mark functions static (#4010)

This commit is contained in:
Ludwig Nussel 2009-05-08 09:48:45 +00:00
parent f0e24f9a46
commit bbd9f02d08
7 changed files with 43 additions and 43 deletions

View file

@ -103,7 +103,7 @@ SV_CreateworldSector
Builds a uniformly subdivided tree for the given world size
===============
*/
worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) {
static worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) {
worldSector_t *anode;
vec3_t size;
vec3_t mins1, maxs1, mins2, maxs2;
@ -379,7 +379,7 @@ SV_AreaEntities_r
====================
*/
void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) {
static void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) {
svEntity_t *check, *next;
sharedEntity_t *gcheck;
int count;
@ -507,7 +507,7 @@ SV_ClipMoveToEntities
====================
*/
void SV_ClipMoveToEntities( moveclip_t *clip ) {
static void SV_ClipMoveToEntities( moveclip_t *clip ) {
int i, num;
int touchlist[MAX_GENTITIES];
sharedEntity_t *touch;