Fix g_teamAutoJoin and g_teamForceBalance

There are various issues caused by not knowing the initial team for
the local client and bots when they connect. This is can be reproduced
by starting a team game from the main menu.

When g_teamAutoJoin is enabled, bots and local client join a random
team at connect and then execute their team command a few frames
later. This may result in the player being killed if they specify a
different team. In Team Arena's Harvester mode this causes harvester
skulls to be spawned at the beginning of the game.

When g_teamForceBalance is enabled, the local client and bots may not
be able to join their desired team. This may result in them being
spectators. If g_teamAutoJoin is also enabled they may be left on
the opposite (red/blue) team they were meant to join.

There is a hack for including bot's team in their player info string
(used by cgame for which team skin to use) before the bot joins
their desired team. Bots aren't guaranteed to join their desired team
(as may happen when both g_teamAutoJoin and g_teamForceBalance are
enabled) so clients may see them as being on the wrong team!

----

Add teampref userinfo option for team preference. If teampref is set
it will be used for attempting to join the team immediately at connect.

Bots now join team at connect using teampref userinfo. So remove
the hack for setting bot's team in player info string before the bot
joins the team.

To avoid the client sending teampref userinfo to all network servers,
the local client uses a g_localTeamPref cvar. The g_localTeamPref
cvar is cleared after it's used so it doesn't get used when starting
another server later. Another reason not to use a teampref userinfo
cvar is there isn't a reliable way to clear it in CGame/UI which are
likely loaded from baseq3 pk3.

Make it so g_teamAutoJoin doesn't affect clients who specify
teampref. If teampref is invalid, the client will join a random team
like g_teamAutoJoin.

Don't apply g_teamForceBalance to the local client or bots. Otherwise
they may be left as spectators when starting team game from menu.

The start server menus use team command and g_localTeamPref to set
the human player's team. This way it's compatible with vanilla Q3
game VMs and the new setting team at connect feature.
This commit is contained in:
Zack Middleton 2017-06-22 21:56:00 -05:00
parent e03cdf444c
commit f7c3276fe8
10 changed files with 60 additions and 51 deletions

View File

@ -5218,7 +5218,7 @@ BotDeathmatchAI
==================
*/
void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
char gender[144], name[144], buf[144];
char gender[144], name[144];
char userinfo[MAX_INFO_STRING];
int i;
@ -5232,11 +5232,6 @@ void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
trap_GetUserinfo(bs->client, userinfo, sizeof(userinfo));
Info_SetValueForKey(userinfo, "sex", gender);
trap_SetUserinfo(bs->client, userinfo);
//set the team
if ( !bs->map_restart && g_gametype.integer != GT_TOURNAMENT ) {
Com_sprintf(buf, sizeof(buf), "team %s", bs->settings.team);
trap_EA_Command(bs->client, buf);
}
//set the chat gender
if (gender[0] == 'm') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE);
else if (gender[0] == 'f') trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE);

View File

@ -542,7 +542,6 @@ qboolean G_BotConnect( int clientNum, qboolean restart ) {
Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
if (!BotAISetupClient( clientNum, &settings, restart )) {
trap_DropClient( clientNum, "BotAISetupClient failed" );
@ -670,7 +669,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
team = "red";
}
}
Info_SetValueForKey( userinfo, "team", team );
Info_SetValueForKey( userinfo, "teampref", team );
// register the userinfo
trap_SetUserinfo( clientNum, userinfo );

View File

@ -702,7 +702,7 @@ if desired.
*/
void ClientUserinfoChanged( int clientNum ) {
gentity_t *ent;
int teamTask, teamLeader, team, health;
int teamTask, teamLeader, health;
char *s;
char model[MAX_QPATH];
char headModel[MAX_QPATH];
@ -726,12 +726,6 @@ void ClientUserinfoChanged( int clientNum ) {
trap_DropClient(clientNum, "Invalid userinfo");
}
// check for local client
s = Info_ValueForKey( userinfo, "ip" );
if ( !strcmp( s, "localhost" ) ) {
client->pers.localClient = qtrue;
}
// check the item prediction
s = Info_ValueForKey( userinfo, "cg_predictItems" );
if ( !atoi( s ) ) {
@ -787,22 +781,6 @@ void ClientUserinfoChanged( int clientNum ) {
Q_strncpyz( headModel, Info_ValueForKey (userinfo, "headmodel"), sizeof( headModel ) );
}
// bots set their team a few frames later
if (g_gametype.integer >= GT_TEAM && g_entities[clientNum].r.svFlags & SVF_BOT) {
s = Info_ValueForKey( userinfo, "team" );
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
team = TEAM_RED;
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
team = TEAM_BLUE;
} else {
// pick the team with the least number of players
team = PickTeam( clientNum );
}
}
else {
team = client->sess.sessionTeam;
}
/* NOTE: all client side now
// team
@ -871,7 +849,7 @@ void ClientUserinfoChanged( int clientNum ) {
if (ent->r.svFlags & SVF_BOT)
{
s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\skill\\%s\\tt\\%d\\tl\\%d",
client->pers.netname, team, model, headModel, c1, c2,
client->pers.netname, client->sess.sessionTeam, model, headModel, c1, c2,
client->pers.maxHealth, client->sess.wins, client->sess.losses,
Info_ValueForKey( userinfo, "skill" ), teamTask, teamLeader );
}
@ -956,11 +934,11 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
client->pers.connected = CON_CONNECTING;
// read or initialize the session data
if ( firstTime || level.newSession ) {
G_InitSessionData( client, userinfo );
// check for local client
value = Info_ValueForKey( userinfo, "ip" );
if ( !strcmp( value, "localhost" ) ) {
client->pers.localClient = qtrue;
}
G_ReadSessionData( client );
if( isBot ) {
ent->r.svFlags |= SVF_BOT;
@ -970,6 +948,12 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
}
}
// read or initialize the session data
if ( firstTime || level.newSession ) {
G_InitSessionData( client, userinfo );
}
G_ReadSessionData( client );
// get and distribute relevent paramters
G_LogPrintf( "ClientConnect: %i\n", clientNum );
ClientUserinfoChanged( clientNum );

View File

@ -512,7 +512,7 @@ void BroadcastTeamChange( gclient_t *client, int oldTeam )
SetTeam
=================
*/
void SetTeam( gentity_t *ent, char *s ) {
void SetTeam( gentity_t *ent, const char *s ) {
int team, oldTeam;
gclient_t *client;
int clientNum;
@ -554,7 +554,7 @@ void SetTeam( gentity_t *ent, char *s ) {
team = PickTeam( clientNum );
}
if ( g_teamForceBalance.integer ) {
if ( g_teamForceBalance.integer && !client->pers.localClient && !( ent->r.svFlags & SVF_BOT ) ) {
int counts[TEAM_NUM_TEAMS];
counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
@ -642,7 +642,7 @@ void SetTeam( gentity_t *ent, char *s ) {
// get and distribute relevent paramters
ClientUserinfoChanged( clientNum );
// client hasn't spawned yet, they sent an early team command
// client hasn't spawned yet, they sent an early team command, teampref userinfo, or g_teamAutoJoin is enabled
if ( client->pers.connected != CON_CONNECTED ) {
return;
}

View File

@ -427,7 +427,7 @@ char *G_NewString( const char *string );
void Cmd_Score_f (gentity_t *ent);
void StopFollowing( gentity_t *ent );
void BroadcastTeamChange( gclient_t *client, int oldTeam );
void SetTeam( gentity_t *ent, char *s );
void SetTeam( gentity_t *ent, const char *s );
void Cmd_FollowCycle_f( gentity_t *ent, int dir );
//
@ -676,7 +676,6 @@ typedef struct bot_settings_s
{
char characterfile[MAX_FILEPATH];
float skill;
char team[MAX_FILEPATH];
} bot_settings_t;
int BotAISetup( int restart );
@ -745,6 +744,7 @@ extern vmCvar_t g_enableDust;
extern vmCvar_t g_enableBreath;
extern vmCvar_t g_singlePlayer;
extern vmCvar_t g_proxMineTimeout;
extern vmCvar_t g_localTeamPref;
void trap_Print( const char *text );
void trap_Error( const char *text ) __attribute__((noreturn));

View File

@ -81,6 +81,7 @@ vmCvar_t pmove_fixed;
vmCvar_t pmove_msec;
vmCvar_t g_rankings;
vmCvar_t g_listEntity;
vmCvar_t g_localTeamPref;
#ifdef MISSIONPACK
vmCvar_t g_obeliskHealth;
vmCvar_t g_obeliskRegenPeriod;
@ -176,7 +177,8 @@ static cvarTable_t gameCvarTable[] = {
{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
{ &g_rankings, "g_rankings", "0", 0, 0, qfalse}
{ &g_rankings, "g_rankings", "0", 0, 0, qfalse},
{ &g_localTeamPref, "g_localTeamPref", "", 0, 0, qfalse }
};

View File

@ -105,17 +105,27 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
sess = &client->sess;
// check for team preference, mainly for bots
value = Info_ValueForKey( userinfo, "teampref" );
// check for human's team preference set by start server menu
if ( !value[0] && g_localTeamPref.string[0] && client->pers.localClient ) {
value = g_localTeamPref.string;
// clear team so it's only used once
trap_Cvar_Set( "g_localTeamPref", "" );
}
// initial team determination
if ( g_gametype.integer >= GT_TEAM ) {
if ( g_teamAutoJoin.integer && !(g_entities[ client - level.clients ].r.svFlags & SVF_BOT) ) {
sess->sessionTeam = PickTeam( -1 );
BroadcastTeamChange( client, -1 );
} else {
// always spawn as spectator in team games
sess->sessionTeam = TEAM_SPECTATOR;
// always spawn as spectator in team games
sess->sessionTeam = TEAM_SPECTATOR;
sess->spectatorState = SPECTATOR_FREE;
if ( value[0] || g_teamAutoJoin.integer ) {
SetTeam( &g_entities[client - level.clients], value );
}
} else {
value = Info_ValueForKey( userinfo, "team" );
if ( value[0] == 's' ) {
// a willing spectator, not a waiting-in-line
sess->sessionTeam = TEAM_SPECTATOR;
@ -141,9 +151,10 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
break;
}
}
sess->spectatorState = SPECTATOR_FREE;
}
sess->spectatorState = SPECTATOR_FREE;
AddTournamentQueue(client);
G_WriteClientSessionData( client );

View File

@ -214,7 +214,8 @@ static cvarTable_t cvarTable[] = {
{ &ui_server16, "server16", "", CVAR_ARCHIVE },
{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
{ &ui_ioq3, "ui_ioq3", "1", CVAR_ROM }
{ &ui_ioq3, "ui_ioq3", "1", CVAR_ROM },
{ NULL, "g_localTeamPref", "", 0 }
};
static int cvarTableSize = ARRAY_LEN( cvarTable );
@ -244,6 +245,10 @@ void UI_UpdateCvars( void ) {
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
if ( !cv->vmCvar ) {
continue;
}
trap_Cvar_Update( cv->vmCvar );
}
}

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@ -815,7 +815,11 @@ static void ServerOptions_Start( void ) {
// set player's team
if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
// send team command for vanilla q3 game qvm
trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
// set g_localTeamPref for ioq3 game qvm
trap_Cvar_Set( "g_localTeamPref", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] );
}
}

View File

@ -3026,7 +3026,11 @@ static void UI_StartSkirmish(qboolean next) {
}
}
if (g >= GT_TEAM ) {
// send team command for vanilla q3 game qvm
trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
// set g_localTeamPref for ioq3 game qvm
trap_Cvar_Set( "g_localTeamPref", "Red" );
}
}
@ -5849,6 +5853,7 @@ static cvarTable_t cvarTable[] = {
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
{ NULL, "g_localTeamPref", "", 0 },
};
static int cvarTableSize = ARRAY_LEN( cvarTable );
@ -5878,6 +5883,10 @@ void UI_UpdateCvars( void ) {
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
if ( !cv->vmCvar ) {
continue;
}
trap_Cvar_Update( cv->vmCvar );
}
}