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https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
mark functions static (#4010)
This commit is contained in:
parent
f0e24f9a46
commit
bbd9f02d08
7 changed files with 43 additions and 43 deletions
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@ -394,6 +394,8 @@ int SV_BotGetConsoleMessage( int client, char *buf, int size );
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int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points);
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void BotImport_DebugPolygonDelete(int id);
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void SV_BotInitBotLib(void);
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//============================================================
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//
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// high level object sorting to reduce interaction tests
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@ -133,7 +133,7 @@ void BotDrawDebugPolygons(void (*drawPoly)(int color, int numPoints, float *poin
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BotImport_Print
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==================
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*/
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void QDECL BotImport_Print(int type, char *fmt, ...)
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static void QDECL BotImport_Print(int type, char *fmt, ...)
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{
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char str[2048];
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va_list ap;
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@ -175,7 +175,7 @@ void QDECL BotImport_Print(int type, char *fmt, ...)
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BotImport_Trace
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==================
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*/
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void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) {
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static void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) {
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trace_t trace;
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SV_Trace(&trace, start, mins, maxs, end, passent, contentmask, qfalse);
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@ -200,7 +200,7 @@ void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t ma
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BotImport_EntityTrace
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==================
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*/
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void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask) {
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static void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask) {
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trace_t trace;
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SV_ClipToEntity(&trace, start, mins, maxs, end, entnum, contentmask, qfalse);
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@ -226,7 +226,7 @@ void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec
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BotImport_PointContents
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==================
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*/
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int BotImport_PointContents(vec3_t point) {
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static int BotImport_PointContents(vec3_t point) {
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return SV_PointContents(point, -1);
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}
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@ -235,7 +235,7 @@ int BotImport_PointContents(vec3_t point) {
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BotImport_inPVS
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==================
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*/
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int BotImport_inPVS(vec3_t p1, vec3_t p2) {
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static int BotImport_inPVS(vec3_t p1, vec3_t p2) {
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return SV_inPVS (p1, p2);
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}
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@ -244,7 +244,7 @@ int BotImport_inPVS(vec3_t p1, vec3_t p2) {
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BotImport_BSPEntityData
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==================
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*/
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char *BotImport_BSPEntityData(void) {
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static char *BotImport_BSPEntityData(void) {
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return CM_EntityString();
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}
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@ -253,7 +253,7 @@ char *BotImport_BSPEntityData(void) {
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BotImport_BSPModelMinsMaxsOrigin
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==================
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*/
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void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin) {
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static void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin) {
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clipHandle_t h;
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vec3_t mins, maxs;
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float max;
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@ -281,7 +281,7 @@ void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmin
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BotImport_GetMemory
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==================
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*/
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void *BotImport_GetMemory(int size) {
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static void *BotImport_GetMemory(int size) {
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void *ptr;
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ptr = Z_TagMalloc( size, TAG_BOTLIB );
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@ -293,7 +293,7 @@ void *BotImport_GetMemory(int size) {
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BotImport_FreeMemory
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==================
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*/
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void BotImport_FreeMemory(void *ptr) {
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static void BotImport_FreeMemory(void *ptr) {
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Z_Free(ptr);
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}
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@ -302,7 +302,7 @@ void BotImport_FreeMemory(void *ptr) {
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BotImport_HunkAlloc
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=================
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*/
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void *BotImport_HunkAlloc( int size ) {
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static void *BotImport_HunkAlloc( int size ) {
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if( Hunk_CheckMark() ) {
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Com_Error( ERR_DROP, "SV_Bot_HunkAlloc: Alloc with marks already set\n" );
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}
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@ -341,7 +341,7 @@ int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points) {
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BotImport_DebugPolygonShow
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==================
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*/
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void BotImport_DebugPolygonShow(int id, int color, int numPoints, vec3_t *points) {
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static void BotImport_DebugPolygonShow(int id, int color, int numPoints, vec3_t *points) {
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bot_debugpoly_t *poly;
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if (!debugpolygons) return;
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@ -368,7 +368,7 @@ void BotImport_DebugPolygonDelete(int id)
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BotImport_DebugLineCreate
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==================
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*/
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int BotImport_DebugLineCreate(void) {
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static int BotImport_DebugLineCreate(void) {
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vec3_t points[1];
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return BotImport_DebugPolygonCreate(0, 0, points);
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}
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@ -378,7 +378,7 @@ int BotImport_DebugLineCreate(void) {
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BotImport_DebugLineDelete
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==================
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*/
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void BotImport_DebugLineDelete(int line) {
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static void BotImport_DebugLineDelete(int line) {
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BotImport_DebugPolygonDelete(line);
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}
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@ -387,7 +387,7 @@ void BotImport_DebugLineDelete(int line) {
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BotImport_DebugLineShow
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==================
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*/
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void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) {
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static void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) {
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vec3_t points[4], dir, cross, up = {0, 0, 1};
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float dot;
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@ -420,7 +420,7 @@ void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) {
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SV_BotClientCommand
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==================
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*/
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void BotClientCommand( int client, char *command ) {
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static void BotClientCommand( int client, char *command ) {
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SV_ExecuteClientCommand( &svs.clients[client], command, qtrue );
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}
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@ -518,7 +518,7 @@ SV_RehashBans_f
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Load saved bans from file.
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==================
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*/
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void SV_RehashBans_f(void)
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static void SV_RehashBans_f(void)
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{
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int index, filelen;
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fileHandle_t readfrom;
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@ -569,7 +569,7 @@ void SV_RehashBans_f(void)
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if(NET_StringToAdr(curpos + 2, &serverBans[index].ip, NA_UNSPEC))
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{
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serverBans[index].isexception = !(curpos[0] == '0');
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serverBans[index].isexception = (curpos[0] != '0');
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serverBans[index].subnet = atoi(maskpos);
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if(serverBans[index].ip.type == NA_IP &&
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@ -232,7 +232,7 @@ Check whether a certain address is banned
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==================
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*/
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qboolean SV_IsBanned(netadr_t *from, qboolean isexception)
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static qboolean SV_IsBanned(netadr_t *from, qboolean isexception)
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{
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int index, addrlen, curbyte, netmask, cmpmask;
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serverBan_t *curban;
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@ -644,7 +644,7 @@ It will be resent if the client acknowledges a later message but has
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the wrong gamestate.
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================
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*/
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void SV_SendClientGameState( client_t *client ) {
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static void SV_SendClientGameState( client_t *client ) {
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int start;
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entityState_t *base, nullstate;
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msg_t msg;
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@ -781,7 +781,7 @@ SV_StopDownload_f
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Abort a download if in progress
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==================
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*/
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void SV_StopDownload_f( client_t *cl ) {
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static void SV_StopDownload_f( client_t *cl ) {
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if (*cl->downloadName)
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Com_DPrintf( "clientDownload: %d : file \"%s\" aborted\n", (int) (cl - svs.clients), cl->downloadName );
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@ -795,7 +795,7 @@ SV_DoneDownload_f
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Downloads are finished
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==================
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*/
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void SV_DoneDownload_f( client_t *cl ) {
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static void SV_DoneDownload_f( client_t *cl ) {
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Com_DPrintf( "clientDownload: %s Done\n", cl->name);
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// resend the game state to update any clients that entered during the download
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SV_SendClientGameState(cl);
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@ -809,7 +809,7 @@ The argument will be the last acknowledged block from the client, it should be
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the same as cl->downloadClientBlock
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==================
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*/
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void SV_NextDownload_f( client_t *cl )
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static void SV_NextDownload_f( client_t *cl )
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{
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int block = atoi( Cmd_Argv(1) );
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@ -838,7 +838,7 @@ void SV_NextDownload_f( client_t *cl )
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SV_BeginDownload_f
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==================
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*/
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void SV_BeginDownload_f( client_t *cl ) {
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static void SV_BeginDownload_f( client_t *cl ) {
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// Kill any existing download
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SV_CloseDownload( cl );
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@ -216,7 +216,7 @@ to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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void SV_CreateBaseline( void ) {
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static void SV_CreateBaseline( void ) {
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sharedEntity_t *svent;
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int entnum;
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@ -241,7 +241,7 @@ SV_BoundMaxClients
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===============
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*/
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void SV_BoundMaxClients( int minimum ) {
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static void SV_BoundMaxClients( int minimum ) {
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// get the current maxclients value
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Cvar_Get( "sv_maxclients", "8", 0 );
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the menu system first.
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===============
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*/
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void SV_Startup( void ) {
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static void SV_Startup( void ) {
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if ( svs.initialized ) {
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Com_Error( ERR_FATAL, "SV_Startup: svs.initialized" );
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}
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@ -363,7 +363,7 @@ void SV_ChangeMaxClients( void ) {
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SV_ClearServer
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================
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*/
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void SV_ClearServer(void) {
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static void SV_ClearServer(void) {
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int i;
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for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
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@ -381,7 +381,7 @@ SV_TouchCGame
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touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
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================
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*/
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void SV_TouchCGame(void) {
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static void SV_TouchCGame(void) {
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fileHandle_t f;
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char filename[MAX_QPATH];
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Only called at main exe startup, not for each game
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===============
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*/
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void SV_BotInitBotLib(void);
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void SV_Init (void) {
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SV_AddOperatorCommands ();
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@ -76,7 +76,7 @@ SV_ExpandNewlines
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Converts newlines to "\n" so a line prints nicer
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===============
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*/
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char *SV_ExpandNewlines( char *in ) {
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static char *SV_ExpandNewlines( char *in ) {
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static char string[1024];
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int l;
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@ -99,10 +99,10 @@ char *SV_ExpandNewlines( char *in ) {
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======================
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SV_ReplacePendingServerCommands
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This is ugly
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FIXME: This is ugly
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======================
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*/
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int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) {
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static int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) {
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int i, index, csnum1, csnum2;
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for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) {
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@ -322,7 +322,7 @@ and all connected players. Used for getting detailed information after
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the simple info query.
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================
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*/
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void SVC_Status( netadr_t from ) {
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static void SVC_Status( netadr_t from ) {
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char player[1024];
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char status[MAX_MSGLEN];
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int i;
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@ -440,7 +440,7 @@ SVC_FlushRedirect
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================
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*/
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void SV_FlushRedirect( char *outputbuf ) {
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static void SV_FlushRedirect( char *outputbuf ) {
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NET_OutOfBandPrint( NS_SERVER, svs.redirectAddress, "print\n%s", outputbuf );
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}
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Redirect all printfs
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===============
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*/
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void SVC_RemoteCommand( netadr_t from, msg_t *msg ) {
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static void SVC_RemoteCommand( netadr_t from, msg_t *msg ) {
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qboolean valid;
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unsigned int time;
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char remaining[1024];
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connectionless packets.
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=================
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*/
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void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
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static void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
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char *s;
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char *c;
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@ -636,7 +636,7 @@ SV_CalcPings
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Updates the cl->ping variables
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===================
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*/
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void SV_CalcPings( void ) {
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static void SV_CalcPings( void ) {
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int i, j;
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client_t *cl;
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int total, count;
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if necessary
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==================
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*/
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void SV_CheckTimeouts( void ) {
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static void SV_CheckTimeouts( void ) {
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int i;
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client_t *cl;
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int droppoint;
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SV_CheckPaused
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==================
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*/
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qboolean SV_CheckPaused( void ) {
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static qboolean SV_CheckPaused( void ) {
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int count;
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client_t *cl;
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int i;
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@ -103,7 +103,7 @@ SV_CreateworldSector
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Builds a uniformly subdivided tree for the given world size
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===============
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*/
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worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) {
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static worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) {
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worldSector_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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====================
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*/
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void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) {
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static void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) {
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svEntity_t *check, *next;
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sharedEntity_t *gcheck;
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int count;
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====================
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*/
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void SV_ClipMoveToEntities( moveclip_t *clip ) {
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static void SV_ClipMoveToEntities( moveclip_t *clip ) {
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int i, num;
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int touchlist[MAX_GENTITIES];
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sharedEntity_t *touch;
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