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Removed unnessicary "!!".
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@ -975,7 +975,7 @@ void IN_Frame( void )
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IN_ProcessEvents( );
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// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
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loading = !!( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
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loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
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if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
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{
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