Use SDL 2 instead of SDL 1.2

This commit is contained in:
Tim Angus 2013-01-17 13:31:30 +00:00
parent 4432a80a3c
commit f478761e07
13 changed files with 404 additions and 540 deletions

View file

@ -254,15 +254,15 @@ ifneq ($(BUILD_CLIENT),0)
CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl)
OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal)
OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal)
SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl|sed 's/-Dmain=SDL_main//')
SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl)
SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl2|sed 's/-Dmain=SDL_main//')
SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl2)
FREETYPE_CFLAGS=$(shell pkg-config --silence-errors --cflags freetype2)
endif
# Use sdl-config if all else fails
ifeq ($(SDL_CFLAGS),)
ifneq ($(call bin_path, sdl-config),)
SDL_CFLAGS=$(shell sdl-config --cflags)
SDL_LIBS=$(shell sdl-config --libs)
ifneq ($(call bin_path, sdl2-config),)
SDL_CFLAGS=$(shell sdl2-config --cflags)
SDL_LIBS=$(shell sdl2-config --libs)
endif
endif
endif

View file

@ -441,11 +441,19 @@ void Field_KeyDownEvent( field_t *edit, int key ) {
switch ( key ) {
case K_DEL:
if ( edit->cursor < len ) {
memmove( edit->buffer + edit->cursor,
memmove( edit->buffer + edit->cursor,
edit->buffer + edit->cursor + 1, len - edit->cursor );
}
break;
case K_BACKSPACE:
if ( edit->cursor > 0 ) {
memmove( edit->buffer + edit->cursor - 1,
edit->buffer + edit->cursor, len + 1 - edit->cursor );
edit->cursor--;
}
break;
case K_RIGHTARROW:
if ( edit->cursor < len ) {
edit->cursor++;

View file

@ -43,7 +43,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, const GLint *, const GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
// GL_ARB_shading_language_100

View file

@ -33,7 +33,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
void (APIENTRY * qglMultiDrawArraysEXT) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
void (APIENTRY * qglMultiDrawElementsEXT) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
// GL_ARB_vertex_shader

View file

@ -49,6 +49,8 @@ cvar_t *r_ignoreFastPath;
cvar_t *r_verbose;
cvar_t *r_ignore;
cvar_t *r_displayRefresh;
cvar_t *r_detailTextures;
cvar_t *r_znear;
@ -1054,6 +1056,8 @@ void R_Register( void )
//
// temporary latched variables that can only change over a restart
//
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );

View file

@ -1077,6 +1077,7 @@ extern cvar_t *r_mode; // video mode
extern cvar_t *r_fullscreen;
extern cvar_t *r_noborder;
extern cvar_t *r_gamma;
extern cvar_t *r_displayRefresh; // optional display refresh option
extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions

View file

@ -167,7 +167,7 @@ typedef struct {
void (*CL_WriteAVIVideoFrame)( const byte *buffer, int size );
// input event handling
void (*IN_Init)( void );
void (*IN_Init)( void *windowData );
void (*IN_Shutdown)( void );
void (*IN_Restart)( void );

View file

@ -29,6 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
extern SDL_Window *SDL_window;
/*
=================
GLimp_SetGamma
@ -86,6 +88,6 @@ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned
}
}
SDL_SetGammaRamp(table[0], table[1], table[2]);
SDL_SetWindowGammaRamp(SDL_window, table[0], table[1], table[2]);
}

View file

@ -43,20 +43,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../sys/sys_local.h"
#include "sdl_icon.h"
/* Just hack it for now. */
#ifdef MACOS_X
#include <OpenGL/OpenGL.h>
typedef CGLContextObj QGLContext;
#define GLimp_GetCurrentContext() CGLGetCurrentContext()
#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
#else
typedef void *QGLContext;
#define GLimp_GetCurrentContext() (NULL)
#define GLimp_SetCurrentContext(ctx)
#endif
static QGLContext opengl_context;
typedef enum
{
RSERR_OK,
@ -67,8 +53,8 @@ typedef enum
RSERR_UNKNOWN
} rserr_t;
static SDL_Surface *screen = NULL;
static const SDL_VideoInfo *videoInfo = NULL;
SDL_Window *SDL_window = NULL;
static SDL_GLContext *SDL_glContext = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
cvar_t *r_allowResize; // make window resizable
@ -92,7 +78,6 @@ void GLimp_Shutdown( void )
ri.IN_Shutdown();
SDL_QuitSubSystem( SDL_INIT_VIDEO );
screen = NULL;
Com_Memset( &glConfig, 0, sizeof( glConfig ) );
Com_Memset( &glState, 0, sizeof( glState ) );
@ -105,9 +90,9 @@ GLimp_Minimize
Minimize the game so that user is back at the desktop
===============
*/
void GLimp_Minimize(void)
void GLimp_Minimize( void )
{
SDL_WM_IconifyWindow();
SDL_MinimizeWindow( SDL_window );
}
@ -128,8 +113,8 @@ GLimp_CompareModes
static int GLimp_CompareModes( const void *a, const void *b )
{
const float ASPECT_EPSILON = 0.001f;
SDL_Rect *modeA = *(SDL_Rect **)a;
SDL_Rect *modeB = *(SDL_Rect **)b;
SDL_Rect *modeA = (SDL_Rect *)&a;
SDL_Rect *modeB = (SDL_Rect *)&b;
float aspectA = (float)modeA->w / (float)modeA->h;
float aspectB = (float)modeB->w / (float)modeB->h;
int areaA = modeA->w * modeA->h;
@ -154,38 +139,52 @@ GLimp_DetectAvailableModes
*/
static void GLimp_DetectAvailableModes(void)
{
char buf[ MAX_STRING_CHARS ] = { 0 };
SDL_Rect **modes;
int numModes;
int i;
char buf[ MAX_STRING_CHARS ] = { 0 };
SDL_Rect modes[ 128 ];
int numModes = 0;
modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
int display = SDL_GetWindowDisplayIndex( SDL_window );
SDL_DisplayMode windowMode;
if( !modes )
if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 )
{
ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" );
return;
}
if( modes == (SDL_Rect **)-1 )
for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ )
{
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
return; // can set any resolution
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
continue;
if( !mode.w || !mode.h )
{
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
return;
}
if( windowMode.format != mode.format )
continue;
modes[ numModes ].w = mode.w;
modes[ numModes ].h = mode.h;
numModes++;
}
for( numModes = 0; modes[ numModes ]; numModes++ );
if( numModes > 1 )
qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
for( i = 0; i < numModes; i++ )
{
const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
Q_strcat( buf, sizeof( buf ), newModeString );
else
ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[ i ].w, modes[ i ].h );
}
if( *buf )
@ -203,48 +202,51 @@ GLimp_SetMode
*/
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
{
const char* glstring;
int sdlcolorbits;
int colorbits, depthbits, stencilbits;
int tcolorbits, tdepthbits, tstencilbits;
const char *glstring;
int perChannelColorBits;
int colorBits, depthBits, stencilBits;
int samples;
int i = 0;
SDL_Surface *vidscreen = NULL;
Uint32 flags = SDL_OPENGL;
SDL_Surface *icon = NULL;
Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
SDL_DisplayMode desktopMode;
int display = 0;
int x = 0, y = 0;
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
if ( r_allowResize->integer )
flags |= SDL_RESIZABLE;
flags |= SDL_WINDOW_RESIZABLE;
if( videoInfo == NULL )
icon = SDL_CreateRGBSurfaceFrom(
(void *)CLIENT_WINDOW_ICON.pixel_data,
CLIENT_WINDOW_ICON.width,
CLIENT_WINDOW_ICON.height,
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
#ifdef Q3_LITTLE_ENDIAN
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#else
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#endif
);
// If a window exists, note its display index
if( SDL_window != NULL )
display = SDL_GetWindowDisplayIndex( SDL_window );
if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
{
static SDL_VideoInfo sVideoInfo;
static SDL_PixelFormat sPixelFormat;
displayAspect = (float)desktopMode.w / (float)desktopMode.h;
videoInfo = SDL_GetVideoInfo( );
ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", displayAspect );
}
else
{
Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
// Take a copy of the videoInfo
Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
sPixelFormat.palette = NULL; // Should already be the case
Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
sVideoInfo.vfmt = &sPixelFormat;
videoInfo = &sVideoInfo;
if( videoInfo->current_h > 0 )
{
// Guess the display aspect ratio through the desktop resolution
// by assuming (relatively safely) that it is set at or close to
// the display's native aspect ratio
displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
}
else
{
ri.Printf( PRINT_ALL,
"Cannot estimate display aspect, assuming 1.333\n" );
}
ri.Printf( PRINT_ALL,
"Cannot determine display aspect, assuming 1.333\n" );
}
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
@ -252,10 +254,10 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
if (mode == -2)
{
// use desktop video resolution
if( videoInfo->current_h > 0 )
if( desktopMode.h > 0 )
{
glConfig.vidWidth = videoInfo->current_w;
glConfig.vidHeight = videoInfo->current_h;
glConfig.vidWidth = desktopMode.w;
glConfig.vidHeight = desktopMode.h;
}
else
{
@ -274,35 +276,60 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
}
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
if (fullscreen)
// Center window
if( r_centerWindow->integer && !fullscreen )
{
flags |= SDL_FULLSCREEN;
x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 );
y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 );
}
// Destroy existing state if it exists
if( SDL_glContext != NULL )
{
SDL_GL_DeleteContext( SDL_glContext );
SDL_glContext = NULL;
}
if( SDL_window != NULL )
{
SDL_GetWindowPosition( SDL_window, &x, &y );
ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
SDL_DestroyWindow( SDL_window );
SDL_window = NULL;
}
if( fullscreen )
{
flags |= SDL_WINDOW_FULLSCREEN;
glConfig.isFullscreen = qtrue;
}
else
{
if (noborder)
flags |= SDL_NOFRAME;
if( noborder )
flags |= SDL_WINDOW_BORDERLESS;
glConfig.isFullscreen = qfalse;
}
colorbits = r_colorbits->value;
if ((!colorbits) || (colorbits >= 32))
colorbits = 24;
colorBits = r_colorbits->value;
if ((!colorBits) || (colorBits >= 32))
colorBits = 24;
if (!r_depthbits->value)
depthbits = 24;
depthBits = 24;
else
depthbits = r_depthbits->value;
stencilbits = r_stencilbits->value;
depthBits = r_depthbits->value;
stencilBits = r_stencilbits->value;
samples = r_ext_multisample->value;
for (i = 0; i < 16; i++)
{
int testColorBits, testDepthBits, testStencilBits;
// 0 - default
// 1 - minus colorbits
// 2 - minus depthbits
// 1 - minus colorBits
// 2 - minus depthBits
// 3 - minus stencil
if ((i % 4) == 0 && i)
{
@ -310,67 +337,68 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
switch (i / 4)
{
case 2 :
if (colorbits == 24)
colorbits = 16;
if (colorBits == 24)
colorBits = 16;
break;
case 1 :
if (depthbits == 24)
depthbits = 16;
else if (depthbits == 16)
depthbits = 8;
if (depthBits == 24)
depthBits = 16;
else if (depthBits == 16)
depthBits = 8;
case 3 :
if (stencilbits == 24)
stencilbits = 16;
else if (stencilbits == 16)
stencilbits = 8;
if (stencilBits == 24)
stencilBits = 16;
else if (stencilBits == 16)
stencilBits = 8;
}
}
tcolorbits = colorbits;
tdepthbits = depthbits;
tstencilbits = stencilbits;
testColorBits = colorBits;
testDepthBits = depthBits;
testStencilBits = stencilBits;
if ((i % 4) == 3)
{ // reduce colorbits
if (tcolorbits == 24)
tcolorbits = 16;
{ // reduce colorBits
if (testColorBits == 24)
testColorBits = 16;
}
if ((i % 4) == 2)
{ // reduce depthbits
if (tdepthbits == 24)
tdepthbits = 16;
else if (tdepthbits == 16)
tdepthbits = 8;
{ // reduce depthBits
if (testDepthBits == 24)
testDepthBits = 16;
else if (testDepthBits == 16)
testDepthBits = 8;
}
if ((i % 4) == 1)
{ // reduce stencilbits
if (tstencilbits == 24)
tstencilbits = 16;
else if (tstencilbits == 16)
tstencilbits = 8;
{ // reduce stencilBits
if (testStencilBits == 24)
testStencilBits = 16;
else if (testStencilBits == 16)
testStencilBits = 8;
else
tstencilbits = 0;
testStencilBits = 0;
}
sdlcolorbits = 4;
if (tcolorbits == 24)
sdlcolorbits = 8;
if (testColorBits == 24)
perChannelColorBits = 8;
else
perChannelColorBits = 4;
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
if (sdlcolorbits == 4)
sdlcolorbits = 0; /* Use minimum size for 16-bit color */
if (perChannelColorBits == 4)
perChannelColorBits = 0; /* Use minimum size for 16-bit color */
/* Need alpha or else SGIs choose 36+ bit RGB mode */
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
#endif
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
@ -388,71 +416,70 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
// If not allowing software GL, demand accelerated
if( !r_allowSoftwareGL->integer )
SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 )
{
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
{
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
"visual with libSDL < 1.2.10\n" );
}
}
#endif
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
#ifdef USE_ICON
{
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
(void *)CLIENT_WINDOW_ICON.pixel_data,
CLIENT_WINDOW_ICON.width,
CLIENT_WINDOW_ICON.height,
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
#ifdef Q3_LITTLE_ENDIAN
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
#else
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
#endif
);
SDL_WM_SetIcon( icon, NULL );
SDL_FreeSurface( icon );
}
#endif
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
SDL_ShowCursor(0);
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
{
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
continue;
}
opengl_context = GLimp_GetCurrentContext();
if( fullscreen )
{
SDL_DisplayMode mode;
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
switch( testColorBits )
{
case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
}
glConfig.colorBits = tcolorbits;
glConfig.depthBits = tdepthbits;
glConfig.stencilBits = tstencilbits;
mode.w = glConfig.vidWidth;
mode.h = glConfig.vidHeight;
mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
mode.driverdata = NULL;
if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
{
ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
continue;
}
}
SDL_SetWindowTitle( SDL_window, CLIENT_WINDOW_TITLE );
SDL_SetWindowIcon( SDL_window, icon );
if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
continue;
}
if( SDL_GL_MakeCurrent( SDL_window, SDL_glContext ) < 0 )
{
ri.Printf( PRINT_DEVELOPER, "SDL_GL_MakeCurrent failed: %s\n", SDL_GetError( ) );
continue;
}
SDL_GL_SetSwapInterval( r_swapInterval->integer );
glConfig.colorBits = testColorBits;
glConfig.depthBits = testDepthBits;
glConfig.stencilBits = testStencilBits;
ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n",
glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
break;
}
SDL_FreeSurface( icon );
GLimp_DetectAvailableModes();
if (!vidscreen)
{
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
return RSERR_INVALID_MODE;
}
screen = vidscreen;
glstring = (char *) qglGetString (GL_RENDERER);
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
@ -470,16 +497,15 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool
if (!SDL_WasInit(SDL_INIT_VIDEO))
{
char driverName[ 64 ];
const char *driverName;
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
SDL_GetError());
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
return qfalse;
}
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
driverName = SDL_GetCurrentVideoDriver( );
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
ri.Cvar_Set( "r_sdlDriver", driverName );
}
@ -698,6 +724,8 @@ of OpenGL
*/
void GLimp_Init( void )
{
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
@ -711,8 +739,6 @@ void GLimp_Init( void )
ri.Cvar_Set( "com_abnormalExit", "0" );
}
ri.Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
ri.Sys_GLimpInit( );
// Create the window and set up the context
@ -742,13 +768,15 @@ success:
// This values force the UI to disable driver selection
glConfig.driverType = GLDRV_ICD;
glConfig.hardwareType = GLHW_GENERIC;
glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
// FIXME No SDL_SetGamma in SDL2?
/*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
// SDL_SetGamma will incorrectly return false... the first time; ask
// again and you get the correct answer. This is a suspected driver bug, see
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
/*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/
if ( -1 == r_ignorehwgamma->integer)
glConfig.deviceSupportsGamma = 1;
@ -770,7 +798,7 @@ success:
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
// This depends on SDL_INIT_VIDEO, hence having it here
ri.IN_Init( );
ri.IN_Init( SDL_window );
}
@ -786,37 +814,32 @@ void GLimp_EndFrame( void )
// don't flip if drawing to front buffer
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
SDL_GL_SwapBuffers();
SDL_GL_SwapWindow( SDL_window );
}
if( r_fullscreen->modified )
{
qboolean fullscreen;
qboolean needToToggle = qtrue;
int fullscreen;
qboolean needToToggle;
qboolean sdlToggled = qfalse;
SDL_Surface *s = SDL_GetVideoSurface( );
if( s )
// Find out the current state
fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
{
// Find out the current state
fullscreen = !!( s->flags & SDL_FULLSCREEN );
if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
{
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
}
// Is the state we want different from the current state?
needToToggle = !!r_fullscreen->integer != fullscreen;
if( needToToggle )
sdlToggled = SDL_WM_ToggleFullScreen( s );
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
ri.Cvar_Set( "r_fullscreen", "0" );
r_fullscreen->modified = qfalse;
}
// Is the state we want different from the current state?
needToToggle = !!r_fullscreen->integer != fullscreen;
if( needToToggle )
{
sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
if( !sdlToggled )
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart");
@ -831,6 +854,7 @@ void GLimp_EndFrame( void )
#ifdef SMP
//FIXME: update for SDL2
/*
===========================================================
@ -956,16 +980,6 @@ qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
GLimp_ShutdownRenderThread();
return qfalse;
}
else
{
// tma 01/09/07: don't think this is necessary anyway?
//
// !!! FIXME: No detach API available in SDL!
//ret = pthread_detach( renderThread );
//if ( ret ) {
//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
//}
}
return qtrue;
}

View file

@ -33,33 +33,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../client/client.h"
#include "../sys/sys_local.h"
#ifdef MACOS_X
// Mouse acceleration needs to be disabled
#define MACOS_X_ACCELERATION_HACK
// Cursor needs hack to hide
#define MACOS_X_CURSOR_HACK
#endif
#ifdef MACOS_X_ACCELERATION_HACK
#include <IOKit/IOTypes.h>
#include <IOKit/hidsystem/IOHIDLib.h>
#include <IOKit/hidsystem/IOHIDParameter.h>
#include <IOKit/hidsystem/event_status_driver.h>
#endif
static cvar_t *in_keyboardDebug = NULL;
static SDL_Joystick *stick = NULL;
static qboolean mouseAvailable = qfalse;
static qboolean mouseActive = qfalse;
static qboolean keyRepeatEnabled = qfalse;
static cvar_t *in_mouse = NULL;
#ifdef MACOS_X_ACCELERATION_HACK
static cvar_t *in_disablemacosxmouseaccel = NULL;
static double originalMouseSpeed = -1.0;
#endif
static cvar_t *in_nograb;
static cvar_t *in_joystick = NULL;
@ -70,6 +51,8 @@ static cvar_t *in_joystickUseAnalog = NULL;
static int vidRestartTime = 0;
static SDL_Window *SDL_window = NULL;
#define CTRL(a) ((a)-'a'+1)
/*
@ -77,7 +60,7 @@ static int vidRestartTime = 0;
IN_PrintKey
===============
*/
static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
static void IN_PrintKey( const SDL_Keysym *keysym, keyNum_t key, qboolean down )
{
if( down )
Com_Printf( "+ " );
@ -93,24 +76,14 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" );
if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" );
if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" );
if( keysym->mod & KMOD_LMETA ) Com_Printf( " KMOD_LMETA" );
if( keysym->mod & KMOD_RMETA ) Com_Printf( " KMOD_RMETA" );
if( keysym->mod & KMOD_LGUI ) Com_Printf( " KMOD_LGUI" );
if( keysym->mod & KMOD_RGUI ) Com_Printf( " KMOD_RGUI" );
if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
Com_Printf( " Q:0x%02x(%s)", key, Key_KeynumToString( key ) );
if( keysym->unicode )
{
Com_Printf( " U:0x%02x", keysym->unicode );
if( keysym->unicode > ' ' && keysym->unicode < '~' )
Com_Printf( "(%c)", (char)keysym->unicode );
}
Com_Printf( "\n" );
Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) );
}
#define MAX_CONSOLE_KEYS 16
@ -118,6 +91,7 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
/*
===============
IN_IsConsoleKey
//FIXME: SDL 1.3 allow scancode based console key selection
===============
*/
static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
@ -211,183 +185,107 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
IN_TranslateSDLToQ3Key
===============
*/
static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
keyNum_t *key, qboolean down )
static keyNum_t IN_TranslateSDLToQ3Key( SDL_Keysym *keysym, qboolean down )
{
static unsigned char buf[ 2 ] = { '\0', '\0' };
*buf = '\0';
*key = 0;
keyNum_t key = 0;
if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
{
// These happen to match the ASCII chars
*key = (int)keysym->sym;
key = (int)keysym->sym;
}
else
{
switch( keysym->sym )
{
case SDLK_PAGEUP: *key = K_PGUP; break;
case SDLK_KP9: *key = K_KP_PGUP; break;
case SDLK_PAGEDOWN: *key = K_PGDN; break;
case SDLK_KP3: *key = K_KP_PGDN; break;
case SDLK_KP7: *key = K_KP_HOME; break;
case SDLK_HOME: *key = K_HOME; break;
case SDLK_KP1: *key = K_KP_END; break;
case SDLK_END: *key = K_END; break;
case SDLK_KP4: *key = K_KP_LEFTARROW; break;
case SDLK_LEFT: *key = K_LEFTARROW; break;
case SDLK_KP6: *key = K_KP_RIGHTARROW; break;
case SDLK_RIGHT: *key = K_RIGHTARROW; break;
case SDLK_KP2: *key = K_KP_DOWNARROW; break;
case SDLK_DOWN: *key = K_DOWNARROW; break;
case SDLK_KP8: *key = K_KP_UPARROW; break;
case SDLK_UP: *key = K_UPARROW; break;
case SDLK_ESCAPE: *key = K_ESCAPE; break;
case SDLK_KP_ENTER: *key = K_KP_ENTER; break;
case SDLK_RETURN: *key = K_ENTER; break;
case SDLK_TAB: *key = K_TAB; break;
case SDLK_F1: *key = K_F1; break;
case SDLK_F2: *key = K_F2; break;
case SDLK_F3: *key = K_F3; break;
case SDLK_F4: *key = K_F4; break;
case SDLK_F5: *key = K_F5; break;
case SDLK_F6: *key = K_F6; break;
case SDLK_F7: *key = K_F7; break;
case SDLK_F8: *key = K_F8; break;
case SDLK_F9: *key = K_F9; break;
case SDLK_F10: *key = K_F10; break;
case SDLK_F11: *key = K_F11; break;
case SDLK_F12: *key = K_F12; break;
case SDLK_F13: *key = K_F13; break;
case SDLK_F14: *key = K_F14; break;
case SDLK_F15: *key = K_F15; break;
case SDLK_PAGEUP: key = K_PGUP; break;
case SDLK_KP_9: key = K_KP_PGUP; break;
case SDLK_PAGEDOWN: key = K_PGDN; break;
case SDLK_KP_3: key = K_KP_PGDN; break;
case SDLK_KP_7: key = K_KP_HOME; break;
case SDLK_HOME: key = K_HOME; break;
case SDLK_KP_1: key = K_KP_END; break;
case SDLK_END: key = K_END; break;
case SDLK_KP_4: key = K_KP_LEFTARROW; break;
case SDLK_LEFT: key = K_LEFTARROW; break;
case SDLK_KP_6: key = K_KP_RIGHTARROW; break;
case SDLK_RIGHT: key = K_RIGHTARROW; break;
case SDLK_KP_2: key = K_KP_DOWNARROW; break;
case SDLK_DOWN: key = K_DOWNARROW; break;
case SDLK_KP_8: key = K_KP_UPARROW; break;
case SDLK_UP: key = K_UPARROW; break;
case SDLK_ESCAPE: key = K_ESCAPE; break;
case SDLK_KP_ENTER: key = K_KP_ENTER; break;
case SDLK_RETURN: key = K_ENTER; break;
case SDLK_TAB: key = K_TAB; break;
case SDLK_F1: key = K_F1; break;
case SDLK_F2: key = K_F2; break;
case SDLK_F3: key = K_F3; break;
case SDLK_F4: key = K_F4; break;
case SDLK_F5: key = K_F5; break;
case SDLK_F6: key = K_F6; break;
case SDLK_F7: key = K_F7; break;
case SDLK_F8: key = K_F8; break;
case SDLK_F9: key = K_F9; break;
case SDLK_F10: key = K_F10; break;
case SDLK_F11: key = K_F11; break;
case SDLK_F12: key = K_F12; break;
case SDLK_F13: key = K_F13; break;
case SDLK_F14: key = K_F14; break;
case SDLK_F15: key = K_F15; break;
case SDLK_BACKSPACE: *key = K_BACKSPACE; break;
case SDLK_KP_PERIOD: *key = K_KP_DEL; break;
case SDLK_DELETE: *key = K_DEL; break;
case SDLK_PAUSE: *key = K_PAUSE; break;
case SDLK_BACKSPACE: key = K_BACKSPACE; break;
case SDLK_KP_PERIOD: key = K_KP_DEL; break;
case SDLK_DELETE: key = K_DEL; break;
case SDLK_PAUSE: key = K_PAUSE; break;
case SDLK_LSHIFT:
case SDLK_RSHIFT: *key = K_SHIFT; break;
case SDLK_RSHIFT: key = K_SHIFT; break;
case SDLK_LCTRL:
case SDLK_RCTRL: *key = K_CTRL; break;
case SDLK_RCTRL: key = K_CTRL; break;
case SDLK_RMETA:
case SDLK_LMETA: *key = K_COMMAND; break;
case SDLK_RGUI:
case SDLK_LGUI: key = K_COMMAND; break;
case SDLK_RALT:
case SDLK_LALT: *key = K_ALT; break;
case SDLK_LALT: key = K_ALT; break;
case SDLK_LSUPER:
case SDLK_RSUPER: *key = K_SUPER; break;
case SDLK_KP_5: key = K_KP_5; break;
case SDLK_INSERT: key = K_INS; break;
case SDLK_KP_0: key = K_KP_INS; break;
case SDLK_KP_MULTIPLY: key = K_KP_STAR; break;
case SDLK_KP_PLUS: key = K_KP_PLUS; break;
case SDLK_KP_MINUS: key = K_KP_MINUS; break;
case SDLK_KP_DIVIDE: key = K_KP_SLASH; break;
case SDLK_KP5: *key = K_KP_5; break;
case SDLK_INSERT: *key = K_INS; break;
case SDLK_KP0: *key = K_KP_INS; break;
case SDLK_KP_MULTIPLY: *key = K_KP_STAR; break;
case SDLK_KP_PLUS: *key = K_KP_PLUS; break;
case SDLK_KP_MINUS: *key = K_KP_MINUS; break;
case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break;
case SDLK_MODE: *key = K_MODE; break;
case SDLK_COMPOSE: *key = K_COMPOSE; break;
case SDLK_HELP: *key = K_HELP; break;
case SDLK_PRINT: *key = K_PRINT; break;
case SDLK_SYSREQ: *key = K_SYSREQ; break;
case SDLK_BREAK: *key = K_BREAK; break;
case SDLK_MENU: *key = K_MENU; break;
case SDLK_POWER: *key = K_POWER; break;
case SDLK_EURO: *key = K_EURO; break;
case SDLK_UNDO: *key = K_UNDO; break;
case SDLK_SCROLLOCK: *key = K_SCROLLOCK; break;
case SDLK_NUMLOCK: *key = K_KP_NUMLOCK; break;
case SDLK_CAPSLOCK: *key = K_CAPSLOCK; break;
case SDLK_MODE: key = K_MODE; break;
case SDLK_HELP: key = K_HELP; break;
case SDLK_PRINTSCREEN: key = K_PRINT; break;
case SDLK_SYSREQ: key = K_SYSREQ; break;
case SDLK_MENU: key = K_MENU; break;
case SDLK_POWER: key = K_POWER; break;
case SDLK_UNDO: key = K_UNDO; break;
case SDLK_SCROLLLOCK: key = K_SCROLLOCK; break;
case SDLK_CAPSLOCK: key = K_CAPSLOCK; break;
default:
if( keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95 )
*key = ( keysym->sym - SDLK_WORLD_0 ) + K_WORLD_0;
break;
}
}
if( down && keysym->unicode && !( keysym->unicode & 0xFF00 ) )
{
unsigned char ch = (unsigned char)keysym->unicode & 0xFF;
switch( ch )
{
case 127: // ASCII delete
if( *key != K_DEL )
{
// ctrl-h
*buf = CTRL('h');
break;
}
// fallthrough
default: *buf = ch; break;
}
}
if( in_keyboardDebug->integer )
IN_PrintKey( keysym, *key, down );
IN_PrintKey( keysym, key, down );
// Keys that have ASCII names but produce no character are probably
// dead keys -- ignore them
if( down && strlen( Key_KeynumToString( *key ) ) == 1 &&
keysym->unicode == 0 )
{
if( in_keyboardDebug->integer )
Com_Printf( " Ignored dead key '%c'\n", *key );
*key = 0;
}
if( IN_IsConsoleKey( *key, *buf ) )
if( IN_IsConsoleKey( key, '\0' ) )
{
// Console keys can't be bound or generate characters
*key = K_CONSOLE;
*buf = '\0';
key = K_CONSOLE;
}
// Don't allow extended ASCII to generate characters
if( *buf & 0x80 )
*buf = '\0';
return (char *)buf;
return key;
}
#ifdef MACOS_X_ACCELERATION_HACK
/*
===============
IN_GetIOHandle
===============
*/
static io_connect_t IN_GetIOHandle(void) // mac os x mouse accel hack
{
io_connect_t iohandle = MACH_PORT_NULL;
kern_return_t status;
io_service_t iohidsystem = MACH_PORT_NULL;
mach_port_t masterport;
status = IOMasterPort(MACH_PORT_NULL, &masterport);
if(status != KERN_SUCCESS)
return 0;
iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
if(!iohidsystem)
return 0;
status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
IOObjectRelease(iohidsystem);
return iohandle;
}
#endif
/*
===============
IN_GobbleMotionEvents
@ -400,7 +298,7 @@ static void IN_GobbleMotionEvents( void )
// Gobble any mouse motion events
SDL_PumpEvents( );
while( SDL_PeepEvents( dummy, 1, SDL_GETEVENT,
SDL_EVENTMASK( SDL_MOUSEMOTION ) ) ) { }
SDL_MOUSEMOTION, SDL_MOUSEMOTION ) ) { }
}
/*
@ -413,51 +311,10 @@ static void IN_ActivateMouse( void )
if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
#ifdef MACOS_X_ACCELERATION_HACK
if (!mouseActive) // mac os x mouse accel hack
{
// Save the status of mouse acceleration
originalMouseSpeed = -1.0; // in case of error
if(in_disablemacosxmouseaccel->integer)
{
io_connect_t mouseDev = IN_GetIOHandle();
if(mouseDev != 0)
{
if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
{
Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed);
if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
{
Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
Cvar_Set ("in_disablemacosxmouseaccel", 0);
}
}
else
{
Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
Cvar_Set ("in_disablemacosxmouseaccel", 0);
}
IOServiceClose(mouseDev);
}
else
{
Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
Cvar_Set ("in_disablemacosxmouseaccel", 0);
}
}
}
#endif
if( !mouseActive )
{
SDL_ShowCursor( 0 );
#ifdef MACOS_X_CURSOR_HACK
// This is a bug in the current SDL/macosx...have to toggle it a few
// times to get the cursor to hide.
SDL_ShowCursor( 1 );
SDL_ShowCursor( 0 );
#endif
SDL_WM_GrabInput( SDL_GRAB_ON );
SDL_SetRelativeMouseMode( SDL_TRUE );
SDL_SetWindowGrab( SDL_window, 1 );
IN_GobbleMotionEvents( );
}
@ -468,9 +325,9 @@ static void IN_ActivateMouse( void )
if( in_nograb->modified || !mouseActive )
{
if( in_nograb->integer )
SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_SetWindowGrab( SDL_window, 0 );
else
SDL_WM_GrabInput( SDL_GRAB_ON );
SDL_SetWindowGrab( SDL_window, 1 );
in_nograb->modified = qfalse;
}
@ -497,34 +354,16 @@ static void IN_DeactivateMouse( void )
if( !mouseAvailable )
return;
#ifdef MACOS_X_ACCELERATION_HACK
if (mouseActive) // mac os x mouse accel hack
{
if(originalMouseSpeed != -1.0)
{
io_connect_t mouseDev = IN_GetIOHandle();
if(mouseDev != 0)
{
Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
IOServiceClose(mouseDev);
}
else
Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
}
}
#endif
if( mouseActive )
{
IN_GobbleMotionEvents( );
SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_SetWindowGrab( SDL_window, 0 );
SDL_SetRelativeMouseMode( SDL_FALSE );
// Don't warp the mouse unless the cursor is within the window
if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS )
SDL_WarpMouse( cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 );
if( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS )
SDL_WarpMouseInWindow( SDL_window, cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 );
mouseActive = qfalse;
}
@ -599,7 +438,7 @@ static void IN_InitJoystick( void )
// Print list and build cvar to allow ui to select joystick.
for (i = 0; i < total; i++)
{
Q_strcat(buf, sizeof(buf), SDL_JoystickName(i));
Q_strcat(buf, sizeof(buf), SDL_JoystickNameForIndex(i));
Q_strcat(buf, sizeof(buf), "\n");
}
@ -625,7 +464,7 @@ static void IN_InitJoystick( void )
}
Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer );
Com_DPrintf( "Name: %s\n", SDL_JoystickName(in_joystickNo->integer) );
Com_DPrintf( "Name: %s\n", SDL_JoystickNameForIndex(in_joystickNo->integer) );
Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
@ -866,44 +705,43 @@ IN_ProcessEvents
static void IN_ProcessEvents( void )
{
SDL_Event e;
const char *character = NULL;
keyNum_t key = 0;
if( !SDL_WasInit( SDL_INIT_VIDEO ) )
return;
if( Key_GetCatcher( ) == 0 && keyRepeatEnabled )
{
SDL_EnableKeyRepeat( 0, 0 );
keyRepeatEnabled = qfalse;
}
else if( !keyRepeatEnabled )
{
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY,
SDL_DEFAULT_REPEAT_INTERVAL );
keyRepeatEnabled = qtrue;
}
while( SDL_PollEvent( &e ) )
{
switch( e.type )
{
case SDL_KEYDOWN:
character = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue );
key = IN_TranslateSDLToQ3Key( &e.key.keysym, qtrue );
if( key )
Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
if( character )
Com_QueueEvent( 0, SE_CHAR, *character, 0, 0, NULL );
break;
case SDL_KEYUP:
IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qfalse );
key = IN_TranslateSDLToQ3Key( &e.key.keysym, qfalse );
if( key )
Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
break;
case SDL_TEXTINPUT:
{
int i;
int numChars = strlen( e.text.text );
for( i = 0; i < numChars; i++ )
{
char c = e.text.text[ i ];
if( !IN_IsConsoleKey( 0, c ) )
Com_QueueEvent( 0, SE_CHAR, c, 0, 0, NULL );
}
}
break;
case SDL_MOUSEMOTION:
if( mouseActive )
Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
@ -933,26 +771,29 @@ static void IN_ProcessEvents( void )
Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n");
break;
case SDL_VIDEORESIZE:
{
char width[32], height[32];
Com_sprintf( width, sizeof(width), "%d", e.resize.w );
Com_sprintf( height, sizeof(height), "%d", e.resize.h );
Cvar_Set( "r_customwidth", width );
Cvar_Set( "r_customheight", height );
Cvar_Set( "r_mode", "-1" );
/* wait until user stops dragging for 1 second, so
we aren't constantly recreating the GL context while
he tries to drag...*/
vidRestartTime = Sys_Milliseconds() + 1000;
}
break;
case SDL_ACTIVEEVENT:
if (e.active.state & SDL_APPINPUTFOCUS) {
Cvar_SetValue( "com_unfocused", !e.active.gain);
}
if (e.active.state & SDL_APPACTIVE) {
Cvar_SetValue( "com_minimized", !e.active.gain);
case SDL_WINDOWEVENT:
switch( e.window.event )
{
case SDL_WINDOWEVENT_RESIZED:
{
char width[32], height[32];
Com_sprintf( width, sizeof( width ), "%d", e.window.data1 );
Com_sprintf( height, sizeof( height ), "%d", e.window.data2 );
Cvar_Set( "r_customwidth", width );
Cvar_Set( "r_customheight", height );
Cvar_Set( "r_mode", "-1" );
// Wait until user stops dragging for 1 second, so
// we aren't constantly recreating the GL context while
// he tries to drag...
vidRestartTime = Sys_Milliseconds( ) + 1000;
}
break;
case SDL_WINDOWEVENT_MINIMIZED: Cvar_SetValue( "com_minimized", 1 ); break;
case SDL_WINDOWEVENT_MAXIMIZED: Cvar_SetValue( "com_minimized", 0 ); break;
case SDL_WINDOWEVENT_FOCUS_LOST: Cvar_SetValue( "com_unfocused", 1 ); break;
case SDL_WINDOWEVENT_FOCUS_GAINED: Cvar_SetValue( "com_unfocused", 0 ); break;
}
break;
@ -977,17 +818,17 @@ void IN_Frame( void )
// If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
loading = ( clc.state != CA_DISCONNECTED && clc.state != CA_ACTIVE );
if( !Cvar_VariableIntegerValue("r_fullscreen") && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
if( !cls.glconfig.isFullscreen && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
{
// Console is down in windowed mode
IN_DeactivateMouse( );
}
else if( !Cvar_VariableIntegerValue("r_fullscreen") && loading )
else if( !cls.glconfig.isFullscreen && loading )
{
// Loading in windowed mode
IN_DeactivateMouse( );
}
else if( !( SDL_GetAppState() & SDL_APPINPUTFOCUS ) )
else if( !( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_INPUT_FOCUS ) )
{
// Window not got focus
IN_DeactivateMouse( );
@ -995,8 +836,8 @@ void IN_Frame( void )
else
IN_ActivateMouse( );
/* in case we had to delay actual restart of video system... */
if ( (vidRestartTime != 0) && (vidRestartTime < Sys_Milliseconds()) )
// In case we had to delay actual restart of video system
if( ( vidRestartTime != 0 ) && ( vidRestartTime < Sys_Milliseconds( ) ) )
{
vidRestartTime = 0;
Cbuf_AddText( "vid_restart" );
@ -1010,11 +851,11 @@ IN_InitKeyLockStates
*/
void IN_InitKeyLockStates( void )
{
unsigned char *keystate = SDL_GetKeyState(NULL);
unsigned char *keystate = SDL_GetKeyboardState(NULL);
keys[K_SCROLLOCK].down = keystate[SDLK_SCROLLOCK];
keys[K_KP_NUMLOCK].down = keystate[SDLK_NUMLOCK];
keys[K_CAPSLOCK].down = keystate[SDLK_CAPSLOCK];
keys[K_SCROLLOCK].down = keystate[SDL_SCANCODE_SCROLLLOCK];
keys[K_KP_NUMLOCK].down = keystate[SDL_SCANCODE_NUMLOCKCLEAR];
keys[K_CAPSLOCK].down = keystate[SDL_SCANCODE_CAPSLOCK];
}
/*
@ -1022,7 +863,7 @@ void IN_InitKeyLockStates( void )
IN_Init
===============
*/
void IN_Init( void )
void IN_Init( void *windowData )
{
int appState;
@ -1032,6 +873,8 @@ void IN_Init( void )
return;
}
SDL_window = (SDL_Window *)windowData;
Com_DPrintf( "\n------- Input Initialization -------\n" );
in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );
@ -1044,20 +887,14 @@ void IN_Init( void )
in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP );
in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
#ifdef MACOS_X_ACCELERATION_HACK
in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE );
#endif
SDL_EnableUNICODE( 1 );
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
keyRepeatEnabled = qtrue;
SDL_StartTextInput( );
mouseAvailable = ( in_mouse->value != 0 );
IN_DeactivateMouse( );
appState = SDL_GetAppState( );
Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) );
Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
appState = SDL_GetWindowFlags( SDL_window );
Cvar_SetValue( "com_unfocused", !( appState & SDL_WINDOW_INPUT_FOCUS ) );
Cvar_SetValue( "com_minimized", appState & SDL_WINDOW_MINIMIZED );
IN_InitKeyLockStates( );
@ -1072,10 +909,14 @@ IN_Shutdown
*/
void IN_Shutdown( void )
{
SDL_StopTextInput( );
IN_DeactivateMouse( );
mouseAvailable = qfalse;
IN_ShutdownJoystick( );
SDL_window = NULL;
}
/*
@ -1086,5 +927,5 @@ IN_Restart
void IN_Restart( void )
{
IN_ShutdownJoystick( );
IN_Init( );
IN_Init( SDL_window );
}

View file

@ -137,7 +137,6 @@ SNDDMA_Init
*/
qboolean SNDDMA_Init(void)
{
char drivername[128];
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
int tmp;
@ -166,9 +165,7 @@ qboolean SNDDMA_Init(void)
Com_Printf( "OK\n" );
if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL)
strcpy(drivername, "(UNKNOWN)");
Com_Printf("SDL audio driver is \"%s\".\n", drivername);
Com_Printf( "SDL audio driver is \"%s\".\n", SDL_GetCurrentAudioDriver( ) );
memset(&desired, '\0', sizeof (desired));
memset(&obtained, '\0', sizeof (obtained));

View file

@ -24,12 +24,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h"
// Require a minimum version of SDL
#define MINSDL_MAJOR 1
#define MINSDL_MINOR 2
#define MINSDL_PATCH 10
#define MINSDL_MAJOR 2
#define MINSDL_MINOR 0
#define MINSDL_PATCH 0
// Input subsystem
void IN_Init( void );
void IN_Init( void *windowData );
void IN_Frame( void );
void IN_Shutdown( void );
void IN_Restart( void );

View file

@ -245,12 +245,8 @@ cpuFeatures_t Sys_GetProcessorFeatures( void )
#ifndef DEDICATED
if( SDL_HasRDTSC( ) ) features |= CF_RDTSC;
if( SDL_HasMMX( ) ) features |= CF_MMX;
if( SDL_HasMMXExt( ) ) features |= CF_MMX_EXT;
if( SDL_Has3DNow( ) ) features |= CF_3DNOW;
if( SDL_Has3DNowExt( ) ) features |= CF_3DNOW_EXT;
if( SDL_HasSSE( ) ) features |= CF_SSE;
if( SDL_HasSSE2( ) ) features |= CF_SSE2;
if( SDL_HasAltiVec( ) ) features |= CF_ALTIVEC;
#endif
return features;
@ -593,19 +589,20 @@ int main( int argc, char **argv )
# endif
// Run time
const SDL_version *ver = SDL_Linked_Version( );
SDL_version ver;
SDL_VERSION( &ver );
#define MINSDL_VERSION \
XSTRING(MINSDL_MAJOR) "." \
XSTRING(MINSDL_MINOR) "." \
XSTRING(MINSDL_PATCH)
if( SDL_VERSIONNUM( ver->major, ver->minor, ver->patch ) <
if( SDL_VERSIONNUM( ver.major, ver.minor, ver.patch ) <
SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) )
{
Sys_Dialog( DT_ERROR, va( "SDL version " MINSDL_VERSION " or greater is required, "
"but only version %d.%d.%d was found. You may be able to obtain a more recent copy "
"from http://www.libsdl.org/.", ver->major, ver->minor, ver->patch ), "SDL Library Too Old" );
"from http://www.libsdl.org/.", ver.major, ver.minor, ver.patch ), "SDL Library Too Old" );
Sys_Exit( 1 );
}