBuffer #define qglShadeModel glShadeModel #define qglStencilFunc glStencilFunc #define qglStencilMask glStencilMask #define qglStencilOp glStencilOp #define qglTexCoord1d glTexCoord1d #define qglTexCoord1dv glTexCoord1dv #define qglTexCoord1f glTexCoord1f #define qglTexCoord1fv glTexCoord1fv #define qglTexCoord1i glTexCoord1i #define qglTexCoord1iv glTexCoord1iv #define qglTexCoord1s glTexCoord1s #define qglTexCoord1sv glTexCoord1sv #define qglTexCoord2d glTexCoord2d #define qglTexCoord2dv glTexCoord2dv #define qglTexCoord2f glTexCoord2f #define qglTexCoord2fv glTexCoord2fv #define qglTexCoord2i glTexCoord2i #define qglTexCoord2iv glTexCoord2iv #define qglTexCoord2s glTexCoord2s #define qglTexCoord2sv glTexCoord2sv #define qglTexCoord3d glTexCoord3d #define qglTexCoord3dv glTexCoord3dv #define qglTexCoord3f glTexCoord3f #define qglTexCoord3fv glTexCoord3fv #define qglTexCoord3i glTexCoord3i #define qglTexCoord3iv glTexCoord3iv #define qglTexCoord3s glTexCoord3s #define qglTexCoord3sv glTexCoord3sv #define qglTexCoord4d glTexCoord4d #define qglTexCoord4dv glTexCoord4dv #define qglTexCoord4f glTexCoord4f #define qglTexCoord4fv glTexCoord4fv #define qglTexCoord4i glTexCoord4i #define qglTexCoord4iv glTexCoord4iv #define qglTexCoord4s glTexCoord4s #define qglTexCoord4sv glTexCoord4sv #define qglTexCoordPointer glTexCoordPointer #define qglTexEnvf glTexEnvf #define qglTexEnvfv glTexEnvfv #define qglTexEnvi glTexEnvi #define qglTexEnviv glTexEnviv #define qglTexGend glTexGend #define qglTexGendv glTexGendv #define qglTexGenf glTexGenf #define qglTexGenfv glTexGenfv #define qglTexGeni glTexGeni #define qglTexGeniv glTexGeniv #define qglTexImage1D glTexImage1D #define qglTexImage2D glTexImage2D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexParameteriv glTexParameteriv #define qglTexSubImage1D glTexSubImage1D #define qglTexSubImage2D glTexSubImage2D #define qglTranslated glTranslated #define qglTranslatef glTranslatef #define qglVertex2d glVertex2d #define qglVertex2dv glVertex2dv #define qglVertex2f glVertex2f #define qglVertex2fv glVertex2fv #define qglVertex2i glVertex2i #define qglVertex2iv glVertex2iv #define qglVertex2s glVertex2s #define qglVertex2sv glVertex2sv #define qglVertex3d glVertex3d #define qglVertex3dv glVertex3dv #define qglVertex3f glVertex3f #define qglVertex3fv glVertex3fv #define qglVertex3i glVertex3i #define qglVertex3iv glVertex3iv #define qglVertex3s glVertex3s #define qglVertex3sv glVertex3sv #define qglVertex4d glVertex4d #define qglVertex4dv glVertex4dv #define qglVertex4f glVertex4f #define qglVertex4fv glVertex4fv #define qglVertex4i glVertex4i #define qglVertex4iv glVertex4iv #define qglVertex4s glVertex4s #define qglVertex4sv glVertex4sv #define qglVertexPointer glVertexPointer #define qglViewport glViewport // GL_EXT_draw_range_elements extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); // GL_EXT_multi_draw_arrays extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); // GL_ARB_shading_language_100 #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif // GL_ARB_vertex_program extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *); extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index); extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index); // GL_ARB_vertex_buffer_object extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer); extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers); extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers); extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer); extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params); extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params); // GL_ARB_shader_objects extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj); extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname); extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj); extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType); extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string, const GLint * length); extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj); extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void); extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj); extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj); extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj); extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj); extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0); extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1); extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0); extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1); extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2); extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value); extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value); extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value); extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value); extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value); extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value); extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value); extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params); extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params); extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name); extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params); extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params); extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); // GL_ARB_vertex_shader extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name); extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name); // GL_ARB_texture_compression extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid *img); // GL_NVX_gpu_memory_info #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #endif // GL_ATI_meminfo #ifndef GL_ATI_meminfo #define GL_ATI_meminfo #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif // GL_ARB_texture_float #ifndef GL_ARB_texture_float #define GL_ARB_texture_float #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #endif #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel #define GL_HALF_FLOAT_ARB 0x140B #endif // GL_EXT_framebuffer_object extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer); extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer); extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers); extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers); extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params); extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer); extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer); extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target); extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target); #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #endif // GL_EXT_packed_depth_stencil #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #endif // GL_ARB_occlusion_query extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids); extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids); extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id); extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id); extern void (APIENTRY * qglEndQueryARB)(GLenum target); extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params); extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params); #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query #define GL_SAMPLES_PASSED_ARB 0x8914 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #endif // GL_EXT_framebuffer_blit extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA #endif // GL_EXT_framebuffer_multisample extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #endif #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #endif #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #endif #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #endif #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif // GL_ARB_draw_buffers extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs); #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 #endif #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp #define GL_DEPTH_CLAMP 0x864F #endif #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #endif // GL_ARB_vertex_array_object extern void (APIENTRY * qglBindVertexArrayARB)(GLuint array); extern void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays); extern void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays); extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array); #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5 #endif #if defined(WIN32) // WGL_ARB_create_context #ifndef WGL_ARB_create_context #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 #endif extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList); #endif #if 0 //defined(__linux__) // GLX_ARB_create_context #ifndef GLX_ARB_create_context #define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 #endif extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #endif #endif