Commit Graph

2627 Commits

Author SHA1 Message Date
Tim Angus 76e0c51a1a Merge pull request #110 from zsoltm/mingw64
added mingw64 (msys2) platform support
2015-06-12 16:28:13 +01:00
Tim Angus 708fe6937a use osxcross compilers 2015-06-07 03:48:09 -07:00
Tim Angus 68dbb8a1bb Commit newly generated gram.c 2015-06-06 23:06:19 +01:00
Tim Angus 01275693a6 Fix cppcheck warning 2015-06-06 22:56:45 +01:00
Tim Angus 92b74e58cc clang gets upset by some of these compiler options (and they're probably pretty pointless in 2015 anyway) 2015-06-06 22:42:10 +01:00
Zachary J. Slater a0d2e851cd s/.txt/.md/
Initial pass at moving the opengl readme from plaintext to markdown.
Probably screwed up a lot of stuff.
2015-06-04 22:54:46 -07:00
Zack Middleton 5082548bf5 Horizontal scroll should not cause K_MWHEELDOWN key press 2015-05-29 16:38:43 -05:00
Zack Middleton 2292bf5bb2 Save bot accompany distance across map change or restart
If a bot is accompanying someone before map change or restart, the bot would
continue accompanying them but press up against them and orbit around them.
This is caused by the bot's formation distance being 0.

Save the formation distance so they maintain proper distance and do not
orbit around the player.
2015-04-30 17:19:00 -05:00
Zack Middleton 8265af84be Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK 2015-04-12 20:00:08 -05:00
Zack Middleton 10c5f0b5a9 Merge pull request #116 from smcv/system-minizip
Enhancements for system libraries
2015-04-12 19:56:37 -05:00
SmileTheory 3ebc230b28 OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
Zack Middleton c755d75a5e Fix MDR surface indexes overflow check
Also, use the check overflow macro like everywhere else.
2015-03-25 15:41:03 -05:00
Zack Middleton 1a7628126a OpenGL2: Fix shadow cubemap segfault
Changed image size to 512, but 'data' buffer is only 16x16 resulting
in libGL segfault. Use NULL instead like other dynamic images.
2015-03-24 03:39:53 -05:00
Zack Middleton f47d148b72 Add a comment about non-functional bot code 2015-03-23 20:36:27 -05:00
/dev/humancontroller 1ce8ba0cdb Fix return values in nested system calls from QVMs
When the engine is compiled with Clang it appears that the return value
is being written to the WRONG address, either due to the vm_ variables being
changed (unexpectedly) elsewhere, or as a result of bad assembly assumptions;
having a stack variable pointing to where to write the return value seems
to do the trick.

This fixes the case where, for a trap_Register()-like call, weird numbers
are being returned when, during the process, an error message is printed
(which in Tremulous results in a QVM call and (nested) system call).
2015-03-23 20:17:07 -05:00
Author: Xycaleth 33efe82de9 OpenGL2: Fix shadow cubemap size 2015-03-23 20:05:35 -05:00
Zack Middleton 7a39f4a30c Fix attacker icon being default image if attacker left
With cg_draw3dicons 0 if attacker is kicked or disconnects, the
attacker icon becomes the default image.
2015-03-23 19:54:26 -05:00
Zack Middleton 1897afbd3a Fix crosshair drawing not clearing color
The renderer color is set to health color when drawing crosshair. After
drawing the crosshair, the renderer color was not cleared and could affect
other things. With cg_draw3dicons 0 and cg_drawCrosshairNames 0 it affected
the attacker icon.
2015-03-23 19:33:56 -05:00
Zack Middleton 5fb49acda8 Clean up CG_DrawProxWarning design
Hopefully fixes the following warning
cg_draw.c:2315 assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow]
2015-03-20 21:21:47 -05:00
/dev/humancontroller c4a2836269 Fix Com_RandomBytes weak-random case
255 is valid for unsigned char too.
2015-03-20 18:50:58 -05:00
Simon McVittie caf08fdb7b unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
Bug: https://github.com/ioquake/ioq3/pull/116
2015-03-18 17:38:10 +00:00
Simon McVittie 0fc86e9632 Use pkg-config for a system libjpeg if available: libjpeg-turbo has it
Bug: https://github.com/ioquake/ioq3/pull/116
2015-03-18 17:37:42 +00:00
SmileTheory 40cfbc9a82 OpenGL2: Fix culling again. 2015-03-12 21:44:06 -07:00
Zack Middleton 148603c951 Don't run vid_restart when "resized" to current size 2015-02-28 18:35:41 -06:00
Zack Middleton c4f5176af4 Set bsp_trace_t::surface.flags to surfaceFlags in server and game
Revert last commit so that grapple sky check is compatible with BSPC
BotImport_Trace in (removed from repo) code/bspc/be_aas_bspq3.c.

Set bsp_trace_t::surface.flags instead of surface.value to trace_t::surfaceFlags.
surface.flags is only used for the sky check for grapple AAS reachability.
surface.value is not used at all.

bsp_trace_t is not part of the game VM API, so this does not affect VM compatibility.
BotAI_Trace in game was changed to match server. surface.value/flags are not used in game.
2015-02-18 15:17:57 -06:00
Zack Middleton dbd6f6d8b1 Fix AAS_Reachability_Grapple's sky surface check
Surface flags are stored in bsptrace.surface.value not flags.
2015-02-18 13:39:59 -06:00
Zack Middleton 99b74fc5bf OpenGL2: Remove unused function prototype from tr_fbo.c 2015-02-07 18:52:03 -06:00
Zack Middleton 4fb053b8e7 Fix incorrect strncpy in S_AL_StartBackgroundTrack
Error is loop argument is NULL.
Ensure that s_backgroundTrack is a null terminated string.
2015-02-05 04:37:26 -06:00
ZsoltM 31fea24321 added mingw64 (msys2) platform support 2015-01-30 22:52:53 +01:00
Zack Middleton 4e029b1f6b Fix compiling lcc using mingw under cygwin
Also have 'make' under cygwin automatically use mingw.
2015-01-27 04:51:03 -06:00
Ensiform 43c7f1e734 Inform how many shader stages the max is in the warning message 2015-01-26 02:39:59 -06:00
Xycaleth 2742dfad26 Add arrow key support for win32 console 2015-01-26 02:39:59 -06:00
Ensiform b9e97b3857 Move Event processor call down below the mouse checks.
Only send mouse events if both values are non-zero.

Hopefully this helps with the event overflow spam that can sometimes
happen on loads or laggy situations.
2015-01-26 02:39:58 -06:00
vloup d7f00e2b65 Fix Team Arena tauntGauntlet command 2015-01-26 02:39:58 -06:00
Zack Middleton 10e2caad46 Fix crash in MSVC x64 qsnapvectorsse, bug #5905
Make MASM x64 qsnapvectorsse the same as the inline version.
Remove leftover OP code, see commit 8a500d71da.
2015-01-14 15:29:45 -06:00
Zack Middleton af8acbd7a9 Make barrel/flash model name buffer safe 2015-01-12 22:35:20 -06:00
Zack Middleton af617bc0e6 Fix possible levelPicNames buffer overflow in q3_ui 2015-01-12 21:28:03 -06:00
Zack Middleton daa604ae9b Fix parsing bots in arena info with trailing spaces
q3_ui would shown bot at index of number of bots in list.
game would send empty name to addbot command and command would think skill
(i.e., 2.000000) was the bot name.
2015-01-12 21:28:03 -06:00
Zack Middleton 9c4b75c499 Remove logically dead code from UI_GetServerStatusInfo 2015-01-12 21:28:03 -06:00
Zack Middleton 78e7656900 Make Window_Paint check if w is NULL before dereference 2015-01-12 21:28:03 -06:00
Zack Middleton 84e792f453 Fix (unused) "orders" menu script logic
"orders" menu script is not used by Team Arena.

The same C format string was given an int or string argument depending on if
ordering a single person or everyone. Make it always use int.
2015-01-12 21:28:03 -06:00
Zack Middleton f74479afe8 Fix handling too many characters or aliases in Team Arena UI 2015-01-12 21:28:02 -06:00
Zack Middleton 07eb0f6dc9 Fix possible string buffer overflows in Team Arena UI 2015-01-12 21:28:02 -06:00
Zack Middleton 5020361be4 Fix off-by-one range checks in Team Arena UI 2015-01-12 18:31:39 -06:00
Zack Middleton d62dfd87f9 Set float rounding mode on non-Windows platforms
Sys_SetFloatEnv in sys_unix.c existed but was not called. It sets the
rounding mode to "to nearest" which is the default on Linux. Might be
required on other platforms, I don't know.
2015-01-12 17:03:13 -06:00
Zack Middleton 1ff28f2389 Merge pull request #22 from zturtleman/cvar_modified
Add cvar_modified command
2015-01-07 19:48:16 -06:00
Zack Middleton e7c7ca1309 Merge pull request #100 from Pan7/q3lcc
q3lcc option -lcppdir and -lrccdir.

Enabled using `q3lcc -Wo-lrccdir=/path/to/dir -Wo-cppdir=/path/to/dir`.
2015-01-07 19:45:12 -06:00
Zack Middleton bd2af6e4ea Use MSVC mode marcos for creat in q3cpp on Windows
Using unix mode 0666 for creat was causing crashes when compiled with MSVC.
So use the marcos recommended by MSDN. MinGW also has the marcos, so apply
to Windows builds in general.
2015-01-07 19:27:59 -06:00
Zack Middleton aa1aad928e Merge pull request #98 from Pan7/lcc
Windows header files for q3lcc
2015-01-07 19:31:51 -06:00
Zack Middleton 010821384c Merge pull request #97 from Pan7/outp
Renaming outp to outbufp because outp() is an existing function
2015-01-07 19:27:53 -06:00