remove a bunch of unused stuff from game

From /dev/humancontroller.
This commit is contained in:
Zack Middleton 2012-06-18 16:23:43 +00:00
parent af90948182
commit ad8d3dc567
2 changed files with 2 additions and 23 deletions

View file

@ -118,7 +118,6 @@ struct gentity_s {
int timestamp; // body queue sinking, etc
float angle; // set in editor, -1 = up, -2 = down
char *target;
char *targetname;
char *team;
@ -214,11 +213,6 @@ typedef struct {
float lastfraggedcarrier;
} playerTeamState_t;
// the auto following clients don't follow a specific client
// number, but instead follow the first two active players
#define FOLLOW_ACTIVE1 -1
#define FOLLOW_ACTIVE2 -2
// client data that stays across multiple levels or tournament restarts
// this is achieved by writing all the data to cvar strings at game shutdown
// time and reading them back at connection time. Anything added here
@ -479,7 +473,6 @@ void G_FreeEntity( gentity_t *e );
qboolean G_EntitiesFree( void );
void G_TouchTriggers (gentity_t *ent);
void G_TouchSolids (gentity_t *ent);
float *tv (float x, float y, float z);
char *vtos( const vec3_t v );
@ -575,8 +568,6 @@ gentity_t *SelectSpawnPoint (vec3_t avoidPoint, vec3_t origin, vec3_t angles, qb
void CopyToBodyQue( gentity_t *ent );
void ClientRespawn(gentity_t *ent);
void BeginIntermission (void);
void InitClientPersistant (gclient_t *client);
void InitClientResp (gclient_t *client);
void InitBodyQue (void);
void ClientSpawn( gentity_t *ent );
void player_die (gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int mod);
@ -599,25 +590,15 @@ void FireWeapon( gentity_t *ent );
void G_StartKamikaze( gentity_t *ent );
#endif
//
// p_hud.c
//
void MoveClientToIntermission (gentity_t *client);
void G_SetStats (gentity_t *ent);
void DeathmatchScoreboardMessage (gentity_t *client);
//
// g_cmds.c
//
//
// g_pweapon.c
//
void DeathmatchScoreboardMessage( gentity_t *ent );
//
// g_main.c
//
void MoveClientToIntermission( gentity_t *ent );
void FindIntermissionPoint( void );
void SetLeader(int team, int client);
void CheckTeamLeader( int team );

View file

@ -33,8 +33,6 @@ PUSHMOVE
===============================================================================
*/
void MatchTeam( gentity_t *teamLeader, int moverState, int time );
typedef struct {
gentity_t *ent;
vec3_t origin;