Commit Graph

224 Commits

Author SHA1 Message Date
SmileTheory 06feb6115b OpenGL2: Support picmip for DDS textures. 2015-12-21 20:24:19 -08:00
SmileTheory f78d04eba8 OpenGL2: Add null dereference checks to DDS loader. 2015-12-18 19:42:15 -08:00
SmileTheory f965f3c66e OpenGL2: DDS (compressed textures) support. 2015-12-18 06:53:20 -08:00
SmileTheory 336419235a OpenGL2: Some tr_image.c cleanup. 2015-12-16 07:12:30 -08:00
SmileTheory cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory c07cc282d0 OpenGL2: Use correct sunlight color for sunlight specular. 2015-12-09 05:25:58 -08:00
SmileTheory 08ecc3a80a OpenGL2: Forgot a multiply. 2015-12-09 03:42:12 -08:00
SmileTheory f9c72eee69 OpenGL2: Parse radius entries from misc_cubemap entities. 2015-12-09 02:00:40 -08:00
SmileTheory b52ede0445 OpenGL2: Add r_glossIsRoughness. 2015-12-08 21:23:50 -08:00
SmileTheory 92d4b20129 OpenGL2: Add option in code for alternate overbright method. 2015-12-08 05:17:05 -08:00
SmileTheory e5aabdaff6 OpenGL2: Remove some rendering options for simplicity. 2015-12-03 02:44:33 -08:00
SmileTheory 2954bdfa65 OpenGL2: automatically load textures with a _s suffix as specular. 2015-12-02 17:08:40 -08:00
Zack Middleton 41f83ac8b0 Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
Zack Middleton 81e2b6c0cf Fix reserved size for swap buffer command being too small on x86_64 2015-10-16 20:50:25 -05:00
Zack Middleton e6209f3b7c Fix crash from reading past end of tr.refdef.drawSurfs
The number of draw surfaces was range checked against number of surfaces for
the current view but needs to check total for the frame otherwise can read
past the end of the tr.refdef.drawSurfs array when there are multiple views.
2015-10-16 20:21:15 -05:00
Zack Middleton 8531162bd9 Fix not swapping buffers because out of cmd buffer space
Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
Zack Middleton 7f4b34bf09 Remove unused define MAC_EVENT_PUMP_MSEC 2015-10-04 17:20:56 -05:00
Zack Middleton a5fbc1bfc4 Fix alloc size for default skin and single shader skin
Found by Coverity.
2015-07-12 20:41:47 -05:00
Zack Middleton 4473924636 Remove logically dead code in R_CheckFBO
Found by Coverity.
2015-07-12 20:35:22 -05:00
Zack Middleton 9f57fea0ee Backport ignoring values outside lightgrid to OpenGL1
Fixes possibly of reading memory past end of lightGridData or reading
wrong light grid data (wrapping around to next row).
2015-07-12 18:17:57 -05:00
Zack Middleton 1bb2bc370d Fix OpenGL2 ignoring last light grid point on each axis
Also change light grid bounds clamping to make it more clear what invalid
values are.
2015-07-09 22:42:01 -05:00
Zack Middleton b152cf1423 Don't fog 3D crosshair sprite 2015-07-04 19:33:28 -05:00
Zack Middleton 5e575ae82e Apply greyscaling to fog blocks 2015-07-04 19:17:58 -05:00
Zack Middleton f110f668bf Move image load function prototypes to tr_common.h
The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-12 14:22:37 -05:00
SmileTheory 3ebc230b28 OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
Zack Middleton c755d75a5e Fix MDR surface indexes overflow check
Also, use the check overflow macro like everywhere else.
2015-03-25 15:41:03 -05:00
Zack Middleton 1a7628126a OpenGL2: Fix shadow cubemap segfault
Changed image size to 512, but 'data' buffer is only 16x16 resulting
in libGL segfault. Use NULL instead like other dynamic images.
2015-03-24 03:39:53 -05:00
Author: Xycaleth 33efe82de9 OpenGL2: Fix shadow cubemap size 2015-03-23 20:05:35 -05:00
SmileTheory 40cfbc9a82 OpenGL2: Fix culling again. 2015-03-12 21:44:06 -07:00
Zack Middleton 99b74fc5bf OpenGL2: Remove unused function prototype from tr_fbo.c 2015-02-07 18:52:03 -06:00
Ensiform 43c7f1e734 Inform how many shader stages the max is in the warning message 2015-01-26 02:39:59 -06:00
SmileTheory 8c7fedb1fe OpenGL2: Fix face culling. 2014-11-30 21:50:33 -08:00
SmileTheory fd23249357 OpenGL2: Ensure tess VAO is bound before using it. 2014-11-21 16:12:53 -08:00
Zack Middleton c787cf3aef Fix stencil shadows not drawing if has 500 or more vertexes
Stencil shadow is not drawn if a mesh, or multiple meshes with the same
entity and shader, have more than 500 vertexes. The issue is caused by storing
the projected positions in the tess vertex buffer. Use a new array instead.
2014-11-16 21:21:30 -06:00
Zack Middleton d06deb41c8 Don't set fog image border color
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not
applied to the fog image. GL_CLAMP is not used for fog image (in either renderer),
so it would presumably not be used even if applied to the fog image.
2014-11-16 14:59:09 -06:00
Zack Middleton 60d28722ef Remove unfinished OpenGL display list code
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
2014-11-16 14:57:13 -06:00
Zack Middleton 22bcda018b Correct a few OpenGL variable types
Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support.
2014-11-16 14:56:43 -06:00
SmileTheory 89b719ec8d OpenGL2: Bit more parallax optimization. 2014-11-14 01:12:41 -08:00
SmileTheory d9e2184c1a OpenGL2: Add support for parallax occlusion mapping. 2014-11-10 22:11:36 -08:00
SmileTheory b1821e303d OpenGL2: remove lightmap support from generic glsl shader.
This path was barely used and doing this compiles fewer shaders.
2014-11-10 21:59:37 -08:00
SmileTheory 1ad2b413ef Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
SmileTheory 943259f6b4 OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
Zack Middleton 1ba9e7a45e Always use GL_Cull to change cull state
Manually changing cull state can cause later GL_Cull calls to not change
the cull state.
2014-10-29 01:32:50 -05:00
SmileTheory e488663e31 OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
SmileTheory 7e808f92d6 OpenGL2: Speed up tonemap shader. 2014-10-27 06:37:57 -07:00
SmileTheory 3765652778 OpenGL2: Fix corrupt models. 2014-10-23 16:51:10 -07:00
SmileTheory 4f5ebf8349 OpenGL2: Bit of multidraw optimization. 2014-10-16 00:32:20 -07:00
SmileTheory 03ac9649ea Fix a bug in previous commit. 2014-10-15 20:28:26 -07:00
SmileTheory e34972b110 OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. 2014-10-15 20:00:54 -07:00
SmileTheory 541d3a40c2 OpenGL2: Interleave vertex data for static MD3s. 2014-10-15 03:42:29 -07:00