mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
This commit is contained in:
parent
2e368c02a6
commit
d21411452e
13 changed files with 22 additions and 22 deletions
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@ -656,17 +656,17 @@ void CG_RegisterWeapon( int weaponNum ) {
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}
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension(path, path, sizeof(path));
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strcat( path, "_flash.md3" );
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weaponInfo->flashModel = trap_R_RegisterModel( path );
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension(path, path, sizeof(path));
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strcat( path, "_barrel.md3" );
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weaponInfo->barrelModel = trap_R_RegisterModel( path );
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension(path, path, sizeof(path));
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strcat( path, "_hand.md3" );
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weaponInfo->handsModel = trap_R_RegisterModel( path );
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@ -2066,7 +2066,7 @@ void CL_Frame ( int msec ) {
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}
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Q_strncpyz( mapName, COM_SkipPath( cl.mapname ), sizeof( cl.mapname ) );
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COM_StripExtension( mapName, mapName );
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COM_StripExtension(mapName, mapName, sizeof(mapName));
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Cbuf_ExecuteText( EXEC_NOW,
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va( "record %s-%s-%s", nowString, serverName, mapName ) );
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@ -391,7 +391,7 @@ static void PlayerModel_BuildList( void )
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int numfiles;
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char dirlist[2048];
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char filelist[2048];
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char skinname[64];
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char skinname[MAX_QPATH];
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char* dirptr;
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char* fileptr;
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int i;
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@ -424,7 +424,7 @@ static void PlayerModel_BuildList( void )
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{
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filelen = strlen(fileptr);
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COM_StripExtension(fileptr,skinname);
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COM_StripExtension(fileptr,skinname, sizeof(skinname));
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// look for icon_????
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if (!Q_stricmpn(skinname,"icon_",5))
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@ -89,13 +89,13 @@ tryagain:
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if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) {
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension( path, path, sizeof(path) );
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strcat( path, "_barrel.md3" );
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pi->barrelModel = trap_R_RegisterModel( path );
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}
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension( path, path, sizeof(path) );
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strcat( path, "_flash.md3" );
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pi->flashModel = trap_R_RegisterModel( path );
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@ -85,7 +85,7 @@ static void UI_SaveConfigMenu_SaveEvent( void *ptr, int event ) {
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return;
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}
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COM_StripExtension(saveConfig.savename.field.buffer, configname );
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COM_StripExtension(saveConfig.savename.field.buffer, configname, sizeof(configname));
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trap_Cmd_ExecuteText( EXEC_APPEND, va( "writeconfig %s.cfg\n", configname ) );
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UI_PopMenu();
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}
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@ -3451,7 +3451,7 @@ void FS_FilenameCompletion( const char *dir, const char *ext,
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Q_strncpyz( filename, filenames[ i ], MAX_STRING_CHARS );
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if( stripExt ) {
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COM_StripExtension( filename, filename );
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COM_StripExtension(filename, filename, sizeof(filename));
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}
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callback( filename );
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@ -58,10 +58,10 @@ char *COM_SkipPath (char *pathname)
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COM_StripExtension
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============
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*/
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void COM_StripExtension( const char *in, char *out ) {
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void COM_StripExtension( const char *in, char *out, int destsize ) {
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int length;
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strcpy( out, in );
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Q_strncpyz(out, in, destsize);
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length = strlen(out)-1;
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while (length > 0 && out[length] != '.')
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@ -588,7 +588,7 @@ int Q_isnan( float x );
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float Com_Clamp( float min, float max, float value );
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char *COM_SkipPath( char *pathname );
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void COM_StripExtension( const char *in, char *out );
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void COM_StripExtension(const char *in, char *out, int destsize);
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void COM_DefaultExtension( char *path, int maxSize, const char *extension );
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void COM_BeginParseSession( const char *name );
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@ -230,7 +230,7 @@ void VM_LoadSymbols( vm_t *vm ) {
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return;
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}
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COM_StripExtension( vm->name, name );
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COM_StripExtension(vm->name, name, sizeof(name));
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Com_sprintf( symbols, sizeof( symbols ), "vm/%s.map", name );
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len = FS_ReadFile( symbols, (void **)&mapfile );
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if ( !mapfile ) {
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@ -1823,7 +1823,7 @@ void RE_LoadWorldMap( const char *name ) {
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Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) );
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Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) );
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COM_StripExtension( s_worldData.baseName, s_worldData.baseName );
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COM_StripExtension(s_worldData.baseName, s_worldData.baseName, sizeof(s_worldData.baseName));
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startMarker = ri.Hunk_Alloc(0, h_low);
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c_gridVerts = 0;
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@ -95,7 +95,7 @@ void R_RemapShader(const char *shaderName, const char *newShaderName, const char
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// remap all the shaders with the given name
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// even tho they might have different lightmaps
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COM_StripExtension( shaderName, strippedName );
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COM_StripExtension(shaderName, strippedName, sizeof(strippedName));
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hash = generateHashValue(strippedName, FILE_HASH_SIZE);
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for (sh = hashTable[hash]; sh; sh = sh->next) {
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if (Q_stricmp(sh->name, strippedName) == 0) {
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@ -2365,7 +2365,7 @@ shader_t *R_FindShaderByName( const char *name ) {
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return tr.defaultShader;
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}
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COM_StripExtension( name, strippedName );
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COM_StripExtension(name, strippedName, sizeof(strippedName));
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hash = generateHashValue(strippedName, FILE_HASH_SIZE);
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@ -2433,7 +2433,7 @@ shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImag
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lightmapIndex = LIGHTMAP_BY_VERTEX;
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}
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COM_StripExtension( name, strippedName );
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COM_StripExtension(name, strippedName, sizeof(strippedName));
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hash = generateHashValue(strippedName, FILE_HASH_SIZE);
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@ -4958,7 +4958,7 @@ static void UI_BuildQ3Model_List( void )
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int numfiles;
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char dirlist[2048];
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char filelist[2048];
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char skinname[64];
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char skinname[MAX_QPATH];
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char scratch[256];
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char* dirptr;
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char* fileptr;
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@ -4988,7 +4988,7 @@ static void UI_BuildQ3Model_List( void )
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{
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filelen = strlen(fileptr);
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COM_StripExtension(fileptr,skinname);
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COM_StripExtension(fileptr, skinname, sizeof(skinname));
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// look for icon_????
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if (Q_stricmpn(skinname, "icon_", 5) == 0 && !(Q_stricmp(skinname,"icon_blue") == 0 || Q_stricmp(skinname,"icon_red") == 0))
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@ -90,13 +90,13 @@ tryagain:
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if ( weaponNum == WP_MACHINEGUN || weaponNum == WP_GAUNTLET || weaponNum == WP_BFG ) {
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension(path, path, sizeof(path));
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strcat( path, "_barrel.md3" );
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pi->barrelModel = trap_R_RegisterModel( path );
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}
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strcpy( path, item->world_model[0] );
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COM_StripExtension( path, path );
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COM_StripExtension(path, path, sizeof(path));
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strcat( path, "_flash.md3" );
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pi->flashModel = trap_R_RegisterModel( path );
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