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OpenGL2: Fix r_grayscale 1 making everything solid black
Using LUMINANCE with OpenGL 3.2 Core contex results in all images being solid black (in the menu, world, and the console). In the end the whole screen was solid black except the intro video. Store images in RGB and RGBA instead. This doesn't affect r_grayscale visually. If there is issues with it now possibly using compressed formats, then it would already be an issue for r_grayscale 0.9.
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1 changed files with 5 additions and 3 deletions
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@ -1705,7 +1705,9 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, GLenum picForm
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}
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else if(lightMap)
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{
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if(r_greyscale->integer)
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// GL_LUMINANCE is not valid for OpenGL 3.2 Core context and
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// everything becomes solid black
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if(0 && r_greyscale->integer)
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internalFormat = GL_LUMINANCE;
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else
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internalFormat = GL_RGBA;
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@ -1720,7 +1722,7 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, GLenum picForm
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// select proper internal format
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if ( samples == 3 )
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{
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if(r_greyscale->integer)
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if(0 && r_greyscale->integer)
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{
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if(r_texturebits->integer == 16 || r_texturebits->integer == 32)
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internalFormat = GL_LUMINANCE8;
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@ -1757,7 +1759,7 @@ static GLenum RawImage_GetFormat(const byte *data, int numPixels, GLenum picForm
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}
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else if ( samples == 4 )
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{
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if(r_greyscale->integer)
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if(0 && r_greyscale->integer)
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{
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if(r_texturebits->integer == 16 || r_texturebits->integer == 32)
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internalFormat = GL_LUMINANCE8_ALPHA8;
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