Don't allow client to capture audio if playing back a demo.

This commit is contained in:
Ryan C. Gordon 2008-06-03 02:28:03 +00:00
parent fc060fbebb
commit e0ebde0b27
1 changed files with 2 additions and 0 deletions

View File

@ -259,6 +259,8 @@ void CL_CaptureVoip(void)
dontCapture = qtrue; // server doesn't support VoIP.
else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
dontCapture = qtrue; // single player game.
else if (clc.demoplaying)
dontCapture = qtrue; // playing back a demo.
else if ( voip->integer == 0 )
dontCapture = qtrue; // client has VoIP support disabled.