mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Fix macOS client/server failing to start from terminal
The macOS client and server were completely unusable when run from a terminal. They blocked forever in `[NSApp run];` which was called by Sys_InitProtocolHandler(). `applicationDidFinishLaunching` was never called to exit the NSApp run loop. Use SDL's SDL_DROPFILE event to receive URLs to handle on macOS instead. This also handles URLs while the game is running (connect to new server) instead of nothing happening when clicking a link while the game is running.
This commit is contained in:
parent
8b6333fbd3
commit
e452b7ac04
4 changed files with 29 additions and 64 deletions
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@ -1168,6 +1168,28 @@ static void IN_ProcessEvents( void )
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}
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break;
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#if defined(PROTOCOL_HANDLER) && defined(__APPLE__)
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case SDL_DROPFILE:
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{
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char *filename = e.drop.file;
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// Handle macOS open URL event. URL protocol scheme must be set in Info.plist.
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if( !Q_strncmp( filename, PROTOCOL_HANDLER ":", strlen( PROTOCOL_HANDLER ":" ) ) )
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{
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char *protocolCommand = Sys_ParseProtocolUri( filename );
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if( protocolCommand )
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{
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Cbuf_ExecuteText( EXEC_APPEND, va( "%s\n", protocolCommand ) );
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free( protocolCommand );
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}
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}
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SDL_free( filename );
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}
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break;
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#endif
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default:
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break;
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}
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@ -1250,6 +1272,10 @@ void IN_Init( void *windowData )
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in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
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in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE );
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#if defined(PROTOCOL_HANDLER) && defined(__APPLE__)
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SDL_EventState( SDL_DROPFILE, SDL_ENABLE );
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#endif
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SDL_StartTextInput( );
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mouseAvailable = ( in_mouse->value != 0 );
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@ -66,6 +66,5 @@ int Sys_PID( void );
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qboolean Sys_PIDIsRunning( int pid );
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#ifdef PROTOCOL_HANDLER
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char *Sys_InitProtocolHandler( void );
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char *Sys_ParseProtocolUri( const char *uri );
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#endif
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@ -643,20 +643,6 @@ void Sys_ParseArgs( int argc, char **argv )
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}
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#ifdef PROTOCOL_HANDLER
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/*
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=================
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Sys_InitProtocolHandler
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See sys_osx.m for macOS implementation.
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=================
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*/
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#ifndef __APPLE__
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char *Sys_InitProtocolHandler( void )
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{
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return NULL;
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}
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#endif
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/*
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=================
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Sys_ParseProtocolUri
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@ -716,9 +702,9 @@ char *Sys_ParseProtocolUri( const char *uri )
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}
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}
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bufsize = strlen( "+connect " ) + i + 1;
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bufsize = strlen( "connect " ) + i + 1;
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out = malloc( bufsize );
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strcpy( out, "+connect " );
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strcpy( out, "connect " );
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strncat( out, uri, i );
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return out;
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}
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@ -815,10 +801,6 @@ int main( int argc, char **argv )
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Sys_PlatformInit( );
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#ifdef PROTOCOL_HANDLER
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protocolCommand = Sys_InitProtocolHandler( );
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#endif
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// Set the initial time base
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Sys_Milliseconds( );
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@ -865,6 +847,7 @@ int main( int argc, char **argv )
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#ifdef PROTOCOL_HANDLER
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if ( protocolCommand != NULL )
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{
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Q_strcat( commandLine, sizeof( commandLine ), "+" );
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Q_strcat( commandLine, sizeof( commandLine ), protocolCommand );
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free( protocolCommand );
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}
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@ -34,10 +34,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#import <Carbon/Carbon.h>
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#import <Cocoa/Cocoa.h>
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#ifdef PROTOCOL_HANDLER
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char *protocolCommand = NULL;
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#endif
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/*
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==============
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Sys_Dialog
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@ -119,42 +115,3 @@ char *Sys_StripAppBundle( char *dir )
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Q_strncpyz(cwd, Sys_Dirname(cwd), sizeof(cwd));
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return cwd;
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}
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#ifdef PROTOCOL_HANDLER
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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@end
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@implementation AppDelegate
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- (void)handleAppleEvent:(NSAppleEventDescriptor *)event withReplyEvent: (NSAppleEventDescriptor *)replyEvent
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{
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NSString *input = [[event paramDescriptorForKeyword:keyDirectObject] stringValue];
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protocolCommand = Sys_ParseProtocolUri( input.UTF8String );
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notification
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{
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[NSApp stop:nil];
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}
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@end
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char *Sys_InitProtocolHandler( void )
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{
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[NSApplication sharedApplication];
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AppDelegate *appDelegate = [AppDelegate new];
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NSAppleEventManager *sharedAppleEventManager = [NSAppleEventManager new];
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[sharedAppleEventManager setEventHandler:appDelegate
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andSelector:@selector(handleAppleEvent:withReplyEvent:)
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forEventClass:kInternetEventClass
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andEventID:kAEGetURL];
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[NSApp setDelegate:appDelegate];
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[NSApp run];
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return protocolCommand;
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}
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#endif
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