diff --git a/Makefile b/Makefile index a5a3d05e..b61eb0d8 100644 --- a/Makefile +++ b/Makefile @@ -293,7 +293,7 @@ ifeq ($(PLATFORM),darwin) # the -m linker flag, but you can't shut up the warnings USE_OPENAL_DLOPEN=1 else - ifeq ($(BUILD_MACOSX_UB),x86) + ifeq ($(BUILD_MACOSX_UB),i386) CC=gcc-4.0 BASE_CFLAGS += -arch i386 -DSMP \ -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ @@ -304,7 +304,7 @@ ifeq ($(PLATFORM),darwin) -isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include LDFLAGS = -mmacosx-version-min=10.4 \ -L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 - ARCH=x86 + ARCH=i386 BUILD_SERVER=0 else # for whatever reason using the headers in the MacOSX SDKs tend to throw @@ -321,7 +321,7 @@ ifeq ($(PLATFORM),darwin) # in the PPC vm (should be a better non-Carbon way). LDFLAGS += -framework Carbon endif - ifeq ($(ARCH),x86) + ifeq ($(ARCH),i386) OPTIMIZE += -msse2 # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index 11e023da..7cbcc64c 100755 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -6,23 +6,23 @@ MPACKDIR=missionpack BIN_OBJ=" build/release-darwin-ppc/ioquake3.ppc - build/release-darwin-x86/ioquake3.x86 + build/release-darwin-i386/ioquake3.i386 " BASE_OBJ=" build/release-darwin-ppc/$BASEDIR/cgameppc.dylib - build/release-darwin-x86/$BASEDIR/cgamex86.dylib + build/release-darwin-i386/$BASEDIR/cgamei386.dylib build/release-darwin-ppc/$BASEDIR/uippc.dylib - build/release-darwin-x86/$BASEDIR/uix86.dylib + build/release-darwin-i386/$BASEDIR/uii386.dylib build/release-darwin-ppc/$BASEDIR/qagameppc.dylib - build/release-darwin-x86/$BASEDIR/qagamex86.dylib + build/release-darwin-i386/$BASEDIR/qagamei386.dylib " MPACK_OBJ=" build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib - build/release-darwin-x86/$MPACKDIR/cgamex86.dylib + build/release-darwin-i386/$MPACKDIR/cgamei386.dylib build/release-darwin-ppc/$MPACKDIR/uippc.dylib - build/release-darwin-x86/$MPACKDIR/uix86.dylib + build/release-darwin-i386/$MPACKDIR/uii386.dylib build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib - build/release-darwin-x86/$MPACKDIR/qagamex86.dylib + build/release-darwin-i386/$MPACKDIR/qagamei386.dylib " if [ ! -f Makefile ]; then echo "This script must be run from the ioquake3 build directory"; @@ -42,7 +42,7 @@ The installer for this SDK is included with XCode 2.2 or newer" exit 1; fi -(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=x86 make) || exit 1; +(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=i386 make) || exit 1; if [ ! -d $DESTDIR ]; then mkdir $DESTDIR || exit 1;