#include "tr_local.h" #include "tr_model.h" #include "ref_import.h" #include "tr_shader.h" #define LL(x) x=LittleLong(x) /* ============================================================= UNCOMPRESSING BONES ============================================================= */ #define MC_BITS_X (16) #define MC_BITS_Y (16) #define MC_BITS_Z (16) #define MC_BITS_VECT (16) #define MC_SCALE_X (1.0f/64) #define MC_SCALE_Y (1.0f/64) #define MC_SCALE_Z (1.0f/64) #define MC_MASK_X ((1<<(MC_BITS_X))-1) #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) #define MC_MASK_Z ((1<<(MC_BITS_Z))-1) #define MC_MASK_VECT ((1<<(MC_BITS_VECT))-1) #define MC_SCALE_VECT (1.0f/(float)((1<<(MC_BITS_VECT-1))-2)) #define MC_POS_X (0) #define MC_SHIFT_X (0) #define MC_POS_Y ((((MC_BITS_X))/8)) #define MC_SHIFT_Y ((((MC_BITS_X)%8))) #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) #define MC_SHIFT_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2)%8))) #define MC_POS_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3))/8)) #define MC_SHIFT_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3)%8))) #define MC_POS_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4))/8)) #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) #define MC_POS_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5))/8)) #define MC_SHIFT_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5)%8))) #define MC_POS_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6))/8)) #define MC_SHIFT_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6)%8))) #define MC_POS_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7))/8)) #define MC_SHIFT_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7)%8))) #define MC_POS_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8))/8)) #define MC_SHIFT_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8)%8))) void MC_UnCompress(float mat[3][4], const unsigned char* comp) { int val; val=(int)((unsigned short *)(comp))[0]; val-=1<<(MC_BITS_X-1); mat[0][3]=((float)(val))*MC_SCALE_X; val=(int)((unsigned short *)(comp))[1]; val-=1<<(MC_BITS_Y-1); mat[1][3]=((float)(val))*MC_SCALE_Y; val=(int)((unsigned short *)(comp))[2]; val-=1<<(MC_BITS_Z-1); mat[2][3]=((float)(val))*MC_SCALE_Z; val=(int)((unsigned short *)(comp))[3]; val-=1<<(MC_BITS_VECT-1); mat[0][0]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[4]; val-=1<<(MC_BITS_VECT-1); mat[0][1]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[5]; val-=1<<(MC_BITS_VECT-1); mat[0][2]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[6]; val-=1<<(MC_BITS_VECT-1); mat[1][0]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[7]; val-=1<<(MC_BITS_VECT-1); mat[1][1]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[8]; val-=1<<(MC_BITS_VECT-1); mat[1][2]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[9]; val-=1<<(MC_BITS_VECT-1); mat[2][0]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[10]; val-=1<<(MC_BITS_VECT-1); mat[2][1]=((float)(val))*MC_SCALE_VECT; val=(int)((unsigned short *)(comp))[11]; val-=1<<(MC_BITS_VECT-1); mat[2][2]=((float)(val))*MC_SCALE_VECT; } qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name ) { int i, j, k, l; mdrHeader_t *pinmodel, *mdr; mdrFrame_t *frame; mdrLOD_t *lod, *curlod; mdrSurface_t *surf, *cursurf; mdrTriangle_t *tri, *curtri; mdrVertex_t *v, *curv; mdrWeight_t *weight, *curweight; mdrTag_t *tag, *curtag; int size; shader_t *sh; pinmodel = (mdrHeader_t *)buffer; pinmodel->version = LittleLong(pinmodel->version); if (pinmodel->version != MDR_VERSION) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION); return qfalse; } size = LittleLong(pinmodel->ofsEnd); if(size > filesize) { ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name); return qfalse; } mod->type = MOD_MDR; LL(pinmodel->numFrames); LL(pinmodel->numBones); LL(pinmodel->ofsFrames); // This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame // over and over again, we'll uncompress it in this function already, so we must adjust the size of the target mdr. if(pinmodel->ofsFrames < 0) { // mdrFrame_t is larger than mdrCompFrame_t: size += pinmodel->numFrames * sizeof(frame->name); // now add enough space for the uncompressed bones. size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t))); } // simple bounds check if(pinmodel->numBones < 0 || sizeof(*mdr) + pinmodel->numFrames * (sizeof(*frame) + (pinmodel->numBones - 1) * sizeof(*frame->bones)) > size) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); return qfalse; } mod->dataSize += size; mod->modelData = mdr = ri.Hunk_Alloc( size, h_low ); // Copy all the values over from the file and fix endian issues in the process, if necessary. mdr->ident = LittleLong(pinmodel->ident); mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above. Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name)); mdr->numFrames = pinmodel->numFrames; mdr->numBones = pinmodel->numBones; mdr->numLODs = LittleLong(pinmodel->numLODs); mdr->numTags = LittleLong(pinmodel->numTags); // We don't care about the other offset values, we'll generate them ourselves while loading. mod->numLods = mdr->numLODs; if ( mdr->numFrames < 1 ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name); return qfalse; } /* The first frame will be put into the first free space after the header */ frame = (mdrFrame_t *)(mdr + 1); mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr); if (pinmodel->ofsFrames < 0) { mdrCompFrame_t *cframe; // compressed model... cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames); for(i = 0; i < mdr->numFrames; i++) { for(j = 0; j < 3; j++) { frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]); frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]); frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]); } frame->radius = LittleFloat(cframe->radius); frame->name[0] = '\0'; // No name supplied in the compressed version. for(j = 0; j < mdr->numBones; j++) { #if defined( Q3_BIG_ENDIAN ) for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++) { // Do swapping for the uncompressing functions. They seem to use shorts // values only, so I assume this will work. Never tested it on other // platforms, though. ((unsigned short *)(cframe->bones[j].Comp))[k] = LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] ); } #endif /* Now do the actual uncompressing */ MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp); } // Next Frame... // cframe = (mdrCompFrame_t *) &cframe->bones[j]; // frame = (mdrFrame_t *) &frame->bones[j]; // this suppress GCC strict-aliasing warning { // Next Frame... mdrCompBone_t *p = &(cframe->bones[j]); cframe = (mdrCompFrame_t *) p; } { mdrBone_t *p = &frame->bones[j]; frame = (mdrFrame_t *) p; } } } else { mdrFrame_t *curframe; // uncompressed model... // curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames); // swap all the frames for ( i = 0 ; i < mdr->numFrames ; i++) { for(j = 0; j < 3; j++) { frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]); frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]); frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]); } frame->radius = LittleFloat(curframe->radius); Q_strncpyz(frame->name, curframe->name, sizeof(frame->name)); // suppress GCC strict-aliasing warning #if defined( Q3_BIG_ENDIAN ) for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++) { ((float *)frame->bones)[j]=FloatSwap(&((float *)curframe->bones)[j]); } #else for (j = 0; j < mdr->numBones; j++) { frame->bones[j] = curframe->bones[j]; } #endif //curframe = (mdrFrame_t *) &curframe->bones[mdr->numBones]; //frame = (mdrFrame_t *) &frame->bones[mdr->numBones]; // suppress GCC strict-aliasing warning { mdrBone_t* p = &curframe->bones[mdr->numBones]; curframe = (mdrFrame_t *) p; } { mdrBone_t* p = &frame->bones[mdr->numBones]; frame = (mdrFrame_t *) p; } } } // frame should now point to the first free address after all frames. lod = (mdrLOD_t *) frame; mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr); curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs)); // swap all the LOD's for ( l = 0 ; l < mdr->numLODs ; l++) { // simple bounds check if((byte *) (lod + 1) > (byte *) mdr + size) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); return qfalse; } lod->numSurfaces = LittleLong(curlod->numSurfaces); // swap all the surfaces surf = (mdrSurface_t *) (lod + 1); lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod); cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces)); for ( i = 0 ; i < lod->numSurfaces ; i++) { // simple bounds check if((byte *) (surf + 1) > (byte *) mdr + size) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); return qfalse; } // first do some copying stuff surf->ident = SF_MDR; Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name)); Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader)); surf->ofsHeader = (byte *) mdr - (byte *) surf; surf->numVerts = LittleLong(cursurf->numVerts); surf->numTriangles = LittleLong(cursurf->numTriangles); // numBoneReferences and BoneReferences generally seem to be unused // now do the checks that may fail. if ( surf->numVerts >= SHADER_MAX_VERTEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n", mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface", surf->numVerts ); return qfalse; } if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n", mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface", surf->numTriangles ); return qfalse; } // lowercase the surface name so skin compares are faster Q_strlwr( surf->name ); // register the shaders sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue); if ( sh->defaultShader ) { surf->shaderIndex = 0; } else { surf->shaderIndex = sh->index; } // now copy the vertexes. v = (mdrVertex_t *) (surf + 1); surf->ofsVerts = (int)((byte *) v - (byte *) surf); curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts)); for(j = 0; j < surf->numVerts; j++) { LL(curv->numWeights); // simple bounds check if(curv->numWeights < 0 || (byte *) (v + 1) + (curv->numWeights - 1) * sizeof(*weight) > (byte *) mdr + size) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); return qfalse; } v->normal[0] = LittleFloat(curv->normal[0]); v->normal[1] = LittleFloat(curv->normal[1]); v->normal[2] = LittleFloat(curv->normal[2]); v->texCoords[0] = LittleFloat(curv->texCoords[0]); v->texCoords[1] = LittleFloat(curv->texCoords[1]); v->numWeights = curv->numWeights; weight = &v->weights[0]; curweight = &curv->weights[0]; // Now copy all the weights for(k = 0; k < v->numWeights; k++) { weight->boneIndex = LittleLong(curweight->boneIndex); weight->boneWeight = LittleFloat(curweight->boneWeight); weight->offset[0] = LittleFloat(curweight->offset[0]); weight->offset[1] = LittleFloat(curweight->offset[1]); weight->offset[2] = LittleFloat(curweight->offset[2]); weight++; curweight++; } v = (mdrVertex_t *) weight; curv = (mdrVertex_t *) curweight; } // we know the offset to the triangles now: tri = (mdrTriangle_t *) v; surf->ofsTriangles = (int)((byte *) tri - (byte *) surf); curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles)); // simple bounds check if(surf->numTriangles < 0 || (byte *) (tri + surf->numTriangles) > (byte *) mdr + size) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); return qfalse; } for(j = 0; j < surf->numTriangles; j++) { tri->indexes[0] = LittleLong(curtri->indexes[0]); tri->indexes[1] = LittleLong(curtri->indexes[1]); tri->indexes[2] = LittleLong(curtri->indexes[2]); tri++; curtri++; } // tri now points to the end of the surface. surf->ofsEnd = (byte *) tri - (byte *) surf; surf = (mdrSurface_t *) tri; // find the next surface. cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd)); } // surf points to the next lod now. lod->ofsEnd = (int)((byte *) surf - (byte *) lod); lod = (mdrLOD_t *) surf; // find the next LOD. curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd)); } // lod points to the first tag now, so update the offset too. tag = (mdrTag_t *) lod; mdr->ofsTags = (int)((byte *) tag - (byte *) mdr); curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags)); // simple bounds check if(mdr->numTags < 0 || (byte *) (tag + mdr->numTags) > (byte *) mdr + size) { ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name); return qfalse; } for (i = 0 ; i < mdr->numTags ; i++) { tag->boneIndex = LittleLong(curtag->boneIndex); Q_strncpyz(tag->name, curtag->name, sizeof(tag->name)); tag++; curtag++; } // And finally we know the real offset to the end. mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr); // phew! we're done. return qtrue; } qhandle_t R_RegisterMDR(const char *name, model_t *mod) { char* buf; qboolean loaded = qfalse; int filesize = ri.FS_ReadFile(name, (void**)&buf); if(!buf) { mod->type = MOD_BAD; return 0; } #if defined( Q3_BIG_ENDIAN ) int ident = LittleLong(*(int *)buf); #else int ident = *(int *)buf; #endif if(ident == MDR_IDENT) loaded = R_LoadMDR(mod, buf, filesize, name); ri.FS_FreeFile(buf); if(!loaded) { ri.Printf(PRINT_WARNING,"R_RegisterMDR: couldn't load mdr file %s\n", name); mod->type = MOD_BAD; return 0; } return mod->index; }