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mark functions static (#4010)
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7 changed files with 43 additions and 43 deletions
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@ -103,7 +103,7 @@ SV_CreateworldSector
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Builds a uniformly subdivided tree for the given world size
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===============
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*/
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worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) {
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static worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) {
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worldSector_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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@ -379,7 +379,7 @@ SV_AreaEntities_r
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====================
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*/
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void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) {
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static void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) {
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svEntity_t *check, *next;
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sharedEntity_t *gcheck;
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int count;
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@ -507,7 +507,7 @@ SV_ClipMoveToEntities
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====================
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*/
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void SV_ClipMoveToEntities( moveclip_t *clip ) {
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static void SV_ClipMoveToEntities( moveclip_t *clip ) {
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int i, num;
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int touchlist[MAX_GENTITIES];
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sharedEntity_t *touch;
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