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OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
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@ -1270,7 +1270,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
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specularScale[1] = 0.0f;
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specularScale[1] = 0.0f;
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}
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}
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GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale);
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GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, specularScale);
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}
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}
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//GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale);
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//GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale);
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