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Fix renderer not clearing some GL extension variables at vid_restart
If renderer is compiled into client (USE_RENDERER_DLOPEN=0) and after start up set r_allowExtension to 0 and run vid_restart, some extension were still used.
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3 changed files with 16 additions and 0 deletions
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@ -1291,6 +1291,10 @@ void RE_Shutdown( qboolean destroyWindow ) {
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GLimp_Shutdown();
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Com_Memset( &glConfig, 0, sizeof( glConfig ) );
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textureFilterAnisotropic = qfalse;
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maxAnisotropy = 0;
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displayAspect = 0.0f;
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Com_Memset( &glState, 0, sizeof( glState ) );
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}
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@ -1528,6 +1528,11 @@ void RE_Shutdown( qboolean destroyWindow ) {
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GLimp_Shutdown();
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Com_Memset( &glConfig, 0, sizeof( glConfig ) );
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Com_Memset( &glRefConfig, 0, sizeof( glRefConfig ) );
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textureFilterAnisotropic = qfalse;
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maxAnisotropy = 0;
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displayAspect = 0.0f;
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Com_Memset( &glState, 0, sizeof( glState ) );
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}
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@ -308,6 +308,13 @@ static void GLimp_ClearProcAddresses( void ) {
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QGL_ES_1_1_PROCS;
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QGL_3_0_PROCS;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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qglMultiTexCoord2fARB = NULL;
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qglLockArraysEXT = NULL;
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qglUnlockArraysEXT = NULL;
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#undef GLE
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}
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