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Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
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1 changed files with 3 additions and 1 deletions
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@ -540,6 +540,7 @@ static src_t srcList[MAX_SRC];
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static int srcCount = 0;
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static int srcActiveCnt = 0;
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static qboolean alSourcesInitialised = qfalse;
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static int lastListenerNumber = -1;
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static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f };
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typedef struct sentity_s
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@ -640,7 +641,7 @@ static qboolean S_AL_HearingThroughEntity( int entityNum )
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{
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float distanceSq;
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if( clc.clientNum == entityNum )
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if( lastListenerNumber == entityNum )
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{
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// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
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// whether or not the player is rendering in third person or not. We can't
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@ -2151,6 +2152,7 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int
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orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2];
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orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2];
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lastListenerNumber = entityNum;
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VectorCopy( sorigin, lastListenerOrigin );
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// Set OpenAL listener paramaters
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