Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c

numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
This commit is contained in:
Zack Middleton 2014-08-27 20:47:45 -05:00
parent e5f54c584a
commit f17f58705c

View file

@ -3087,7 +3087,6 @@ void R_MergeLeafSurfaces(void)
R_IssuePendingRenderCommands();
// actually merge surfaces
numIboIndexes = 0;
mergedSurfIndex = 0;
mergedSurf = s_worldData.mergedSurfaces;
for (i = 0; i < numWorldSurfaces; i++)