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Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
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@ -3087,7 +3087,6 @@ void R_MergeLeafSurfaces(void)
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R_IssuePendingRenderCommands();
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// actually merge surfaces
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numIboIndexes = 0;
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mergedSurfIndex = 0;
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mergedSurf = s_worldData.mergedSurfaces;
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for (i = 0; i < numWorldSurfaces; i++)
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