Update SDL2 to 2.0.2

This commit is contained in:
MAN-AT-ARMS 2014-03-08 22:00:38 -05:00 committed by Zack Middleton
parent 9ec7931c54
commit dafed0fd66
93 changed files with 7247 additions and 609 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -66,7 +66,7 @@ typedef Uint16 SDL_AudioFormat;
/**
* \name Audio flags
*/
/*@{*/
/* @{ */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_DATATYPE (1<<8)
@ -85,7 +85,7 @@ typedef Uint16 SDL_AudioFormat;
*
* Defaults to LSB byte order.
*/
/*@{*/
/* @{ */
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
@ -94,30 +94,30 @@ typedef Uint16 SDL_AudioFormat;
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/*@}*/
/* @} */
/**
* \name int32 support
*/
/*@{*/
/* @{ */
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
#define AUDIO_S32 AUDIO_S32LSB
/*@}*/
/* @} */
/**
* \name float32 support
*/
/*@{*/
/* @{ */
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
#define AUDIO_F32 AUDIO_F32LSB
/*@}*/
/* @} */
/**
* \name Native audio byte ordering
*/
/*@{*/
/* @{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
@ -129,21 +129,21 @@ typedef Uint16 SDL_AudioFormat;
#define AUDIO_S32SYS AUDIO_S32MSB
#define AUDIO_F32SYS AUDIO_F32MSB
#endif
/*@}*/
/* @} */
/**
* \name Allow change flags
*
* Which audio format changes are allowed when opening a device.
*/
/*@{*/
/* @{ */
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
/*@}*/
/* @} */
/*@}*//*Audio flags*/
/* @} *//* Audio flags */
/**
* This function is called when the audio device needs more data.
@ -218,10 +218,10 @@ typedef struct SDL_AudioCVT
* These functions return the list of built in audio drivers, in the
* order that they are normally initialized by default.
*/
/*@{*/
/* @{ */
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/*@}*/
/* @} */
/**
* \name Initialization and cleanup
@ -230,10 +230,10 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
* you have a specific need to specify the audio driver you want to
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
/* @{ */
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/*@}*/
/* @} */
/**
* This function returns the name of the current audio driver, or NULL
@ -359,7 +359,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
*
* Get the current audio state.
*/
/*@{*/
/* @{ */
typedef enum
{
SDL_AUDIO_STOPPED = 0,
@ -370,7 +370,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
extern DECLSPEC SDL_AudioStatus SDLCALL
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/*@}*//*Audio State*/
/* @} *//* Audio State */
/**
* \name Pause audio functions
@ -381,11 +381,11 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
/*@{*/
/* @{ */
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
int pause_on);
/*@}*//*Pause audio functions*/
/* @} *//* Pause audio functions */
/**
* This function loads a WAVE from the data source, automatically freeing
@ -482,12 +482,12 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* the callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
/*@{*/
/* @{ */
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
/*@}*//*Audio lock functions*/
/* @} *//* Audio lock functions */
/**
* This function shuts down audio processing and closes the audio device.