#ifndef GL_CONFIGURE_H_ #define GL_CONFIGURE_H_ void R_SetWinMode(int mode, unsigned int w, unsigned int h, unsigned int hz); void R_glConfigInit(void); void R_glConfigClear(void); void R_GetWinResolution(int* w, int* h); void R_GetWinResolutionF(float* w, float* h); void R_GetGlConfig(glconfig_t * const pOut); void R_DisplayResolutionList_f(void); void R_InitDisplayResolution( void ); void vulkanInfo_f( void ); #endif