#!/bin/sh CC=gcc-4.0 APPBUNDLE=ioquake3.app BINARY=ioquake3.x86_64 DEDBIN=ioq3ded.x86_64 PKGINFO=APPLIOQ3 ICNS=misc/quake3.icns DESTDIR=build/release-darwin-x86_64 BASEDIR=baseq3 MPACKDIR=missionpack BIN_OBJ=" build/release-darwin-x86_64/ioquake3.x86_64 " BIN_DEDOBJ=" build/release-darwin-x86_64/ioq3ded.x86_64 " BASE_OBJ=" build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib build/release-darwin-x86_64/$BASEDIR/qagamex86_64.dylib " MPACK_OBJ=" build/release-darwin-x86_64/$MPACKDIR/cgamex86_64.dylib build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib " RENDER_OBJ=" build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib build/release-darwin-x86_64/renderer_rend2_x86_64.dylib " cd `dirname $0` if [ ! -f Makefile ]; then echo "This script must be run from the ioquake3 build directory" exit 1 fi Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` # We only care if we're >= 10.4, not if we're specifically Tiger. # "8" is the Darwin major kernel version. TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` # we want to use the oldest available SDK for max compatiblity. However 10.4 and older # can not build 64bit binaries, making 10.5 the minimum version. This has been tested # with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent # enough gcc to actually compile ioquake3 unset X86_SDK unset X86_CFLAGS unset X86_LDFLAGS if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then X86_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050" X86_LDFLAGS=" -mmacosx-version-min=10.5" fi echo "Building X86 Client/Dedicated Server against \"$X86_SDK\"" sleep 3 if [ ! -d $DESTDIR ]; then mkdir -p $DESTDIR fi # For parallel make on multicore boxes... NCPU=`sysctl -n hw.ncpu` # intel client and server if [ -d build/release-darwin-x86_64 ]; then rm -r build/release-darwin-x86_64 fi (ARCH=x86_64 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1; echo "Creating .app bundle $DESTDIR/$APPBUNDLE" if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1; fi if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1; fi if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources fi cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1; echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo echo " CFBundleDevelopmentRegion English CFBundleExecutable $BINARY CFBundleGetInfoString ioquake3 $Q3_VERSION CFBundleIconFile ioquake3.icns CFBundleIdentifier org.ioquake.ioquake3 CFBundleInfoDictionaryVersion 6.0 CFBundleName ioquake3 CFBundlePackageType APPL CFBundleShortVersionString $Q3_VERSION CFBundleSignature $PKGINFO CFBundleVersion $Q3_VERSION NSExtensions NSPrincipalClass NSApplication " > $DESTDIR/$APPBUNDLE/Contents/Info.plist for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ do install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i done cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/