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https://github.com/ioquake/ioq3.git
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- "baseq3" literal replacement patch (by Erik Auerswald) applied
- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
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c116695ea7
6 changed files with 7 additions and 6 deletions
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@ -150,7 +150,7 @@ int Export_BotLibSetup(void)
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
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}
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else {
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Com_sprintf(logfilename, sizeof(logfilename), "%s%cbaseq3%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
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Com_sprintf(logfilename, sizeof(logfilename), "%s%c" BASEGAME "%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
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}
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} else {
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Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
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@ -2549,7 +2549,8 @@ void CL_Init( void ) {
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Cvar_Set( "cl_running", "1" );
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CL_GenerateQKey();
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Cvar_Get("cl_guid", Com_MD5File(QKEY_FILE, 0), CVAR_USERINFO | CVAR_ROM);
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// Uncomment this once md5.c has been made 64 bit-safe.
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// Cvar_Get("cl_guid", Com_MD5File(QKEY_FILE, 0), CVAR_USERINFO | CVAR_ROM);
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Com_Printf( "----- Client Initialization Complete -----\n" );
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}
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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// because games can change separately from the main system version, we need a
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// second version that must match between game and cgame
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#define GAME_VERSION "baseq3-1"
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#define GAME_VERSION BASEGAME "-1"
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#define DEFAULT_GRAVITY 800
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#define GIB_HEALTH -40
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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//==================================================================
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// the "gameversion" client command will print this plus compile date
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#define GAMEVERSION "baseq3"
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#define GAMEVERSION BASEGAME
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#define BODY_QUEUE_SIZE 8
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@ -33,6 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define CONSOLE_WINDOW_ICON "ioq3 console"
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// 1.32 released 7-10-2002
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#define BASEGAME "baseq3"
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#define MAX_TEAMNAME 32
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#ifdef _MSC_VER
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@ -535,8 +535,6 @@ issues.
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#define MAX_FILE_HANDLES 64
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#define BASEGAME "baseq3"
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qboolean FS_Initialized( void );
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void FS_InitFilesystem ( void );
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