renderer -> renderergl1, rend2 -> renderergl2

This commit is contained in:
Tim Angus 2013-02-15 23:46:37 +00:00
parent bff574e04e
commit f6fb9eb602
120 changed files with 1277 additions and 1294 deletions

344
Makefile
View file

@ -47,8 +47,8 @@ endif
ifndef BUILD_MISSIONPACK ifndef BUILD_MISSIONPACK
BUILD_MISSIONPACK= BUILD_MISSIONPACK=
endif endif
ifndef BUILD_RENDERER_REND2 ifndef BUILD_RENDERER_OPENGL2
BUILD_RENDERER_REND2= BUILD_RENDERER_OPENGL2=
endif endif
############################################################################# #############################################################################
@ -211,8 +211,8 @@ BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer RGL1DIR=$(MOUNT_DIR)/renderergl1
R2DIR=$(MOUNT_DIR)/rend2 RGL2DIR=$(MOUNT_DIR)/renderergl2
CMDIR=$(MOUNT_DIR)/qcommon CMDIR=$(MOUNT_DIR)/qcommon
SDLDIR=$(MOUNT_DIR)/sdl SDLDIR=$(MOUNT_DIR)/sdl
ASMDIR=$(MOUNT_DIR)/asm ASMDIR=$(MOUNT_DIR)/asm
@ -852,13 +852,13 @@ endif
ifneq ($(BUILD_CLIENT),0) ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0) ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_RENDERER_REND2), 0) ifneq ($(BUILD_RENDERER_OPENGL2), 0)
TARGETS += $(B)/renderer_rend2_$(SHLIBNAME) TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME)
endif endif
else else
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_REND2), 0) ifneq ($(BUILD_RENDERER_OPENGL2), 0)
TARGETS += $(B)/$(CLIENTBIN)_rend2$(FULLBINEXT) TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
endif endif
endif endif
endif endif
@ -1165,9 +1165,9 @@ makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi @if [ ! -d $(B)/renderergl1 ];then $(MKDIR) $(B)/renderergl1;fi
@if [ ! -d $(B)/rend2 ];then $(MKDIR) $(B)/rend2;fi @if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi
@if [ ! -d $(B)/rend2/glsl ];then $(MKDIR) $(B)/rend2/glsl;fi @if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi
@if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi
@ -1473,171 +1473,171 @@ else
endif endif
Q3R2OBJ = \ Q3R2OBJ = \
$(B)/rend2/tr_animation.o \ $(B)/renderergl2/tr_animation.o \
$(B)/rend2/tr_backend.o \ $(B)/renderergl2/tr_backend.o \
$(B)/rend2/tr_bsp.o \ $(B)/renderergl2/tr_bsp.o \
$(B)/rend2/tr_cmds.o \ $(B)/renderergl2/tr_cmds.o \
$(B)/rend2/tr_curve.o \ $(B)/renderergl2/tr_curve.o \
$(B)/rend2/tr_extramath.o \ $(B)/renderergl2/tr_extramath.o \
$(B)/rend2/tr_extensions.o \ $(B)/renderergl2/tr_extensions.o \
$(B)/rend2/tr_fbo.o \ $(B)/renderergl2/tr_fbo.o \
$(B)/rend2/tr_flares.o \ $(B)/renderergl2/tr_flares.o \
$(B)/rend2/tr_font.o \ $(B)/renderergl2/tr_font.o \
$(B)/rend2/tr_glsl.o \ $(B)/renderergl2/tr_glsl.o \
$(B)/rend2/tr_image.o \ $(B)/renderergl2/tr_image.o \
$(B)/rend2/tr_image_png.o \ $(B)/renderergl2/tr_image_png.o \
$(B)/rend2/tr_image_jpg.o \ $(B)/renderergl2/tr_image_jpg.o \
$(B)/rend2/tr_image_bmp.o \ $(B)/renderergl2/tr_image_bmp.o \
$(B)/rend2/tr_image_tga.o \ $(B)/renderergl2/tr_image_tga.o \
$(B)/rend2/tr_image_pcx.o \ $(B)/renderergl2/tr_image_pcx.o \
$(B)/rend2/tr_init.o \ $(B)/renderergl2/tr_init.o \
$(B)/rend2/tr_light.o \ $(B)/renderergl2/tr_light.o \
$(B)/rend2/tr_main.o \ $(B)/renderergl2/tr_main.o \
$(B)/rend2/tr_marks.o \ $(B)/renderergl2/tr_marks.o \
$(B)/rend2/tr_mesh.o \ $(B)/renderergl2/tr_mesh.o \
$(B)/rend2/tr_model.o \ $(B)/renderergl2/tr_model.o \
$(B)/rend2/tr_model_iqm.o \ $(B)/renderergl2/tr_model_iqm.o \
$(B)/rend2/tr_noise.o \ $(B)/renderergl2/tr_noise.o \
$(B)/rend2/tr_postprocess.o \ $(B)/renderergl2/tr_postprocess.o \
$(B)/rend2/tr_scene.o \ $(B)/renderergl2/tr_scene.o \
$(B)/rend2/tr_shade.o \ $(B)/renderergl2/tr_shade.o \
$(B)/rend2/tr_shade_calc.o \ $(B)/renderergl2/tr_shade_calc.o \
$(B)/rend2/tr_shader.o \ $(B)/renderergl2/tr_shader.o \
$(B)/rend2/tr_shadows.o \ $(B)/renderergl2/tr_shadows.o \
$(B)/rend2/tr_sky.o \ $(B)/renderergl2/tr_sky.o \
$(B)/rend2/tr_surface.o \ $(B)/renderergl2/tr_surface.o \
$(B)/rend2/tr_vbo.o \ $(B)/renderergl2/tr_vbo.o \
$(B)/rend2/tr_world.o \ $(B)/renderergl2/tr_world.o \
\ \
$(B)/renderer/sdl_gamma.o \ $(B)/renderergl1/sdl_gamma.o \
$(B)/renderer/sdl_glimp.o $(B)/renderergl1/sdl_glimp.o
Q3R2STRINGOBJ = \ Q3R2STRINGOBJ = \
$(B)/rend2/glsl/bokeh_fp.o \ $(B)/renderergl2/glsl/bokeh_fp.o \
$(B)/rend2/glsl/bokeh_vp.o \ $(B)/renderergl2/glsl/bokeh_vp.o \
$(B)/rend2/glsl/calclevels4x_fp.o \ $(B)/renderergl2/glsl/calclevels4x_fp.o \
$(B)/rend2/glsl/calclevels4x_vp.o \ $(B)/renderergl2/glsl/calclevels4x_vp.o \
$(B)/rend2/glsl/depthblur_fp.o \ $(B)/renderergl2/glsl/depthblur_fp.o \
$(B)/rend2/glsl/depthblur_vp.o \ $(B)/renderergl2/glsl/depthblur_vp.o \
$(B)/rend2/glsl/dlight_fp.o \ $(B)/renderergl2/glsl/dlight_fp.o \
$(B)/rend2/glsl/dlight_vp.o \ $(B)/renderergl2/glsl/dlight_vp.o \
$(B)/rend2/glsl/down4x_fp.o \ $(B)/renderergl2/glsl/down4x_fp.o \
$(B)/rend2/glsl/down4x_vp.o \ $(B)/renderergl2/glsl/down4x_vp.o \
$(B)/rend2/glsl/fogpass_fp.o \ $(B)/renderergl2/glsl/fogpass_fp.o \
$(B)/rend2/glsl/fogpass_vp.o \ $(B)/renderergl2/glsl/fogpass_vp.o \
$(B)/rend2/glsl/generic_fp.o \ $(B)/renderergl2/glsl/generic_fp.o \
$(B)/rend2/glsl/generic_vp.o \ $(B)/renderergl2/glsl/generic_vp.o \
$(B)/rend2/glsl/lightall_fp.o \ $(B)/renderergl2/glsl/lightall_fp.o \
$(B)/rend2/glsl/lightall_vp.o \ $(B)/renderergl2/glsl/lightall_vp.o \
$(B)/rend2/glsl/pshadow_fp.o \ $(B)/renderergl2/glsl/pshadow_fp.o \
$(B)/rend2/glsl/pshadow_vp.o \ $(B)/renderergl2/glsl/pshadow_vp.o \
$(B)/rend2/glsl/shadowfill_fp.o \ $(B)/renderergl2/glsl/shadowfill_fp.o \
$(B)/rend2/glsl/shadowfill_vp.o \ $(B)/renderergl2/glsl/shadowfill_vp.o \
$(B)/rend2/glsl/shadowmask_fp.o \ $(B)/renderergl2/glsl/shadowmask_fp.o \
$(B)/rend2/glsl/shadowmask_vp.o \ $(B)/renderergl2/glsl/shadowmask_vp.o \
$(B)/rend2/glsl/ssao_fp.o \ $(B)/renderergl2/glsl/ssao_fp.o \
$(B)/rend2/glsl/ssao_vp.o \ $(B)/renderergl2/glsl/ssao_vp.o \
$(B)/rend2/glsl/texturecolor_fp.o \ $(B)/renderergl2/glsl/texturecolor_fp.o \
$(B)/rend2/glsl/texturecolor_vp.o \ $(B)/renderergl2/glsl/texturecolor_vp.o \
$(B)/rend2/glsl/tonemap_fp.o \ $(B)/renderergl2/glsl/tonemap_fp.o \
$(B)/rend2/glsl/tonemap_vp.o $(B)/renderergl2/glsl/tonemap_vp.o
Q3ROBJ = \ Q3ROBJ = \
$(B)/renderer/tr_animation.o \ $(B)/renderergl1/tr_animation.o \
$(B)/renderer/tr_backend.o \ $(B)/renderergl1/tr_backend.o \
$(B)/renderer/tr_bsp.o \ $(B)/renderergl1/tr_bsp.o \
$(B)/renderer/tr_cmds.o \ $(B)/renderergl1/tr_cmds.o \
$(B)/renderer/tr_curve.o \ $(B)/renderergl1/tr_curve.o \
$(B)/renderer/tr_flares.o \ $(B)/renderergl1/tr_flares.o \
$(B)/renderer/tr_font.o \ $(B)/renderergl1/tr_font.o \
$(B)/renderer/tr_image.o \ $(B)/renderergl1/tr_image.o \
$(B)/renderer/tr_image_png.o \ $(B)/renderergl1/tr_image_png.o \
$(B)/renderer/tr_image_jpg.o \ $(B)/renderergl1/tr_image_jpg.o \
$(B)/renderer/tr_image_bmp.o \ $(B)/renderergl1/tr_image_bmp.o \
$(B)/renderer/tr_image_tga.o \ $(B)/renderergl1/tr_image_tga.o \
$(B)/renderer/tr_image_pcx.o \ $(B)/renderergl1/tr_image_pcx.o \
$(B)/renderer/tr_init.o \ $(B)/renderergl1/tr_init.o \
$(B)/renderer/tr_light.o \ $(B)/renderergl1/tr_light.o \
$(B)/renderer/tr_main.o \ $(B)/renderergl1/tr_main.o \
$(B)/renderer/tr_marks.o \ $(B)/renderergl1/tr_marks.o \
$(B)/renderer/tr_mesh.o \ $(B)/renderergl1/tr_mesh.o \
$(B)/renderer/tr_model.o \ $(B)/renderergl1/tr_model.o \
$(B)/renderer/tr_model_iqm.o \ $(B)/renderergl1/tr_model_iqm.o \
$(B)/renderer/tr_noise.o \ $(B)/renderergl1/tr_noise.o \
$(B)/renderer/tr_scene.o \ $(B)/renderergl1/tr_scene.o \
$(B)/renderer/tr_shade.o \ $(B)/renderergl1/tr_shade.o \
$(B)/renderer/tr_shade_calc.o \ $(B)/renderergl1/tr_shade_calc.o \
$(B)/renderer/tr_shader.o \ $(B)/renderergl1/tr_shader.o \
$(B)/renderer/tr_shadows.o \ $(B)/renderergl1/tr_shadows.o \
$(B)/renderer/tr_sky.o \ $(B)/renderergl1/tr_sky.o \
$(B)/renderer/tr_surface.o \ $(B)/renderergl1/tr_surface.o \
$(B)/renderer/tr_world.o \ $(B)/renderergl1/tr_world.o \
\ \
$(B)/renderer/sdl_gamma.o \ $(B)/renderergl1/sdl_gamma.o \
$(B)/renderer/sdl_glimp.o $(B)/renderergl1/sdl_glimp.o
ifneq ($(USE_RENDERER_DLOPEN), 0) ifneq ($(USE_RENDERER_DLOPEN), 0)
Q3ROBJ += \ Q3ROBJ += \
$(B)/renderer/q_shared.o \ $(B)/renderergl1/q_shared.o \
$(B)/renderer/puff.o \ $(B)/renderergl1/puff.o \
$(B)/renderer/q_math.o \ $(B)/renderergl1/q_math.o \
$(B)/renderer/tr_subs.o $(B)/renderergl1/tr_subs.o
Q3R2OBJ += \ Q3R2OBJ += \
$(B)/renderer/q_shared.o \ $(B)/renderergl1/q_shared.o \
$(B)/renderer/puff.o \ $(B)/renderergl1/puff.o \
$(B)/renderer/q_math.o \ $(B)/renderergl1/q_math.o \
$(B)/renderer/tr_subs.o $(B)/renderergl1/tr_subs.o
endif endif
ifneq ($(USE_INTERNAL_JPEG),0) ifneq ($(USE_INTERNAL_JPEG),0)
JPGOBJ = \ JPGOBJ = \
$(B)/renderer/jaricom.o \ $(B)/renderergl1/jaricom.o \
$(B)/renderer/jcapimin.o \ $(B)/renderergl1/jcapimin.o \
$(B)/renderer/jcapistd.o \ $(B)/renderergl1/jcapistd.o \
$(B)/renderer/jcarith.o \ $(B)/renderergl1/jcarith.o \
$(B)/renderer/jccoefct.o \ $(B)/renderergl1/jccoefct.o \
$(B)/renderer/jccolor.o \ $(B)/renderergl1/jccolor.o \
$(B)/renderer/jcdctmgr.o \ $(B)/renderergl1/jcdctmgr.o \
$(B)/renderer/jchuff.o \ $(B)/renderergl1/jchuff.o \
$(B)/renderer/jcinit.o \ $(B)/renderergl1/jcinit.o \
$(B)/renderer/jcmainct.o \ $(B)/renderergl1/jcmainct.o \
$(B)/renderer/jcmarker.o \ $(B)/renderergl1/jcmarker.o \
$(B)/renderer/jcmaster.o \ $(B)/renderergl1/jcmaster.o \
$(B)/renderer/jcomapi.o \ $(B)/renderergl1/jcomapi.o \
$(B)/renderer/jcparam.o \ $(B)/renderergl1/jcparam.o \
$(B)/renderer/jcprepct.o \ $(B)/renderergl1/jcprepct.o \
$(B)/renderer/jcsample.o \ $(B)/renderergl1/jcsample.o \
$(B)/renderer/jctrans.o \ $(B)/renderergl1/jctrans.o \
$(B)/renderer/jdapimin.o \ $(B)/renderergl1/jdapimin.o \
$(B)/renderer/jdapistd.o \ $(B)/renderergl1/jdapistd.o \
$(B)/renderer/jdarith.o \ $(B)/renderergl1/jdarith.o \
$(B)/renderer/jdatadst.o \ $(B)/renderergl1/jdatadst.o \
$(B)/renderer/jdatasrc.o \ $(B)/renderergl1/jdatasrc.o \
$(B)/renderer/jdcoefct.o \ $(B)/renderergl1/jdcoefct.o \
$(B)/renderer/jdcolor.o \ $(B)/renderergl1/jdcolor.o \
$(B)/renderer/jddctmgr.o \ $(B)/renderergl1/jddctmgr.o \
$(B)/renderer/jdhuff.o \ $(B)/renderergl1/jdhuff.o \
$(B)/renderer/jdinput.o \ $(B)/renderergl1/jdinput.o \
$(B)/renderer/jdmainct.o \ $(B)/renderergl1/jdmainct.o \
$(B)/renderer/jdmarker.o \ $(B)/renderergl1/jdmarker.o \
$(B)/renderer/jdmaster.o \ $(B)/renderergl1/jdmaster.o \
$(B)/renderer/jdmerge.o \ $(B)/renderergl1/jdmerge.o \
$(B)/renderer/jdpostct.o \ $(B)/renderergl1/jdpostct.o \
$(B)/renderer/jdsample.o \ $(B)/renderergl1/jdsample.o \
$(B)/renderer/jdtrans.o \ $(B)/renderergl1/jdtrans.o \
$(B)/renderer/jerror.o \ $(B)/renderergl1/jerror.o \
$(B)/renderer/jfdctflt.o \ $(B)/renderergl1/jfdctflt.o \
$(B)/renderer/jfdctfst.o \ $(B)/renderergl1/jfdctfst.o \
$(B)/renderer/jfdctint.o \ $(B)/renderergl1/jfdctint.o \
$(B)/renderer/jidctflt.o \ $(B)/renderergl1/jidctflt.o \
$(B)/renderer/jidctfst.o \ $(B)/renderergl1/jidctfst.o \
$(B)/renderer/jidctint.o \ $(B)/renderergl1/jidctint.o \
$(B)/renderer/jmemmgr.o \ $(B)/renderergl1/jmemmgr.o \
$(B)/renderer/jmemnobs.o \ $(B)/renderergl1/jmemnobs.o \
$(B)/renderer/jquant1.o \ $(B)/renderergl1/jquant1.o \
$(B)/renderer/jquant2.o \ $(B)/renderergl1/jquant2.o \
$(B)/renderer/jutils.o $(B)/renderergl1/jutils.o
endif endif
ifeq ($(ARCH),i386) ifeq ($(ARCH),i386)
@ -1807,7 +1807,7 @@ $(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ)
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
$(B)/renderer_rend2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ)
$(echo_cmd) "LD $@" $(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
@ -1818,7 +1818,7 @@ $(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN)
-o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/$(CLIENTBIN)_rend2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@" $(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ -o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \
@ -2346,25 +2346,25 @@ $(B)/client/%.o: $(SYSDIR)/%.rc
$(DO_WINDRES) $(DO_WINDRES)
$(B)/renderer/%.o: $(CMDIR)/%.c $(B)/renderergl1/%.o: $(CMDIR)/%.c
$(DO_REF_CC) $(DO_REF_CC)
$(B)/renderer/%.o: $(SDLDIR)/%.c $(B)/renderergl1/%.o: $(SDLDIR)/%.c
$(DO_REF_CC) $(DO_REF_CC)
$(B)/renderer/%.o: $(JPDIR)/%.c $(B)/renderergl1/%.o: $(JPDIR)/%.c
$(DO_REF_CC) $(DO_REF_CC)
$(B)/renderer/%.o: $(RDIR)/%.c $(B)/renderergl1/%.o: $(RGL1DIR)/%.c
$(DO_REF_CC) $(DO_REF_CC)
$(B)/rend2/glsl/%.c: $(R2DIR)/glsl/%.glsl $(B)/renderergl2/glsl/%.c: $(RGL2DIR)/glsl/%.glsl
$(DO_REF_STR) $(DO_REF_STR)
$(B)/rend2/glsl/%.o: $(B)/rend2/glsl/%.c $(B)/renderergl2/glsl/%.o: $(B)/renderergl2/glsl/%.c
$(DO_REF_CC) $(DO_REF_CC)
$(B)/rend2/%.o: $(R2DIR)/%.c $(B)/renderergl2/%.o: $(RGL2DIR)/%.c
$(DO_REF_CC) $(DO_REF_CC)
@ -2513,8 +2513,8 @@ ifneq ($(BUILD_CLIENT),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(USE_RENDERER_DLOPEN),0) ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_RENDERER_REND2),0) ifneq ($(BUILD_RENDERER_OPENGL2),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_rend2_$(SHLIBNAME) $(COPYBINDIR)/renderer_rend2_$(SHLIBNAME) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl2_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl2_$(SHLIBNAME)
endif endif
endif endif
endif endif

View file

@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/ */
// //
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../renderer/tr_types.h" #include "../renderercommon/tr_types.h"
#include "../game/bg_public.h" #include "../game/bg_public.h"
#include "cg_public.h" #include "cg_public.h"

View file

@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
#include "../ui/ui_public.h" #include "../ui/ui_public.h"
#include "keys.h" #include "keys.h"
#include "snd_public.h" #include "snd_public.h"

View file

@ -19,7 +19,7 @@ along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
=========================================================================== ===========================================================================
*/ */
#include "../renderer/tr_local.h" #include "../renderergl1/tr_local.h"
qboolean ( * qwglSwapIntervalEXT)( int interval ); qboolean ( * qwglSwapIntervalEXT)( int interval );

View file

@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define __UI_LOCAL_H__ #define __UI_LOCAL_H__
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../renderer/tr_types.h" #include "../renderercommon/tr_types.h"
//NOTE: include the ui_public.h from the new UI //NOTE: include the ui_public.h from the new UI
#include "../ui/ui_public.h" #include "../ui/ui_public.h"
//redefine to old API version //redefine to old API version

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@ -27,9 +27,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "tr_public.h" #include "../renderercommon/tr_public.h"
#include "qgl.h" #include "qgl.h"
#include "iqm.h" #include "../renderercommon/iqm.h"
#define GL_INDEX_TYPE GL_UNSIGNED_INT #define GL_INDEX_TYPE GL_UNSIGNED_INT
typedef unsigned int glIndex_t; typedef unsigned int glIndex_t;

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
extern refimport_t ri; extern refimport_t ri;
typedef struct typedef struct

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
extern refimport_t ri; extern refimport_t ri;
/* /*

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
extern refimport_t ri; extern refimport_t ri;
/* /*

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
extern refimport_t ri; extern refimport_t ri;
#include "../qcommon/puff.h" #include "../qcommon/puff.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
extern refimport_t ri; extern refimport_t ri;
/* /*

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@ -27,13 +27,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/q_shared.h" #include "../qcommon/q_shared.h"
#include "../qcommon/qfiles.h" #include "../qcommon/qfiles.h"
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "../renderer/tr_public.h" #include "../renderercommon/tr_public.h"
#include "tr_extratypes.h" #include "tr_extratypes.h"
#include "tr_extramath.h" #include "tr_extramath.h"
#include "tr_fbo.h" #include "tr_fbo.h"
#include "tr_postprocess.h" #include "tr_postprocess.h"
#include "qgl.h" #include "qgl.h"
#include "../renderer/iqm.h" #include "../renderercommon/iqm.h"
#define GL_INDEX_TYPE GL_UNSIGNED_INT #define GL_INDEX_TYPE GL_UNSIGNED_INT
typedef unsigned int glIndex_t; typedef unsigned int glIndex_t;

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