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Fix #4683, thanks Zack Middleton
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@ -83,7 +83,7 @@ static fielddef_t weaponinfo_fields[] =
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static fielddef_t projectileinfo_fields[] =
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static fielddef_t projectileinfo_fields[] =
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{
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{
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{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile
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{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile
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{"model", WEAPON_OFS(model), FT_STRING}, //model of the projectile
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{"model", PROJECTILE_OFS(model), FT_STRING}, //model of the projectile
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{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags
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{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags
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{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0,1]
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{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0,1]
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{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile
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{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile
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