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Fix auto game-restart when disconnecting from a server that explicitly set fs_game to "baseq3" instead of ""
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abe85940ae
commit
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4 changed files with 16 additions and 12 deletions
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@ -538,12 +538,14 @@ void CL_ParseGamestate( msg_t *msg ) {
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CL_StopRecord_f();
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// reinitialize the filesystem if the game directory has changed
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if(FS_ConditionalRestart(clc.checksumFeed, qfalse) && !cls.oldGameSet)
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if(!cls.oldGameSet && (Cvar_Flags("fs_game") & CVAR_MODIFIED))
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{
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cls.oldGameSet = qtrue;
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Q_strncpyz(cls.oldGame, oldGame, sizeof(cls.oldGame));
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}
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FS_ConditionalRestart(clc.checksumFeed, qfalse);
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// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
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// cgame
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CL_InitDownloads();
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@ -168,10 +168,15 @@ int Cvar_Flags(const char *var_name)
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{
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cvar_t *var;
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if(! (var = Cvar_FindVar(var_name)) )
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if(!(var = Cvar_FindVar(var_name)))
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return CVAR_NONEXISTENT;
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else
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return var->flags;
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{
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if(var->modified)
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return var->flags | CVAR_MODIFIED;
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else
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return var->flags;
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}
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}
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/*
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@ -3879,13 +3879,13 @@ void FS_Restart( int checksumFeed ) {
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/*
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=================
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FS_ConditionalRestart
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restart if necessary
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Restart if necessary
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Return qtrue if restarting due to game directory changed, qfalse otherwise
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=================
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*/
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qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
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{
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int retval;
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if(fs_gamedirvar->modified)
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{
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if(FS_FilenameCompare(lastValidGame, fs_gamedirvar->string) &&
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@ -3896,13 +3896,8 @@ qboolean FS_ConditionalRestart(int checksumFeed, qboolean disconnect)
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return qtrue;
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}
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else
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{
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fs_gamedirvar->modified = qfalse;
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retval = qtrue;
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}
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}
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else
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retval = qfalse;
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if(checksumFeed != fs_checksumFeed)
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FS_Restart(checksumFeed);
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@ -888,7 +888,9 @@ default values.
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#define CVAR_SERVER_CREATED 0x0800 // cvar was created by a server the client connected to.
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#define CVAR_VM_CREATED 0x1000 // cvar was created exclusively in one of the VMs.
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#define CVAR_PROTECTED 0x2000 // prevent modifying this var from VMs or the server
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#define CVAR_NONEXISTENT 0xFFFFFFFF // Cvar doesn't exist.
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// These flags are only returned by the Cvar_Flags() function
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#define CVAR_MODIFIED 0x40000000 // Cvar was modified
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#define CVAR_NONEXISTENT 0x80000000 // Cvar doesn't exist.
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// nothing outside the Cvar_*() functions should modify these fields!
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typedef struct cvar_s cvar_t;
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