diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c index c4f673c5..90500bd0 100644 --- a/code/sdl/sdl_input.c +++ b/code/sdl/sdl_input.c @@ -975,7 +975,7 @@ void IN_Frame( void ) IN_ProcessEvents( ); // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading - loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE ); + loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE ); if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {