Make setting r_stencilbits more consistent in Team Arena UI

I changed Color Depth options 'Default' to reset r_stencilbits instead
of 0 and '32 bit' to use r_stencilbits 8 instead of not changing the
value. (This matches my q3_ui changes in the previous commit.)

Set r_stencilbits when changing graphics presets like when changing
Color Depth.
This commit is contained in:
Zack Middleton 2018-04-11 02:01:42 -05:00
parent 61404e25c4
commit dfb49e78b5

View file

@ -3057,7 +3057,7 @@ static void UI_Update(const char *name) {
switch (val) {
case 0:
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
trap_Cvar_Reset( "r_stencilbits" );
break;
case 16:
trap_Cvar_SetValue( "r_depthbits", 16 );
@ -3065,6 +3065,7 @@ static void UI_Update(const char *name) {
break;
case 32:
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_stencilbits", 8 );
break;
}
} else if (Q_stricmp(name, "r_lodbias") == 0) {
@ -3088,6 +3089,7 @@ static void UI_Update(const char *name) {
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 32 );
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_stencilbits", 8 );
trap_Cvar_SetValue( "r_picmip", 0 );
trap_Cvar_SetValue( "r_mode", 4 );
trap_Cvar_SetValue( "r_texturebits", 32 );
@ -3103,7 +3105,8 @@ static void UI_Update(const char *name) {
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_Reset( "r_stencilbits" );
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_texturebits", 0 );
@ -3120,6 +3123,7 @@ static void UI_Update(const char *name) {
trap_Cvar_SetValue( "r_lodbias", 1 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_Reset( "r_stencilbits" );
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_texturebits", 0 );
@ -3136,6 +3140,7 @@ static void UI_Update(const char *name) {
trap_Cvar_SetValue( "r_lodbias", 2 );
trap_Cvar_SetValue( "r_colorbits", 16 );
trap_Cvar_SetValue( "r_depthbits", 16 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_picmip", 2 );
trap_Cvar_SetValue( "r_texturebits", 16 );