Add BUILD_RENDERER_OPENGL1 to disable opengl1

Have emscripten disable BUILD_RENDERER_OPENGL1 instead of hardcoded to
disable opengl1 client.
This commit is contained in:
Zack Middleton 2024-06-09 21:56:03 -05:00
parent 198c92b9f8
commit b14c5a3d9c
2 changed files with 27 additions and 6 deletions

View File

@ -40,6 +40,9 @@ endif
ifndef BUILD_MISSIONPACK
BUILD_MISSIONPACK=
endif
ifndef BUILD_RENDERER_OPENGL1
BUILD_RENDERER_OPENGL1=
endif
ifndef BUILD_RENDERER_OPENGL2
BUILD_RENDERER_OPENGL2=
endif
@ -1073,6 +1076,7 @@ ifeq ($(PLATFORM),emscripten)
HAVE_VM_COMPILED=false
BUILD_GAME_SO=0
BUILD_GAME_QVM=0
BUILD_RENDERER_OPENGL1=0
# Would be interesting to try to get the server working via WebRTC DataChannel.
# This would enable P2P play, hosting a server in the browser. Also,
# DataChannel is the only way to use UDP in the browser.
@ -1178,16 +1182,26 @@ ifneq ($(BUILD_SERVER),0)
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(PLATFORM),emscripten)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
endif
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/renderer_opengl1_$(SHLIBNAME)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_OPENGL1),0)
TARGETS += $(B)/renderer_opengl1_$(SHLIBNAME)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME)
endif
else
ifneq ($(BUILD_RENDERER_OPENGL1),0)
TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT)
ifeq ($(PLATFORM),emscripten)
EMSCRIPTENOBJ+=$(B)/$(CLIENTBIN).wasm32.wasm
ifeq ($(EMSCRIPTEN_PRELOAD_FILE),1)
EMSCRIPTENOBJ+=$(B)/$(CLIENTBIN).wasm32.data
endif
endif
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
@ -3109,13 +3123,18 @@ ifneq ($(BUILD_GAME_SO),0)
endif
ifneq ($(BUILD_CLIENT),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
ifneq ($(BUILD_RENDERER_OPENGL1),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl2_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl2_$(SHLIBNAME)
endif
else
ifneq ($(BUILD_RENDERER_OPENGL1),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT)
endif
ifneq ($(BUILD_RENDERER_OPENGL2),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)_opengl2$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)_opengl2$(FULLBINEXT)
endif

View File

@ -148,6 +148,8 @@ Makefile.local:
SERVERBIN - rename 'ioq3ded' server binary
CLIENTBIN - rename 'ioquake3' client binary
USE_RENDERER_DLOPEN - build and use the renderer in a library
BUILD_RENDERER_OPENGL1 build the opengl1 client / renderer library
BUILD_RENDERER_OPENGL2 build the opengl2 client / renderer library
USE_YACC - use yacc to update code/tools/lcc/lburg/gram.c
BASEGAME - rename 'baseq3'
BASEGAME_CFLAGS - custom CFLAGS for basegame