#!/bin/bash CC=gcc-4.0 cd `dirname $0` if [ ! -f Makefile ]; then echo "This script must be run from the ioquake3 build directory" exit 1 fi # we want to use the oldest available SDK for max compatibility. However 10.4 and older # can not build 64bit binaries, making 10.5 the minimum version. This has been tested # with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent # enough gcc to actually compile ioquake3 # For PPC macs, G4's or better are required to run ioquake3. unset X86_64_SDK unset X86_64_CFLAGS unset X86_64_MACOSX_VERSION_MIN unset X86_SDK unset X86_CFLAGS unset X86_MACOSX_VERSION_MIN unset PPC_SDK unset PPC_CFLAGS unset PPC_MACOSX_VERSION_MIN if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_64_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk" X86_64_MACOSX_VERSION_MIN="10.5" X86_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk" X86_MACOSX_VERSION_MIN="10.5" PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk PPC_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk" PPC_MACOSX_VERSION_MIN="10.5" fi # SDL 2.0.5+ (x86, x86_64) only supports MacOSX 10.6 and later if [ -d /Developer/SDKs/MacOSX10.6.sdk ]; then X86_64_SDK=/Developer/SDKs/MacOSX10.6.sdk X86_64_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk" X86_64_MACOSX_VERSION_MIN="10.6" X86_SDK=/Developer/SDKs/MacOSX10.6.sdk X86_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk" X86_MACOSX_VERSION_MIN="10.6" else # Don't try to compile with 10.5 version min X86_64_SDK= X86_SDK= fi # end SDL 2.0.5 if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then echo "\ ERROR: This script is for building a Universal Binary. You cannot build for a different architecture unless you have the proper Mac OS X SDKs installed. If you just want to to compile for your own system run 'make-macosx.sh' instead of this script. In order to build a binary with maximum compatibility you must build on Mac OS X 10.6 and have the MacOSX10.5 and MacOSX10.6 SDKs installed from the Xcode install disk Packages folder." exit 1 fi echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\"" echo "Building X86 Client/Dedicated Server against \"$X86_SDK\"" echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\"" echo # For parallel make on multicore boxes... NCPU=`sysctl -n hw.ncpu` # x86_64 client and server #if [ -d build/release-release-x86_64 ]; then # rm -r build/release-darwin-x86_64 #fi (ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS MACOSX_VERSION_MIN=$X86_64_MACOSX_VERSION_MIN make -j$NCPU) || exit 1; echo;echo # x86 client and server #if [ -d build/release-darwin-x86 ]; then # rm -r build/release-darwin-x86 #fi (ARCH=x86 CC=gcc-4.0 CFLAGS=$X86_CFLAGS MACOSX_VERSION_MIN=$X86_MACOSX_VERSION_MIN make -j$NCPU) || exit 1; echo;echo # PPC client and server #if [ -d build/release-darwin-ppc ]; then # rm -r build/release-darwin-ppc #fi (ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS MACOSX_VERSION_MIN=$PPC_MACOSX_VERSION_MIN make -j$NCPU) || exit 1; echo # use the following shell script to build a universal application bundle export MACOSX_DEPLOYMENT_TARGET="10.5" export MACOSX_DEPLOYMENT_TARGET_PPC="$PPC_MACOSX_VERSION_MIN" export MACOSX_DEPLOYMENT_TARGET_X86="$X86_MACOSX_VERSION_MIN" export MACOSX_DEPLOYMENT_TARGET_X86_64="$X86_64_MACOSX_VERSION_MIN" "./make-macosx-app.sh" release