diff --git a/code/renderergl2/glsl/lightall_fp.glsl b/code/renderergl2/glsl/lightall_fp.glsl index 7d23b24d..ff7fc125 100644 --- a/code/renderergl2/glsl/lightall_fp.glsl +++ b/code/renderergl2/glsl/lightall_fp.glsl @@ -144,7 +144,6 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap) } #endif - return bestDepth; return bestDepth - r_parallaxMapOffset; }