Commit Graph

30 Commits

Author SHA1 Message Date
SmileTheory 2b2f1aeaa1 OpenGL2: Load existing per-map cubemaps. 2016-01-28 16:39:42 -08:00
SmileTheory 275317fefb OpenGL2: Direct state access, part 1: Texture binds 2016-01-18 04:46:01 -08:00
SmileTheory e2b2437966 OpenGL2: Add r_cubemapSize. 2015-12-24 16:34:58 -08:00
SmileTheory 06feb6115b OpenGL2: Support picmip for DDS textures. 2015-12-21 20:24:19 -08:00
SmileTheory f965f3c66e OpenGL2: DDS (compressed textures) support. 2015-12-18 06:53:20 -08:00
SmileTheory 336419235a OpenGL2: Some tr_image.c cleanup. 2015-12-16 07:12:30 -08:00
SmileTheory cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory 92d4b20129 OpenGL2: Add option in code for alternate overbright method. 2015-12-08 05:17:05 -08:00
Zack Middleton a5fbc1bfc4 Fix alloc size for default skin and single shader skin
Found by Coverity.
2015-07-12 20:41:47 -05:00
Zack Middleton 1a7628126a OpenGL2: Fix shadow cubemap segfault
Changed image size to 512, but 'data' buffer is only 16x16 resulting
in libGL segfault. Use NULL instead like other dynamic images.
2015-03-24 03:39:53 -05:00
Author: Xycaleth 33efe82de9 OpenGL2: Fix shadow cubemap size 2015-03-23 20:05:35 -05:00
Zack Middleton d06deb41c8 Don't set fog image border color
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image.
2014-11-16 14:59:09 -06:00
SmileTheory 05e07311ba OpenGL2: Fix invalid texture parameter. 2014-10-15 03:40:16 -07:00
Zack Middleton e742952db8 Port COM_ParseExt fixes to CommaParse 2014-08-28 20:34:05 -05:00
SmileTheory ff1f093a0b OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_MipMapsRGB() 2014-08-01 23:57:26 -07:00
SmileTheory 2b2d696f12 OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults. 2014-07-31 21:01:57 -07:00
SmileTheory 3d01543e2c OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
SmileTheory 4fe69cb418 OpenGL2: Remove sRGB support, replace with gamma cvars. 2014-04-16 05:26:03 -07:00
Zack Middleton 9f3fd12501 Remove unused extern qboolean charSet
No variable even exists.
2014-03-24 12:47:14 -05:00
SmileTheory 3740c55dec OpenGL2: Remove and force r_softOverbright. 2014-02-20 17:01:50 -08:00
SmileTheory eea652f5c5 Don't create images/framebuffers that won't be used, and add checks before use. 2014-01-12 20:52:36 -08:00
SmileTheory d63d7ba6bf OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
2013-11-20 00:48:18 -08:00
SmileTheory 8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. 2013-11-05 00:08:59 -08:00
SmileTheory 3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. 2013-11-03 19:34:22 -08:00
SmileTheory cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
SmileTheory 7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton 27ddba9c2e Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00
Tim Angus 98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
Tim Angus 37c69a8009 Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
Tim Angus f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_image.c (Browse further)