#!/bin/bash # # Let's make the user give us a target build system if [ $# -ne 1 ]; then echo "Usage: $0 target_architecture" echo "Example: $0 x86" echo "other valid options are arm64, x86_64 or ppc" echo echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script." exit 1 fi if [ "$1" == "x86" ]; then BUILDARCH=x86 elif [ "$1" == "x86_64" ]; then BUILDARCH=x86_64 elif [ "$1" == "ppc" ]; then BUILDARCH=ppc elif [ "$1" == "arm64" ]; then BUILDARCH=arm64 else echo "Invalid architecture: $1" echo "Valid architectures are arm64, x86_64, x86, or ppc" exit 1 fi CC=gcc-4.0 DESTDIR=build/release-darwin-${BUILDARCH} cd `dirname $0` if [ ! -f Makefile ]; then echo "This script must be run from the ioquake3 build directory" exit 1 fi # we want to use the oldest available SDK for max compatibility. However 10.4 and older # can not build 64bit binaries, making 10.5 the minimum version. This has been tested # with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent # enough gcc to actually compile ioquake3 # For PPC macs, G4's or better are required to run ioquake3. unset ARCH_SDK unset ARCH_CFLAGS unset ARCH_MACOSX_VERSION_MIN # SDL 2.0.1 (ppc) supports MacOSX 10.5 # SDL 2.0.5+ (x86, x86_64) supports MacOSX 10.6 and later if [ $BUILDARCH = "ppc" ]; then if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk ARCH_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk" fi ARCH_MACOSX_VERSION_MIN="10.5" elif [ $BUILDARCH = "x86" ]; then if [ -d /Developer/SDKs/MacOSX10.6.sdk ]; then ARCH_SDK=/Developer/SDKs/MacOSX10.6.sdk ARCH_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk" fi ARCH_MACOSX_VERSION_MIN="10.6" elif [ $BUILDARCH = "x86_64" ]; then if [ -d /Developer/SDKs/MacOSX10.6.sdk ]; then ARCH_SDK=/Developer/SDKs/MacOSX10.6.sdk ARCH_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk" ARCH_MACOSX_VERSION_MIN="10.6" else if [ -n "$MACOSX_VERSION_MIN" ]; then DEFAULT_SDK=$MACOSX_VERSION_MIN else # trying to find default SDK version is hard # macOS 10.15 requires -sdk macosx but 10.11 doesn't support it # macOS 10.6 doesn't have -show-sdk-version DEFAULT_SDK=`xcrun -sdk macosx -show-sdk-version 2> /dev/null` if [ -z "$DEFAULT_SDK" ]; then DEFAULT_SDK=`xcrun -show-sdk-version 2> /dev/null` fi if [ -z "$DEFAULT_SDK" ]; then echo "Error: Unable to determine macOS SDK version." echo "On macOS 10.6 to 10.8 run:" echo " MACOSX_VERSION_MIN=10.6 $0 $BUILDARCH" echo "On macOS 10.9 or later run:" echo " MACOSX_VERSION_MIN=10.9 $0 $BUILDARCH" exit 1 fi fi if [ "$DEFAULT_SDK" = "10.6" ] \ || [ "$DEFAULT_SDK" = "10.7" ] \ || [ "$DEFAULT_SDK" = "10.8" ]; then ARCH_MACOSX_VERSION_MIN="10.6" else ARCH_MACOSX_VERSION_MIN="10.9" fi fi elif [ $BUILDARCH = "arm64" ]; then ARCH_MACOSX_VERSION_MIN="11.0" fi echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\"" sleep 3 if [ ! -d $DESTDIR ]; then mkdir -p $DESTDIR fi # For parallel make on multicore boxes... SYSCTL_PATH=`command -v sysctl 2> /dev/null` if [ -n "$SYSCTL_PATH" ]; then NCPU=`sysctl -n hw.ncpu` else # osxcross on linux NCPU=`nproc` fi # intel client and server #if [ -d build/release-darwin-${BUILDARCH} ]; then # rm -r build/release-darwin-${BUILDARCH} #fi (PLATFORM=darwin ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS MACOSX_VERSION_MIN=$ARCH_MACOSX_VERSION_MIN make -j$NCPU) || exit 1; # use the following shell script to build an application bundle export MACOSX_DEPLOYMENT_TARGET="${ARCH_MACOSX_VERSION_MIN}" export MACOSX_DEPLOYMENT_TARGET_PPC= export MACOSX_DEPLOYMENT_TARGET_X86= export MACOSX_DEPLOYMENT_TARGET_X86_64= export MACOSX_DEPLOYMENT_TARGET_ARM64= "./make-macosx-app.sh" release ${BUILDARCH}