mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Make bots use crusher on other q3tourney6 maps
Make bots activate crusher on q3tourney6_ctf and mpq3tourney6. Check if player is inside the crush bounds instead of below the crusher. There is a jumppad the goes under it in mpq3tourney6.
This commit is contained in:
parent
63e07afae9
commit
ad1d0e616e
1 changed files with 11 additions and 10 deletions
|
@ -3695,21 +3695,26 @@ void BotMapScripts(bot_state_t *bs) {
|
|||
strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
|
||||
mapname[sizeof(mapname)-1] = '\0';
|
||||
|
||||
if (!Q_stricmp(mapname, "q3tourney6")) {
|
||||
vec3_t mins = {700, 204, 672}, maxs = {964, 468, 680};
|
||||
if (!Q_stricmp(mapname, "q3tourney6") || !Q_stricmp(mapname, "q3tourney6_ctf") || !Q_stricmp(mapname, "mpq3tourney6")) {
|
||||
vec3_t mins = {694, 200, 480}, maxs = {968, 472, 680};
|
||||
vec3_t buttonorg = {304, 352, 920};
|
||||
//NOTE: NEVER use the func_bobbing in q3tourney6
|
||||
bs->tfl &= ~TFL_FUNCBOB;
|
||||
//if the bot is below the bounding box
|
||||
//crush area is higher in mpq3tourney6
|
||||
if (!Q_stricmp(mapname, "mpq3tourney6")) {
|
||||
mins[2] += 64;
|
||||
maxs[2] += 64;
|
||||
}
|
||||
//if the bot is in the bounding box of the crush area
|
||||
if (bs->origin[0] > mins[0] && bs->origin[0] < maxs[0]) {
|
||||
if (bs->origin[1] > mins[1] && bs->origin[1] < maxs[1]) {
|
||||
if (bs->origin[2] < mins[2]) {
|
||||
if (bs->origin[2] > mins[2] && bs->origin[2] < maxs[2]) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
shootbutton = qfalse;
|
||||
//if an enemy is below this bounding box then shoot the button
|
||||
//if an enemy is in the bounding box then shoot the button
|
||||
for (i = 0; i < level.maxclients; i++) {
|
||||
|
||||
if (i == bs->client) continue;
|
||||
|
@ -3722,7 +3727,7 @@ void BotMapScripts(bot_state_t *bs) {
|
|||
//
|
||||
if (entinfo.origin[0] > mins[0] && entinfo.origin[0] < maxs[0]) {
|
||||
if (entinfo.origin[1] > mins[1] && entinfo.origin[1] < maxs[1]) {
|
||||
if (entinfo.origin[2] < mins[2]) {
|
||||
if (entinfo.origin[2] > mins[2] && entinfo.origin[2] < maxs[2]) {
|
||||
//if there's a team mate below the crusher
|
||||
if (BotSameTeam(bs, i)) {
|
||||
shootbutton = qfalse;
|
||||
|
@ -3750,10 +3755,6 @@ void BotMapScripts(bot_state_t *bs) {
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (!Q_stricmp(mapname, "mpq3tourney6")) {
|
||||
//NOTE: NEVER use the func_bobbing in mpq3tourney6
|
||||
bs->tfl &= ~TFL_FUNCBOB;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue