Update SDL2 to 2.0.16

This commit is contained in:
Tom Kidd 2021-09-25 21:11:58 -05:00
parent 0b45535613
commit e987a81edf
88 changed files with 9944 additions and 5114 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -38,45 +38,75 @@ extern "C" {
#endif
/**
* \brief Get the number of milliseconds since the SDL library initialization.
* Get the number of milliseconds since SDL library initialization.
*
* \note This value wraps if the program runs for more than ~49 days.
* This value wraps if the program runs for more than ~49 days.
*
* \returns an unsigned 32-bit value representing the number of milliseconds
* since the SDL library initialized.
*
* \sa SDL_TICKS_PASSED
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
/**
* \brief Compare SDL ticks values, and return true if A has passed B
* Compare SDL ticks values, and return true if `A` has passed `B`.
*
* e.g. if you want to wait 100 ms, you could do this:
* Uint32 timeout = SDL_GetTicks() + 100;
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
* ... do work until timeout has elapsed
* }
* For example, if you want to wait 100 ms, you could do this:
*
* ```c++
* Uint32 timeout = SDL_GetTicks() + 100;
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
* // ... do work until timeout has elapsed
* }
* ```
*/
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
/**
* \brief Get the current value of the high resolution counter
* Get the current value of the high resolution counter.
*
* This function is typically used for profiling.
*
* The counter values are only meaningful relative to each other. Differences
* between values can be converted to times by using
* SDL_GetPerformanceFrequency().
*
* \returns the current counter value.
*
* \sa SDL_GetPerformanceFrequency
*/
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
/**
* \brief Get the count per second of the high resolution counter
* Get the count per second of the high resolution counter.
*
* \returns a platform-specific count per second.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetPerformanceCounter
*/
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
/**
* \brief Wait a specified number of milliseconds before returning.
* Wait a specified number of milliseconds before returning.
*
* This function waits a specified number of milliseconds before returning. It
* waits at least the specified time, but possibly longer due to OS
* scheduling.
*
* \param ms the number of milliseconds to delay
*/
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
/**
* Function prototype for the timer callback function.
* Function prototype for the timer callback function.
*
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
* The callback function is passed the current timer interval and returns
* the next timer interval. If the returned value is the same as the one
* passed in, the periodic alarm continues, otherwise a new alarm is
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
*/
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
@ -86,20 +116,47 @@ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
typedef int SDL_TimerID;
/**
* \brief Add a new timer to the pool of timers already running.
* Call a callback function at a future time.
*
* \return A timer ID, or 0 when an error occurs.
* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
*
* The callback function is passed the current timer interval and the user
* supplied parameter from the SDL_AddTimer() call and should return the next
* timer interval. If the value returned from the callback is 0, the timer is
* canceled.
*
* The callback is run on a separate thread.
*
* Timers take into account the amount of time it took to execute the
* callback. For example, if the callback took 250 ms to execute and returned
* 1000 (ms), the timer would only wait another 750 ms before its next
* iteration.
*
* Timing may be inexact due to OS scheduling. Be sure to note the current
* time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
* callback needs to adjust for variances.
*
* \param interval the timer delay, in milliseconds, passed to `callback`
* \param callback the SDL_TimerCallback function to call when the specified
* `interval` elapses
* \param param a pointer that is passed to `callback`
* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
* information.
*
* \sa SDL_RemoveTimer
*/
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
SDL_TimerCallback callback,
void *param);
/**
* \brief Remove a timer knowing its ID.
* Remove a timer created with SDL_AddTimer().
*
* \return A boolean value indicating success or failure.
* \param id the ID of the timer to remove
* \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
* found.
*
* \warning It is not safe to remove a timer multiple times.
* \sa SDL_AddTimer
*/
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);