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Fix restoring loop sound position on OS X
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing.
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1 changed files with 4 additions and 4 deletions
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@ -1517,6 +1517,10 @@ void S_AL_SrcUpdate( void )
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if(!curSource->isPlaying)
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if(!curSource->isPlaying)
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{
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{
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qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
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curSource->isPlaying = qtrue;
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qalSourcePlay(curSource->alSource);
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if(curSource->priority == SRCPRI_AMBIENT)
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if(curSource->priority == SRCPRI_AMBIENT)
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{
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{
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// If there are other ambient looping sources with the same sound,
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// If there are other ambient looping sources with the same sound,
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@ -1574,10 +1578,6 @@ void S_AL_SrcUpdate( void )
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}
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}
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curSfx->loopActiveCnt++;
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curSfx->loopActiveCnt++;
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qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
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curSource->isPlaying = qtrue;
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qalSourcePlay(curSource->alSource);
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}
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}
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// Update locality
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// Update locality
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