diff --git a/code/libs/win32/SDL2.lib b/code/libs/win32/SDL2.lib
new file mode 100644
index 00000000..d2add060
Binary files /dev/null and b/code/libs/win32/SDL2.lib differ
diff --git a/code/libs/win32/SDL2main.lib b/code/libs/win32/SDL2main.lib
new file mode 100644
index 00000000..5cf08f84
Binary files /dev/null and b/code/libs/win32/SDL2main.lib differ
diff --git a/code/libs/win64/SDL264.lib b/code/libs/win64/SDL264.lib
new file mode 100644
index 00000000..b62a200a
Binary files /dev/null and b/code/libs/win64/SDL264.lib differ
diff --git a/code/libs/win64/SDL264main.lib b/code/libs/win64/SDL264main.lib
new file mode 100644
index 00000000..889a4057
Binary files /dev/null and b/code/libs/win64/SDL264main.lib differ
diff --git a/misc/msvc142/.gitignore b/misc/msvc142/.gitignore
new file mode 100644
index 00000000..c6fd4af4
--- /dev/null
+++ b/misc/msvc142/.gitignore
@@ -0,0 +1,340 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true
+**/wwwroot/lib/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+winquake.res
\ No newline at end of file
diff --git a/misc/msvc142/cgame.def b/misc/msvc142/cgame.def
new file mode 100644
index 00000000..48b77433
--- /dev/null
+++ b/misc/msvc142/cgame.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
\ No newline at end of file
diff --git a/misc/msvc142/cgame.vcxproj b/misc/msvc142/cgame.vcxproj
new file mode 100644
index 00000000..13ce4aba
--- /dev/null
+++ b/misc/msvc142/cgame.vcxproj
@@ -0,0 +1,608 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}
+ cgame
+
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\release_ta-msvc142-x86\missionpack\
+ ..\..\build\release_ta-msvc142-x86\missionpack\cgame\
+ false
+ cgamex86
+
+
+ ..\..\build\debug-msvc142-x86\baseq3\
+ ..\..\build\debug-msvc142-x86\baseq3\cgame\
+ true
+ cgamex86
+
+
+ ..\..\build\release-msvc142-x86\baseq3\
+ ..\..\build\release-msvc142-x86\baseq3\cgame\
+ false
+ cgamex86
+
+
+ ..\..\build\debug_ta-msvc142-x86\missionpack\
+ ..\..\build\debug_ta-msvc142-x86\missionpack\cgame\
+ true
+ cgamex86
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\$(IntDir)cgame.tlb
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)cgamex86.dll
+ true
+ .\cgame.def
+ $(IntDir)cgamex86.pdb
+ true
+ $(IntDir)cgamex86.map
+ Windows
+ 0x30000000
+ false
+
+ $(IntDir)cgamex86.lib
+ MachineX86
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug/cgame.tlb
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)cgamex86.dll
+ true
+ .\cgame.def
+ true
+ $(IntDir)cgamex86.pdb
+ true
+ $(IntDir)cgamex86.map
+ Windows
+ 0x30000000
+ false
+
+ $(IntDir)cgamex86.lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release/cgame.tlb
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)cgamex86.dll
+ true
+ .\cgame.def
+ $(IntDir)cgamex86.pdb
+ true
+ $(IntDir)cgamex86.map
+ Windows
+ 0x30000000
+ false
+
+ $(IntDir)cgamex86.lib
+ MachineX86
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug_TA/cgame.tlb
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+ $(IntDir)cgame.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
+ $(OutDir)cgamex86.dll
+ true
+ .\cgame.def
+ true
+ $(IntDir)cgamex86.pdb
+ true
+ $(IntDir)cgamex86.map
+ Windows
+ 0x30000000
+ false
+
+ $(IntDir)cgamex86.lib
+ MachineX86
+
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
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+ MaxSpeed
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+
+
+ Disabled
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+ true
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+ true
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
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+ true
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+
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+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
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+ true
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
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+ true
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+ true
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+
+
+ Disabled
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+
+
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+
+
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+ true
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+
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+ true
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
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+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
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+ true
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+ MaxSpeed
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+
+
+ Disabled
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+ true
+ Disabled
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+ true
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/misc/msvc142/game.def b/misc/msvc142/game.def
new file mode 100644
index 00000000..65631961
--- /dev/null
+++ b/misc/msvc142/game.def
@@ -0,0 +1,3 @@
+EXPORTS
+ dllEntry
+ vmMain
\ No newline at end of file
diff --git a/misc/msvc142/game.vcxproj b/misc/msvc142/game.vcxproj
new file mode 100644
index 00000000..935b5e4b
--- /dev/null
+++ b/misc/msvc142/game.vcxproj
@@ -0,0 +1,699 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {F9EE10DA-2404-4154-B904-F93C936C040A}
+
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\release_ta-msvc142-x86\missionpack\
+ ..\..\build\release_ta-msvc142-x86\missionpack\game\
+ false
+ qagamex86
+
+
+ ..\..\build\debug-msvc142-x86\baseq3\
+ ..\..\build\debug-msvc142-x86\baseq3\game\
+ true
+ qagamex86
+
+
+ ..\..\build\release-msvc142-x86\baseq3\
+ ..\..\build\release-msvc142-x86\baseq3\game\
+ false
+ qagamex86
+
+
+ ..\..\build\debug_ta-msvc142-x86\missionpack\
+ ..\..\build\debug_ta-msvc142-x86\missionpack\game\
+ true
+ qagamex86
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug_TA/game.tlb
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+ $(IntDir)game.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)qagamex86.dll
+ true
+ .\game.def
+ true
+ $(IntDir)qagamex86.pdb
+ true
+ $(IntDir)qagamex86.map
+ Windows
+ 0x20000000
+ false
+
+ $(IntDir)qagamex86.lib
+ MachineX86
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Debug/game.tlb
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ MultiThreadedDebug
+
+ $(IntDir)game.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)qagamex86.dll
+ true
+ .\game.def
+ true
+ $(IntDir)qagamex86.pdb
+ true
+ $(IntDir)qagamex86.map
+ Windows
+ 0x20000000
+ false
+
+ $(IntDir)qagamex86.lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release/game.tlb
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)game.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(OutDir)qagamex86.dll
+ true
+ .\game.def
+ $(IntDir)qagamex86.pdb
+ true
+ $(IntDir)qagamex86.map
+ Windows
+ 0x20000000
+ false
+
+ $(IntDir)qagamex86.lib
+ MachineX86
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ .\Release_TA/game.tlb
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)game.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ winmm.lib;%(AdditionalDependencies)
+ $(IntDir)qagamex86.dll
+ true
+ .\game.def
+ $(IntDir)qagamex86.pdb
+ true
+ $(IntDir)qagamex86.map
+ Windows
+ 0x20000000
+ false
+
+ $(IntDir)qagamex86.lib
+ MachineX86
+
+
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
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+
+
+ Disabled
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+ true
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+ true
+ MaxSpeed
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+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
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+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;%(PreprocessorDefinitions)
+ true
+ Disabled
+ WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)
+ true
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;MISSIONPACK;%(PreprocessorDefinitions)
+ MaxSpeed
+ WIN32;NDEBUG;_WINDOWS;GLOBALRANK;%(PreprocessorDefinitions)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/misc/msvc142/glsl_stringify.vbs b/misc/msvc142/glsl_stringify.vbs
new file mode 100644
index 00000000..34e49553
--- /dev/null
+++ b/misc/msvc142/glsl_stringify.vbs
@@ -0,0 +1,18 @@
+Dim fso, infile, outfile, line
+Set fso = CreateObject("Scripting.FileSystemObject")
+Set infile = fso.OpenTextFile(WScript.Arguments(0))
+Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
+
+outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
+While Not infile.AtEndOfStream
+ line = infile.ReadLine
+ line = Replace(line, "\", "\\")
+ line = Replace(line, Chr(9), "\t")
+ line = Replace(line, Chr(34), "\" & chr(34))
+ line = Chr(34) & line & "\n" & Chr(34)
+ outfile.WriteLine(line)
+Wend
+outfile.WriteLine(";")
+
+infile.Close
+outfile.Close
\ No newline at end of file
diff --git a/misc/msvc142/ioq3.sln b/misc/msvc142/ioq3.sln
new file mode 100644
index 00000000..c158f022
--- /dev/null
+++ b/misc/msvc142/ioq3.sln
@@ -0,0 +1,83 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.40629.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug TA|Win32 = Debug TA|Win32
+ Debug|Win32 = Debug|Win32
+ Release TA|Win32 = Release TA|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/misc/msvc142/opengl1.vcxproj b/misc/msvc142/opengl1.vcxproj
new file mode 100644
index 00000000..370192e0
--- /dev/null
+++ b/misc/msvc142/opengl1.vcxproj
@@ -0,0 +1,432 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {CD289B03-887C-4602-BDCE-AB6785A7489E}
+
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\release_ta-msvc142-x86\
+ ..\..\build\release_ta-msvc142-x86\opengl1\
+ false
+ renderer_opengl1_x86
+
+
+ ..\..\build\debug-msvc142-x86\
+ ..\..\build\debug-msvc142-x86\opengl1\
+ true
+ renderer_opengl1_x86
+
+
+ ..\..\build\release-msvc142-x86\
+ ..\..\build\release-msvc142-x86\opengl1\
+ false
+ renderer_opengl1_x86
+
+
+ ..\..\build\debug_ta-msvc142-x86\
+ ..\..\build\debug_ta-msvc142-x86\opengl1\
+ true
+ renderer_opengl1_x86
+
+
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl1.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)opengl1.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+ Fast
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl1_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl1.pdb
+ true
+ $(IntDir)opengl1.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- release-TA"
+
+
+
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl1.tlb
+
+
+
+ Disabled
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)opengl1.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ $(IntDir)
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+ Fast
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ winquake.res
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl1_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)opengl1.pdb
+ true
+ $(IntDir)opengl1.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug"
+
+
+
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl1.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)opengl1.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+ Fast
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl1_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl1.pdb
+ true
+ $(IntDir)opengl1.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+
+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl1.tlb
+
+
+
+ Disabled
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)opengl1.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ $(IntDir)
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+ Fast
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ winquake.res
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl1_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)opengl1.pdb
+ true
+ $(IntDir)opengl1.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug-TA"
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
\ No newline at end of file
diff --git a/misc/msvc142/opengl1.vcxproj.filters b/misc/msvc142/opengl1.vcxproj.filters
new file mode 100644
index 00000000..82f5def4
--- /dev/null
+++ b/misc/msvc142/opengl1.vcxproj.filters
@@ -0,0 +1,260 @@
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+ jpeg
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+ jpeg
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+ jpeg
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+
+ jpeg
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+ zlib
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+
+ zlib
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+
+ zlib
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+ zlib
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+
+ zlib
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+ zlib
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+
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+ jpeg
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+ jpeg
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+ jpeg
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+
+ jpeg
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+ jpeg
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+
+ jpeg
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+ jpeg
+
+
+ jpeg
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+
+
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+ {390df156-440d-42db-b71a-087565e4a5f4}
+
+
+ {33273ef7-ef3c-4823-905c-a0c8676fc7cf}
+
+
+
\ No newline at end of file
diff --git a/misc/msvc142/opengl2.vcxproj b/misc/msvc142/opengl2.vcxproj
new file mode 100644
index 00000000..35b83cf5
--- /dev/null
+++ b/misc/msvc142/opengl2.vcxproj
@@ -0,0 +1,593 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {F7B397A4-8111-421B-A23B-B9A2CE509183}
+ opengl2
+
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\release_ta-msvc142-x86\
+ ..\..\build\release_ta-msvc142-x86\opengl2\
+ false
+ renderer_opengl2_x86
+
+
+ ..\..\build\debug-msvc142-x86\
+ ..\..\build\debug-msvc142-x86\opengl2\
+ true
+ renderer_opengl2_x86
+
+
+ ..\..\build\release-msvc142-x86\
+ ..\..\build\release-msvc142-x86\opengl2\
+ false
+ renderer_opengl2_x86
+
+
+ ..\..\build\debug_ta-msvc142-x86\
+ ..\..\build\debug_ta-msvc142-x86\opengl2\
+ true
+ renderer_opengl2_x86
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
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+ 0x0409
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+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- release-TA"
+
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
+
+
+
+ Disabled
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)opengl2.pch
+ $(IntDir)
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+ $(IntDir)
+ true
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+ EditAndContinue
+ CompileAsC
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+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ winquake.res
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+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
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+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug"
+
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)opengl2.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+ Fast
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+
+
+ Stringify GLSL files
+ mkdir ..\..\build\dynamic
+mkdir ..\..\build\dynamic\renderergl2
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
+cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)opengl2.tlb
+
+
+
+ Disabled
+ ..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)opengl2.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ true
+ $(IntDir)
+ Level3
+ true
+ EditAndContinue
+ CompileAsC
+ Fast
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0409
+ winquake.res
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+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)
+ $(OutDir)renderer_opengl2_x86.dll
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)opengl2.pdb
+ true
+ $(IntDir)opengl2.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug-TA"
+
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diff --git a/misc/msvc142/opengl2.vcxproj.filters b/misc/msvc142/opengl2.vcxproj.filters
new file mode 100644
index 00000000..d8cded4d
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+++ b/misc/msvc142/opengl2.vcxproj.filters
@@ -0,0 +1,355 @@
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+ jpeg
+
+
+
+
+ {8da41ebb-15ff-4640-8b12-c2ec23c68e77}
+
+
+ {e6c65cf2-d575-4c8e-bdbb-e19a5775e5a8}
+
+
+ {3f4484f0-65ac-4160-9569-ba63ede6dfee}
+
+
+
\ No newline at end of file
diff --git a/misc/msvc142/q3_ui.def b/misc/msvc142/q3_ui.def
new file mode 100644
index 00000000..48b77433
--- /dev/null
+++ b/misc/msvc142/q3_ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
\ No newline at end of file
diff --git a/misc/msvc142/q3_ui.vcxproj b/misc/msvc142/q3_ui.vcxproj
new file mode 100644
index 00000000..2c40a628
--- /dev/null
+++ b/misc/msvc142/q3_ui.vcxproj
@@ -0,0 +1,971 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}
+
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
+
+
+ DynamicLibrary
+ v142
+ false
+ NotSet
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+
+ DynamicLibrary
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+ DynamicLibrary
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>12.0.30501.0
+
+
+ ..\..\build\debug_ta-msvc142-x86\missionpack\
+ ..\..\build\debug_ta-msvc142-x86\missionpack\q3_ui\
+ true
+ uix86_old
+
+
+ ..\..\build\release_ta-msvc142-x86\missionpack\
+ ..\..\build\release_ta-msvc142-x86\missionpack\q3_ui\
+ false
+ uix86_old
+
+
+ ..\..\build\release-msvc142-x86\baseq3\
+ ..\..\build\release-msvc142-x86\baseq3\q3_ui\
+ false
+ uix86
+
+
+ ..\..\build\debug-msvc142-x86\baseq3\
+ ..\..\build\debug-msvc142-x86\baseq3\q3_ui\
+ true
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diff --git a/misc/msvc142/quake3.vcxproj b/misc/msvc142/quake3.vcxproj
new file mode 100644
index 00000000..85d042e2
--- /dev/null
+++ b/misc/msvc142/quake3.vcxproj
@@ -0,0 +1,974 @@
+
+
+
+
+ Debug TA
+ Win32
+
+
+ Debug
+ Win32
+
+
+ Release TA
+ Win32
+
+
+ Release
+ Win32
+
+
+
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}
+
+
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+ Application
+ v142
+ false
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+ Application
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+ false
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+ <_ProjectFileVersion>12.0.30501.0
+
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+ ..\..\build\release_ta-msvc142-x86\
+ ..\..\build\release_ta-msvc142-x86\client\
+ false
+ ioquake3.x86
+ false
+
+
+ ..\..\build\debug-msvc142-x86\
+ ..\..\build\debug-msvc142-x86\client\
+ true
+ ioquake3.x86
+ false
+
+
+ ..\..\build\release-msvc142-x86\
+ ..\..\build\release-msvc142-x86\client\
+ false
+ ioquake3.x86
+ false
+
+
+ ..\..\build\debug_ta-msvc142-x86\
+ ..\..\build\debug_ta-msvc142-x86\client\
+ true
+ ioquake3.x86
+ false
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+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)quake3.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+ $(IntDir)quake3.pch
+ $(IntDir)
+ $(IntDir)
+ $(IntDir)
+ Level4
+ true
+ CompileAsC
+ Fast
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+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0409
+
+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
+ $(OutDir)ioquake3.x86.exe
+ true
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+
+
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ true
+ true
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+ $(IntDir)quake3.tlb
+
+
+
+ Disabled
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+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
+
+ $(IntDir)quake3.pch
+ $(IntDir)
+ $(IntDir)
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+ Level3
+ true
+ EditAndContinue
+ CompileAsC
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+ winquake.res
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+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrtd.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
+ $(OutDir)ioquake3.x86.exe
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)quake3.pdb
+ true
+ $(IntDir)quake3.map
+ Windows
+ 8388608
+ false
+
+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug"
+copy "$(SolutionDir)..\..\code\libs\win32\sdl2.dll" "$(TargetDir)"
+
+
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ true
+ true
+ Win32
+ $(IntDir)quake3.tlb
+
+
+
+ MaxSpeed
+ AnySuitable
+ ..\..\code\SDL2\include;..\..\code\curl-7.54.0\include;..\..\code\AL;..\..\code\opus-1.2.1\include;..\..\code\opus-1.2.1\celt;..\..\code\opus-1.2.1\silk;..\..\code\opus-1.2.1\silk\float;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)
+ _WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ true
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+
+ $(IntDir)quake3.pch
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+
+
+ NDEBUG;%(PreprocessorDefinitions)
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+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
+ $(OutDir)ioquake3.x86.exe
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ false
+ $(IntDir)quake3.pdb
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+ 8388608
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+ true
+ true
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+ $(IntDir)quake3.tlb
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+
+ Disabled
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+ _WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;OPUS_BUILD;HAVE_LRINTF;FLOATING_POINT;FLOAT_APPROX;USE_ALLOCA;MISSIONPACK;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)
+ MultiThreadedDebugDLL
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+
+ user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2main.lib;SDL2.lib;OpenGL32.lib;msvcrtd.lib;psapi.lib;gdi32.lib;%(AdditionalDependencies)
+ $(OutDir)ioquake3.x86.exe
+ true
+ ..\..\code\libs\win32;%(AdditionalLibraryDirectories)
+ true
+ $(IntDir)quake3.pdb
+ true
+ $(IntDir)quake3.map
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+ 8388608
+ false
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+ MachineX86
+
+
+ Post build processing..
+ rem bash -c "perl ./unix/cons -- debug-TA"
+
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+
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+
+
+
+
+
+
+
+
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+ Assembling...
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+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+
+
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+ Assembling...
+ ml /c /Zi /safeseh /Fo"$(OutDir)%(Filename).asm.obj" "%(FullPath)"
+
+ $(OutDir)%(Filename).asm.obj;%(Outputs)
+
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\ No newline at end of file
diff --git a/misc/msvc142/quake3.vcxproj.filters b/misc/msvc142/quake3.vcxproj.filters
new file mode 100644
index 00000000..c387ff20
--- /dev/null
+++ b/misc/msvc142/quake3.vcxproj.filters
@@ -0,0 +1,433 @@
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+
+
+
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\ No newline at end of file
diff --git a/misc/msvc142/ui.def b/misc/msvc142/ui.def
new file mode 100644
index 00000000..48b77433
--- /dev/null
+++ b/misc/msvc142/ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
\ No newline at end of file
diff --git a/misc/msvc142/ui.vcxproj b/misc/msvc142/ui.vcxproj
new file mode 100644
index 00000000..e8c98df7
--- /dev/null
+++ b/misc/msvc142/ui.vcxproj
@@ -0,0 +1,451 @@
+
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\ No newline at end of file