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* Cap the maximum snaps a client can request at the server framerate rather
than a hard-coded 30 (from misantropia). I'm slightly nervous about this since it changes the behaviour versus 1.32b in that a client requesting e.g. 25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm not sure why anyone would want this though -- it may even destablise their inter/extrapolation. I'll leave the bug (2422) open for a while and if no one complains it can be closed.
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@ -1153,8 +1153,8 @@ void SV_UserinfoChanged( client_t *cl ) {
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i = atoi(val);
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if ( i < 1 ) {
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i = 1;
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} else if ( i > 30 ) {
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i = 30;
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} else if ( i > sv_fps->integer ) {
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i = sv_fps->integer;
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}
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cl->snapshotMsec = 1000/i;
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} else {
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