Fix reconnect command to work after leaving server. (#5794)

This commit is contained in:
Zack Middleton 2012-12-15 23:33:02 +00:00
parent c5af65fe5f
commit aac23d6934
1 changed files with 6 additions and 2 deletions

View File

@ -127,6 +127,7 @@ clientConnection_t clc;
clientStatic_t cls;
vm_t *cgvm;
char cl_reconnectServername[MAX_OSPATH];
char cl_oldGame[MAX_QPATH];
qboolean cl_oldGameSet;
@ -1688,12 +1689,14 @@ CL_Reconnect_f
================
*/
void CL_Reconnect_f( void ) {
if ( !strlen( clc.servername ) || !strcmp( clc.servername, "localhost" ) ) {
if ( !strlen( cl_reconnectServername ) )
return;
if ( !strcmp( cl_reconnectServername, "localhost" ) ) {
Com_Printf( "Can't reconnect to localhost.\n" );
return;
}
Cvar_Set("ui_singlePlayerActive", "0");
Cbuf_AddText( va("connect %s\n", clc.servername ) );
Cbuf_AddText( va("connect %s\n", cl_reconnectServername ) );
}
/*
@ -1749,6 +1752,7 @@ void CL_Connect_f( void ) {
Con_Close();
Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
Q_strncpyz( cl_reconnectServername, server, sizeof( cl_reconnectServername ) );
if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
Com_Printf ("Bad server address\n");