From 280b5269f8c99a7b525379a7ea1a0735245806e2 Mon Sep 17 00:00:00 2001 From: Anthony Pesch Date: Thu, 23 Jan 2014 13:40:25 -0800 Subject: [PATCH] don't clear screen during CA_LOADING and CA_PRIMED --- code/client/cl_scrn.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/client/cl_scrn.c b/code/client/cl_scrn.c index 095dc8ad..831d5ef7 100644 --- a/code/client/cl_scrn.c +++ b/code/client/cl_scrn.c @@ -481,7 +481,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings - if ( uiFullscreen || (clc.state != CA_ACTIVE && clc.state != CA_CINEMATIC) ) { + if ( uiFullscreen || clc.state < CA_LOADING ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { re.SetColor( g_color_table[0] ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );