Commit graph

13 commits

Author SHA1 Message Date
SmileTheory
e03cdf444c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00
SmileTheory
c65d2c2657 Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
SmileTheory
497a74f22a Fix undefined behavior when shifting left by 32.
https://bugzilla.icculus.org/show_bug.cgi?id=6432
2016-09-07 16:56:23 -07:00
SmileTheory
84206c8598 OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
Zack Middleton
95b241b8ba OpenGL2 don't try to dlight surfaces that had all dlights culled
In the renderers, dlightbits are never cleared from world surfaces.
The dlight image does not repeat, so if it draws on extra surfaces it's
not visible.

However if using a repeating image (tr.defaultImage instead of tr.dlightImage);

  * In OpenGL1 image is only drawn on surfaces close to dlight origin.
  * In OpenGL2 image is draw on surfaces clearly outside the dlight radius, including past non-dlighted surfaces.

It seems there was a similar issue with pshadowBits. So update surface
dlightBits even if 0, like already done for pshadowBits. This causes
only surfaces close to origin to be affected. (Though it is a little
farther than in OpenGL1.)

I have no idea why this isn't a problem in OpenGL1.
2014-06-10 21:34:31 -05:00
SmileTheory
b099255748 #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. 2014-03-19 17:59:07 -07:00
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton
872465500e Fix r_nocurves in OpenGL2 renderer
Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton
323e8b9921 Fix r_speeds 4 in OpenGL2 renderer 2013-06-20 16:21:26 -05:00
/dev/humancontroller
bbd17d75ce reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00
Tim Angus
98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_world.c (Browse further)