diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 644292ee..3906b4a0 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -1286,7 +1286,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent } // make sure we aren't looking at cg.predictedPlayerEntity for LG - nonPredictedCent = &cg_entities[cent->currentState.clientNum]; + nonPredictedCent = &cg_entities[cent->currentState.number]; // if the index of the nonPredictedCent is not the same as the clientNum // then this is a fake player (like on the single player podiums), so