From aac23d69347f1a76d3952ef00260011b6bec224d Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Sat, 15 Dec 2012 23:33:02 +0000 Subject: [PATCH] Fix reconnect command to work after leaving server. (#5794) --- code/client/cl_main.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/code/client/cl_main.c b/code/client/cl_main.c index af0a34d1..49d3cf49 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -127,6 +127,7 @@ clientConnection_t clc; clientStatic_t cls; vm_t *cgvm; +char cl_reconnectServername[MAX_OSPATH]; char cl_oldGame[MAX_QPATH]; qboolean cl_oldGameSet; @@ -1688,12 +1689,14 @@ CL_Reconnect_f ================ */ void CL_Reconnect_f( void ) { - if ( !strlen( clc.servername ) || !strcmp( clc.servername, "localhost" ) ) { + if ( !strlen( cl_reconnectServername ) ) + return; + if ( !strcmp( cl_reconnectServername, "localhost" ) ) { Com_Printf( "Can't reconnect to localhost.\n" ); return; } Cvar_Set("ui_singlePlayerActive", "0"); - Cbuf_AddText( va("connect %s\n", clc.servername ) ); + Cbuf_AddText( va("connect %s\n", cl_reconnectServername ) ); } /* @@ -1749,6 +1752,7 @@ void CL_Connect_f( void ) { Con_Close(); Q_strncpyz( clc.servername, server, sizeof(clc.servername) ); + Q_strncpyz( cl_reconnectServername, server, sizeof( cl_reconnectServername ) ); if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) { Com_Printf ("Bad server address\n");