Commit Graph

1832 Commits

Author SHA1 Message Date
SmileTheory 08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
Zack Middleton a836c2db89 Drop sounds starting with * before allocating sfx slot
Causes handle 0 to be returned by S_RegisterSound.
2013-10-09 09:51:32 -05:00
Zack Middleton e4227d1cd5 Revert "5097 - Menu corrupted on start (on IRIX)"
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.

This reverts commit 92573270de.
2013-10-08 08:01:00 -05:00
SmileTheory c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. 2013-10-07 01:46:50 -07:00
SmileTheory acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
SmileTheory 82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware 2013-09-20 17:20:36 -07:00
Zack Middleton fcaab903d1 Fix UI parse message for menu files
Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory 3ab895d1cd OpenGL2: reduce varying usage in lightall shader. 2013-09-17 23:52:40 -07:00
SmileTheory cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug 2013-09-17 15:33:46 -07:00
SmileTheory 42501db862 OpenGL2: Some shader cleanup 2013-09-16 23:41:04 -07:00
SmileTheory 5985cca2e6 OpenGL2: Speed up fog shader slightly. 2013-09-16 23:20:44 -07:00
SmileTheory a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. 2013-09-16 14:26:42 -07:00
SmileTheory e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. 2013-09-16 05:57:14 -07:00
SmileTheory 7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton 68a616c7f1 Free bot client if cannot load bot
Introduced by commit a57a5cfd9b.
2013-09-08 21:59:58 -05:00
Zack Middleton 27ddba9c2e Fix crash caused by too many surfaces in skin 2013-09-04 20:36:45 -05:00
Razish 61dd609aee Fix warning message in animation.cfg parsing functions
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus 462694763e Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich) 2013-09-04 17:56:11 +01:00
Zack Middleton 99317a9e9a Make cgame's tcmd use trap_SendClientCommand for "gc"
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.

(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton c79e0dfc25 Fix targetNum check in cgame's tcmd 2013-09-01 20:58:51 -05:00
Thilo Schulz daf71ca502 Fix recursive crash when home path cannot be created 2013-08-25 12:00:30 +02:00
SmileTheory 311376af8a Fix upside-down SSAO. 2013-08-23 01:51:58 -07:00
SmileTheory d46916082d #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. 2013-08-23 01:35:17 -07:00
SmileTheory ebd164deaf #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. 2013-08-23 00:55:28 -07:00
Zack Middleton d4c6711e51 Fix "bind <key>" message for unbound keys
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton 3d69ae9995 Fix OpenAL music stop issues using stream stop code
S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton 81909bb266 Fix text getting appended to vid_restart in command buffer
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton 3518e7b22e Fix bind commands getting run when closing UI
Introduced in commit "Add togglemenu command" bf2b04.

Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.

Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III db85b61e94 Add assignment below declarations otherwise compiling fails with msvc
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton 43ea1aebb3 Fix Windows server history scrolling
Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
morturp 7b47c6cf36 out seems to be unnecessarily large for one byte per pixel 2013-07-18 03:00:39 +03:00
Zack Middleton 690b281e4d Remove unused models from server_t 2013-07-11 23:26:30 -05:00
Zack Middleton 30fcabec65 SDL Mouse Button clean up
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton 4776fb4767 (bug #5984) Unload renderer lib 2013-07-08 16:36:30 -06:00
Zack Middleton 6b13806066 Fix getting servers from and being listed on id's q3 master server
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton 608e852ac6 Free Team Arena fonts/fontImage_X.dat buffer
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.

May have caused other issues as well.
2013-07-04 15:34:05 -05:00
morturp 213b8e2435 Prevent the skip of the glyph if it does not fit 2013-06-26 11:42:59 +03:00
Zack Middleton d79fe65878 Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton 872465500e Fix r_nocurves in OpenGL2 renderer
Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton 323e8b9921 Fix r_speeds 4 in OpenGL2 renderer 2013-06-20 16:21:26 -05:00
Zack Middleton aa2ea68741 Fix IQM tess buffer overflow
Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!

Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton cb2fa48d65 Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
Zack Middleton 00c1831edb Don't try to fog flares with fogNum 0
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.

This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2013-06-11 15:47:00 -05:00
Tim Angus 7b15415042 Rate limit getchallenge 2013-06-10 20:31:15 +01:00
Zack Middleton 2937ac7661 Allow adjusting VoIP gain and mute during SP demo playback 2013-06-04 23:19:47 -05:00
Zack Middleton e89a1b9f8e Allow adjusting VoIP gain and mute during demo playback 2013-06-04 23:02:23 -05:00
Zack Middleton 21c93736b8 Allow recording VoIP in SP for demo commentaries 2013-06-04 22:28:46 -05:00
Zack Middleton 1315d62491 Make COM_ParseWarning report starting line number of multi-line tokens
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00
Zack Middleton d4f785c465 Improve warning for shader missing opening brace 2013-06-02 21:59:01 -05:00